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Discoholic 🪩
Claire Keane
we're not kids anymore.
AnasAbdin
ojovivo

JVL
art blog(derogatory)
Misplaced Lens Cap
Monterey Bay Aquarium

pixel skylines

Kaledo Art
2025 on Tumblr: Trends That Defined the Year

roma★
Three Goblin Art

blake kathryn
YOU ARE THE REASON
hello vonnie

PR's Tumblrdome
Acquired Stardust
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@pnaut
松本大洋 ドリーム コレクション 15インチ ナンバー吾 ファイブ パンフレット
Devilman Drama CD - English Translation here are the english translations for the devilman drama cd!-this audio was released in Japan...
i made a video with the full translations for the drama cd so we can all suffer together.
read more for translation notes & other stuff
Keep reading
This is one of the last (or maybe the last) Moebius drawings, 2012 (found in Numa Sadoul’s book “Docteur Moebius Mister Gir)
Flower, Sun, and Rain (PS2) JP Official Fan Book Guide + THE LOSPASS Official Guide Book - Link
hey yall! i was the one who scanned this, but i no longer have a twitter so the above link is dead. here’s a working link to the full guidebook :)
Hey, I'm on Vinted selling a lot of stuff from my collection.
Entra nella community con oltre 65 milioni di amanti della moda second-hand. Dai una seconda vita ai vestiti che hai amato e guadagna venden
If you're in Europe and use Vinted you may want to take a look, plenty of rare artbooks, sofubis and other things.
[Kazuma Kaneko] Digital Devil Apocalypse
Before obtaining a book deal with Kodansha in 2004, Miyuke Miyabe’s novel adaptation of ICO, entitled ‘Kiri no Shiro’ (Castle in the Mist), was first published as a weekly serial on the Shūkan Gendai magazine between May 2002 and May 2003. For the occasion, Miyabe teamed up with preeminent illustrator and long time collaborator Shinsaku Fujita, whose artworks adorned most every book she had released thus far.
As Miyabe took certain liberties in deviating from the original concept, so did Fujita’s illustrations present a host of characters and events finding no parallel with the game experience itself. Other drawings do produce highly evocative reproductions of some its most emblematic moments, demonstrating not only firsthand knowledge but a veritable affinity for Fumito Ueda’s debut work. Departing from his habitual style, quite possibly due to ICO finding its own references within ancient and contemporary Italian art, the presence of the renaissance masters is strongly felt in each of the seventy illustrations he created. It is fascinating how the artist restructures elements of the story to fit the period’s composition of prevalent religious icons, such as the Madonna and the Child or the Dead Christ. Together, they reveal an extraordinary reverence for Masaccio, Mantegna, Titian and Botticelli, to mention a few.
Fujita earned a reputation in Japan for illustrating a variety of book editions, most notably the Japanese translations of Stephen King’s and Dean Koontz’s horror paperbacks. He also famously produced the artwork for a special edition of Edogawa Ranpo’s popular sleuth novel series ‘The Boy Detectives Club’. Japanese horror game enthusiasts will recognize his brushstroke from the original Siren game cover art, as well as that of Famitsu’s ‘Silent Hill Perfect Navigation Book’. Perhaps an even lesser known fact is that Fujita also created spellbinding cover for the 2001 Playstation edition of Yoshitaka Nishida’s RPG maker cult classic, ‘Palette: Forget me Not’.
Because these illustrations were a requirement that needed to be met for the publishing of a novel in Kodansha’s Modern Weekly magazine, as is quite customary in the case of such serializations, they were never again featured in any of the different editions of Miyabe’s book. If I am allowed a personal closing remark, I must say that I was astounded to find no mention whatsoever of these works anywhere online, from specialty blogs and forums to dedicated wikis. I lived all these years assuming someone else from among the ever-inquisitive community had picked this up - apparently, that was not the case. Two decades too late, I nevertheless uploaded the complete gallery of illustrations to a Flickr album for your perusal.
Full Works List: Devilman Genealogy Hand
Due to a certain shitpost of mine getting some attention on twitter, I figured I’d transcribe the names of the series from the hand of Devilman works + works influenced by it that was released during crybaby (found here):
Full series list (with English names) under the cut!
Cinematic Parallels: Shadow of the Colossus vs. Zelda II: The Adventure of Link
Connection was pointed out by Twitter user petitKM.
Popeye’s Revolution (Part 1)
Popeye’s Revolution (Part 2)
Popeye's launch in 1976 was a watershed moment for Japanese fashion. Editors envisioned a fashion and lifestyle magazine, which should also be a record of its time. Popeye's iconic slogan, "Magazine for City Boys," sums up its concept.
The 80s were an extremely prosperous decade for Japan. Not coincidentally, shopping became the country's favorite activity.
While Popeye started the decade with its original balance of fashion, goods, and lifestyle, it became a catalog-like magazine increasingly with time.
The magazine helped propel some huge 80s fashion trends, such as the D.C. brand boom and Shibuya Casual/American Casual.
By the decade's end, it had lost its crown to competitor "Hot Dog Press."
By the 90s, Popeye kept its relevancy by playing it safe. Sexy bikini girls and celebrities with ardent fanbases, such as the 90s ultimate "it boy" Kimura Takuya, took over its covers. While promoting the significant trends of the decade -- such as Ura-Harajuku streetwear, hip-hop-inspired style, and sneakers --, Popeye became a bit indistinguishable from its competitors.
During the 2000s, "Popeye" went through two remodels. The first coincided with a periodicity change (bi-weekly to monthly). It emphasized a mixture of content that traditionally worked in fashion and lifestyle titles -- interior design, trends, urban tips -- alongside celebrities.
By 2009, the publication got a makeover, going into a "mode" (high fashion) route, heavily inspired by celebrity stylist Tomoki Sukezane.
Finally, in 2012, under the leadership of new EIC Takehiro Kinoshita and fashion director Akio Hasegawa, Popeye returned to its "Magazine for City Boys" concept. It revived the Popeye brand and briefly interrupted its decline in readership.
I'm sure you've gotten plenty of people asking about it already, apologies for also being one of them but just curious, any chance you'll ever go back to finishing up the Toriyama Manga School volume?
hey, its actually a rarity to hear from ppl still waiting on this, but i haven't forgotten about it and i def intend to complete it, and in fact when i get back to it, it actually shouldn't take so long to finish. it's not so much a matter of difficulty with regards to translating or editing the pages it's more so that at the moment my free time is super limited, but hopefully i can find the time to do it if even a page or 2 a day, maybe this way i can have it done before the year is over.
What were early 2000's webcomics like?
It was the best of times, it was the blurst of times. Kids who grew up in the 90s manga boom weren’t old enough to get scanners and the like, so the first webcomics were Newspaper comics based on nerdy things.
Like General Protection Fault, which was an even nerdier version of Dilbert.
And, of course, 1999′s Penny Arcade. Penny Arcade’s success would inspire a million “two dudes on a couch playing video games” clones.
A dude saw Penny Arcade and convinced his artist friend to make a comic with him. He wanted a standard 4-panel comic just like in the newspaper. But his friend was a huge weeb, and wanted to have four vertical panels like in Japanese 4koma comics. So they found a compromise format and started a comic in 2000.
Megatokyo had a lot of video game jokes early on, but quickly morphed into being about anime stuff, which happened to be pretty popular. In lieu of video game jokes, it introduced some light sex humor, a woman with huge boobs who wanted to fuck the gamer dude, and a sentient android that everyone accepted as normal because it was a silly comic and a lot of early-2000s internet humor tended towards randomness.
So you had these two really popular webcomics with elements that had obvious appeal: Dudes on a couch playing video games, sexy chicks with huge boobs who wanted to bang the MC, robots, and a weird square format that happened to be easier to read at lower resolutions. But could these elements be combined? One man dared to dream they could. And in 2002 he made his dream a reality
Given what a joke it’s rightfully since become, I feel the need to emphasize that CAD was one of the big early webcomics, and helped inspire it’s own share of imitators. It’s probably fair to say that it was more influential than even Penny Arcade, in that it had more elements that could be slavishly copied and passed around.
(If you ever wondered why it took so long for anyone in Questionable Content to acknowledge the weirdness of all the robots, it’s because random unexplained robots were really popular in webcomics in the early 2000s)
Meanwhile, it its own little isolated corner of the internet, Bob and George was popularizing “sprite comics”, a genre that consisted of itself,8-Bit Theater the next year, and a trillion shitty comics not worth mentioning. These were less influential than the Penny Arcade ==> Megatokyo ==> CAD ==> Questionable Content progression, but even this early the tiny webcomic scene was start to grow and split. Questionable Content was much more grounded than other webcomics at the time, and it’s rom-com plot was a big step away from the gag-a-day strips, but its influence was dulled because a bunch of other comics were starting to spring up. In the early 2000s, everyone was reading the same things because there were so few comics worth your time, but by the mid-2000s you were starting to see some quality.
You were also starting to see people getting serious about monetization. Scott McCloud’s dream of selling your comics for ten cents a pop and making bank in volume had crashed into the twin peaks of “most comics are also good and they’re free” and “credit cards charge fees, idiot”. Some of the better, more respected comics started joining together into one site with all of them that you needed to pay to access, kind of like how Slipshine works now except without the porn.
This didn’t work out financially, and it also meant that the best webcomics of the mid-2000s like Digger and Narbonic had really small audiences because you couldn’t read them without paying a fee first. Advertising was less useless then than it is now, but times were tough for the webcomics business in the pre-Patreon days. But some webcomics realized that they could find a profitable niche by appealing to new audiences. Instead of the straight white boys who made up the general webcomics audience, they’d reach out to a new demographic:
Perverts!
And, more specifically,
Furries!
Because furries really wanted furry content, and they were willing to pay for it. Pay a lot for it. Furry cheesecake comics prospered, and even though they didn’t have mainstream success, they were pulling it the big bucks compared to your average video game comic. People were starting to realize that 1000 hardcore fans was better than 100,000 casual fans, and a lot of comics started searching for a niche. (This is kind of related to webcomics becoming more progressive/inclusive a bit later, but that’s a whole ‘nother essay that I’m not the one to write)
These webcomics were pretty tame PG-13 stuff like you’d see in the shounen manga its creators were fans of, with nary a nipple to be seen, and a lot of them would die out in favor of straight-up porn.
In the late 2000s, art students realized that making a webcomic was a great way to build a portfolio, and we were hit with the Great Boom Of Webcomics By People Who Can Actually Draw. In 2003, that TwoKinds art was not only acceptable, it was top-tier for a free comic
By 2006 it was not the top tier
By 2008 it was no longer acceptable.
The world of webcomics became flooded with high-quality work by actual artists who’d gone to school and everything. The first generation of webcomics creators no longer ruled as the comics everyone read. Doctor Fun, the first-ever webcomic, ended in 2006. So did Narbonic and Mac Hall. Applegeeks, one of the most successful PA clones, ended in 2010 alongside 8-Bit Theater. Ctrl+Alt+Delete ended and rebooted to the interest of no one.
While in 2001, a bad artist could build a following just by updating regularly and slowly improving, that became a lot harder to do as the Bush Administration ended. There were too many brilliant artists making great content for someone to break onto the scene with simple art or sprites. And one day a lot of people gave up on ever being able to make a successful webcomic if their panels didn’t look like a magic the gathering card.
And it just so happened that that day, the 13th of April 2009, was a young man’s birthday…
DB x DB (dragon ball x david byrne)
i really love the boxy proportions of these figures. big suits, small heads giving the characters a surreal/exaggerated silhouette reminds me of the talking head front man
New article on Yōichi Kotabe
I wrote an article tracing the career of Yōichi Kotabe, a former animator who worked with Hayao Miyazaki and Isao Takahata, and then helped define many of Nintendo’s flagship characters and shape them in 3D. You can read it here: http://vgdensetsu.net/5_YoichiKotabeEN1.html Aussi disponible en français : http://vgdensetsu.net/5_YoichiKotabeFR1.html
公団川口芝園団地 Shibazono DANCHI
埼玉県川口市芝園町
https://goo.gl/dh6WsQ
今東光和尚 TOUKOU kon
ムーディーブルース『Every Good Boy Deserves Favour』(邦題『童夢』)
http://mizushima123.blog15.fc2.com/blog-entry-64.html
http://twincorridor.blogspot.jp/2013/01/blog-post.html
comic:KATSUHIRO otomo 大友克洋
That full-color pixel-art manga, Final Re:Quest, has a video adaptation. I think it's public until January 7th or something? I didn't look into it too much, but I ripped it anyway. They're also trying to crowd-fund a movie I think. You can find some watermarked raws online if you want to read the manga. The opening of each volume is a parody of the Dragon Quest manual.
https://mangadex.org/title/a1482630-b3e7-453c-9bb8-fecd25b959aa/final-re-quest
https://www.mangaupdates.com/series.html?id=115448
https://twitter.com/final_re_quest