ayo mod would u be willing to break down yuru (desmous) style ?
Yeah!! let's do this :)
I'm gonna assume you meant toyhouse user Yuru (who's account is now closed) if thats not who you mean then im sorry that you're getting a style breakdown of a random user. Oops <3
so what we have here is a style that's very inspired by early 2000's work, more 'amateur' techniques used by younger DA artists. This style seems to favor palettes of white with a few saturated accents, or a neon palette with a few neutrals and a black for contrast. We have a lot of long bodies and sharp lines, with hair and fur texturing that's very 'stringy' for lack of a better word.
the artist seems to favor what i referred to earlier as 'amateur' techniques but they're used effectively!! the gradients, crunchy color fills, airbrushing, and messy linework is clearly purposeful and draws inspiration from the old emofur stylings. The eyes are very kemono-esque and the hair is often very reminiscent of older manga and anime.
I say that a lot of this is purposeful use of "amateur" technique to evoke nostalgia because in the cleaner ref sheet shown below, we see a slightly cleaner style with less airbrushing and more intentional shading and even some nice rendering on the hair.
So to summarize we have a style that utilizes these key ideas
Emofur/early 2000's nostalgia
young/amateurish aesthetics
white + neutral + black + 1 saturated accent palettes
neutral + black + saturated rainbow palettes
mspaint asethetics (the out of place texturing, stamps, gradients, etc
for my personal opinions on the style! I find it very effective at what it does, it's clear about its intentions and does what it wants to very well. The one thing I would like to criticize is that a lot of these characters are lacking in unique and recognizable silhouettes. Even if you keep the same body type across your style, I think it's important to consider how you can implement props and unique outfits to create more unique designs. This also might sound odd, but yuru, if you're reading this, consider getting into 3d modelling!! I think your style would be very well suited to 3d character modeling, look at folks like dreamalgia's 3d models for examples of what i'm talking about :]
I think overall, while many people will not find this style to their tastes, it's well executed, consistent, and clear about what it wants to do. I would encourage the artist to branch out and experiment further (should they wish to do so)
I especially would encourage further exploration with the use of unique texturing and patterns, recognizable silhouettes, and different color combinations. Some of these designs feel a bit confused about where the 'central detail' is supposed to be focused on. Balancing your negative space vs occupied space more consciously would really tie this style together.
My hat goes off to this artist, i'm sad they've deactivated otherwise i would subscribe to em.