Reflections
Monkey: I felt way more comfortable with our team this week. Since we all had a clear idea of what our solution was going to be there were not so many discussions or changes. On the day of the community playtest, The installation took shape in a very good way. We got very good feedback. We noticed multiple things we have to fix about our installation. There is a very high chance of human error in our current prototype but the basic concept worked. We need to work on the explanation of the experience in order to acknowledge our biases and the deficiencies of our mechanism to the audience and to be more transparent about our approach. We had a feedback session with Dan and Bill. I think I might have been a bit defensive, I need to work on my attitude and my energy when getting feedback. In general, it was a good week for the project with our highest moment as a team after the community playtest and a bittersweet ending with Dan and Bill’s Feedback. We still have some work ahead of us and I don’t want to jinx it, but I feel we are learning how to work together better and hope we can continue with this flow.
Michelle: Going into the playtest day, I was nervous and concerned however based on the feedback recieved on playtest day, I was pleasantly surprised on how the users enjoyed our experience/installation. This was motivating but I still had my reservations on the ethics of the installation. I was also slightly disappointed to see that after we set up, the skylight in the space had such a drastic effect on the installation making it hard for some of the faces on the wall to be seen. Thankfully we were able to think of a solution half way through to adjust this via hanging black sheets over top of the projector. This took up some extra time but I think it added to the experience in the end and provided a better visual for our audiences. Going into the presentation week, I am also nervous as I am unsure of what we will awknowledge and enclose to audiences. Hopefully we will be able to share the research we found and properly acknowledge our biases in simulation.
Xiao: Due to my body not getting good rest after the fever last weekend, I'm not in too good a shape or spirit this week. It's tempting to get more into it, but I always feel tired. So when it came to the final production stage, I felt that I didn't do a good job of supervising and checking. Some details can be further improved. But I isolated myself from the product design. Otherwise, I think our product could have been better. Also, I always say I want to learn how people work in different cultures. Because I put myself in the position of "understanding" and "learning", it seems that when I encountered some obstacles, I did not choose to be more proactive in solving them, but rather to "accept" and "compromise". I know I could have been more proactive in trying to get a better result. But I didn't. It's a choice, I guess. I always feel that I'm not really in a "working state" at the moment. And I wanted to avoid "trouble" as much as possible. But is this really the right choice? I'm having some self-doubt. We are about to enter the final phase of the semester, and I'm a bit overwhelmed. I've been physically unable to recover from my illness. But I have to actively adjust, and as a PM, I have to be more supportive.
Saleema: Much to all of our surprise, the Community Playtest day was a real success, atleast for us. We dint have high hopes, but the feedback from the participants was positive. When the day started, we had some installations problems, like very bleached environment which hindered the visibility of the video projection. We came up with quick solutions. Monkey tried his best to cover the installations with black drapes which actually worked well. Then there were some software bugs to be fixed in the morning before the installation and post lunch as well. We dint actually except this much response, but at one point there were too many visitors taking the experience that we runout of our test result sheets :D This whole experience was new and overwhelming, but there are many lessons to be learnt.
Brianna: I was honestly quite pleasantly surprised with how well the playtest went considering all of the hardships that we experienced over the course of this project. We received a lot of positive feedback from most of the testers. It was not as high fidelity as most of the other installations there and we definitely ran into some issues (the faces on the results papers did not match the order of the faces on the web app, my computer crashed twice, etc.) but we made it through. However, we then were contacted for an urgent meeting the following day where we got some more negative feedback. One point being that it does not relate fully to the brief (not to do with bias in tech, just bias in general) and the other is that we should not be drawing any conclusions and making people feel bad since our methodologies are biased in and of themselves. While the meeting was quite startling it is not surprising as this was the type of feedback I expected to hear on the day of the playtest (because I agree with it). I am prepared to make the necessary changes going forward.







