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@psasha25
Video of the Rig Posing
Gif of the Rig Posing
Progress of Stepped Animation
Programs Used: Maya 2018
Rig belongs to AnimDojo
Abstract Gif - Final result
Program Used: Cinema 4D ; Adobe Photoshop.
Abstract Animation/Gif
Program used: Cinema 4D; Adobe Photoshop
Resubmission - 24/04/2018
Lighting challenge.
Scene downloaded from: http://www.3drender.com/challenges/index.htm
Software used: Maya 2018. Arnold Renderer
Resubmission - 24/04/2018
Although I kind of happy with the final result, I should have payed more attention when retopologysing the dagger, as the details from the high poly version did not get baked properly on the low poly. Even though it is not that visible, you can see where it went wrong when you pay close attention to the model. Due to this, the texture is not as neat as I would have liked it to be.
Program used: 3D-Coat
Resubmission - 19/04/2018
Final result of the diorama, posted on sketchfab.
Resubmission - 19/04/2018
Process of modelling the small tower from the diorama.
Program used: 3D-coat
Resubmission - 19/04/2018
Process of texturing the island from the diorama. Personally I do not like the final result, as the grass is not done well. For future reference, I will try to use substance painter or photoshop for creating the grass texture.
Program used: 3D-Coat
Resubmission - 19/04/2018
Process of texturing the house part of the diorama.
Program used: 3D-Coat
Resubmission - 19/04/2018
Process of texturing first part of the diorama.
Program used: 3D-Coat
Resubmission - 19/04/2018
UV process of the diorama project. Each part of the diorama has a different UV map, so that later on I could assign different materials to them, which would allow me to proper texture and assign the textures to the model.
Program used: Maya 2017
Resubmission - 19/04/2018
Diorama project
Modelling process of my diorama (the concept which I have posted earlier in the year).
Program used: Maya 2017
Program used: Maya 2018
For this plant I firstly modelled it in zbrush, starting from zspeheres, mostly using the move, inflate and smooth brushes. I started like this because it was easier for me to get the desires round and organic shape. After I have finished, I ended up retopologysing the model, so I would get to a favourable low poly number.
Program used for modelling: Zbrush
Program used for retopology: Maya 2018
Program used: Maya 2018