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I added gratuitous Japanese so you know it's cool
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Theory: Frank Miller's recent work is good, but it isn't getting the right colour treatment
Above: I recoloured that recent Wonder Woman cover Frank Miller did for DC last week. Mine on the left, the published version on the right. I did this to demonstrate a theory I have that despite the general critical consensus, there’s actually nothing wrong with Frank Miller’s recent art- it’s just that it isn’t getting the appropriate colour treatment.
First, a disclaimer- this isn’t a criticism of DC or the colourist who currently works on Frank’s art, who I’ve talked to, and who I learned was selected by Frank himself. The colourist who did the original work on the pieces I’m about to show you is an extremely technically accomplished person who does things I could never do! Nor is this intended as a lionisation of my own abilities. This is a personal argument championing one type of colouring over another, and a defence of Frank’s recent work.
In January of this year I tried out to be a colourist for Frank Miller at DC. Not because being a colourist for the comics has always been my dream, or because I’m the world’s biggest Frank Miller fan, but because I kept seeing some pretty awesome drawings of his being critically savaged. He’s a good artist, but people were talking as if these recent drawings were the scrawlings of a lunatic. I felt like I needed to step in.
Below is one of the Miller covers I recoloured for DC. My colours on the top, and the published original on the bottom. Here you can see the discrepancy between the potential I saw in these drawings, and what was actually being published.
I spoke to a couple of editors at DC and the consensus seemed to be that they loved what he was turning in. So why did every blog I read think it was the worst work he’d ever done? I believed I had the answer: that the colour treatment DC’s artists were giving to his art was, while technically accomplished, not flattering to the type of work he was doing.
My friend Julian Dassai said it best: “His work is dynamic and, in some cases, verging on abstract. Trying to color his stuff with representational lighting and rendering is pointless, whereas a flat, graphic approach (or just leaving it in b&w) allows the energy to jump off the page.” My colour job, followed by what DC actually published:
Frank is an artist who is constantly evolving, and his new work seems to be somewhere between Jim Mahfood, Sergio Aragonez and Ralph Steadman. It doesn’t make sense to colour him as if he’s an Image comics artist from the 90’s, all gradients, shadows and shiny metallic finish.
Here’s another one. Again: my work on the top, The published version on the bottom.
All these images I’ve posted so far have two things in common- they were all widely dunked on and derided when they first went online, and they all prompted responses of “WHOA, COOL!” and “I LOVE THIS!” after I recoloured them and circulated them amongst my friends. So what happened here is ol’ Frank became the butt of everyone’s joke when actually, there was nothing wrong with his drawings.
So how did this happen?
Well, check out Frank’s work in the Sin City comics. When Frank works in black and white, he’s a one-man band. But when he works in colour, he hangs back and gives the colourist a lot of space. He knows that colours and inks are two halves of a whole.
Above is a page from 1986’s The Dark Knight Returns. You can see just how much trust Frank placed in his colourist, Lynn Varley, to finish his work. As you can see, some of those panels aren’t even THERE in the original inks. Panel 6 is just an empty box.
This approach has been proven to work very well, but the problem is it places the burden of the image’s success or failure squarely on the colourist’s shoulders. And if the colourist and Frank aren’t on the same page, we end up with covers that are the laughing stock of the whole internet.
It’s funny- even Lynn Varley could screw up colouring for Frank. Two years after their critically acclaimed work 300, they made their most widely panned book of all.
Lynn’s computer colouring on Dark Knight Strikes Again has all the invention and nuance of her colouring on Frank’s earlier work. However, to my eyes, her experimental digital art just isn’t a good fit for Frank’s traditional, brusque inkwork. The artwork in the book suffered a generally poor reception from fans and critics alike.
I took a pass at colouring DK2, too. I include this not to throw shade on Lynn’s work, which has definite and strong merits of its own. Nor do I want to suggest that I’m a better colourist than Lynn (I’m definitely not). Rather, I just want to use a flat colouring approach to demonstrate that there’s nothing wrong with Frank’s pencils and inks in even the book that was generally regarded to be his worst. His lines have character and energy and do everything they need to do to tell the story, and with the right treatment would have looked pretty great.
We can apply the same lessons to Frank’s most recent work. I’d read a whole comic that looked like either of the recoloured images below.
DC liked my stuff, but they’re happy with the guy they already have colouring Frank’s work, and so my experiment has to run its course. Still, I want to believe that there’s something in here that we can all learn from.
It’s important to pick the right team, and to utilise a stylistic approach that’s harmonious with what the rest of the group are doing. If you don’t, you might just end up with something no-one likes even though you worked your butt off. As we’ve seen, it can even happen to an exceptional talent like Frank. That’s a scary thought.
when everything is falling apart and you just gotta keep coding
using a custom algorithm to iterate databending over multiple frames in real time
if you like this stuff you can follow our process here
sorting some pixels
synapses
fantastic work by my friend eric voorhis using an alpha build of smudgr. full size available here
if only i could pass off my shitty attempts at coding in php as glitch art.
they may not be art, but they’re glitchy as heck.
messing around with quartz composer
glitching a historical photo based on a reddit prompt
self-portrait
Thank you for your response. The one that I'm referring to the Data Moshing is the anime gif that's "folding gifs back on themselves" with the anime girl pushing her hand against her hair and it loops back, and the Sailor Moon transformation with the gloves. Mostly the first gif I mentioned, is the technique I'm referring to.
Oh, gotcha. For those it’s actually really easy. I just take the original gif in photoshop and delete half the frames in the animation (not the layers, though. you need to keep those). Then for each remaining frame I make two layers visible: the one for the first frame, and the one for the first frame that was cut.
So say the gif is 20 frames long. I delete the last 10 frames. Then in frame 1 I make layers 1 and 6 visible, and frame 2 has layers 2 and 7, and so on. Set the uppermost of the two layers to different blend modes to get different effects (otherwise you won’t be able to see the lower frame). I don’t remember which blend mode I used for the one you’re talking about, but I used difference for the one with the girl yelling/glaring.
Glitch purists might take issue with the fact that it’s not an “organic” glitch, but I personally don’t see the difference between doing that and having a set routine in audacity that tends to have a cool effect. It’s all just re-interpreting data in interesting ways, whether you use photoshop of the wordpad effect.
For the transformation one I used the technique I talked about in my previous answer. I exported each frame as its own image twice, and for one set I pixel-sorted them in processing and for the other I messed with them in audacity. Then I composited them back into the original image using different blend modes. The flickering effect is partially due to the audacity glitch being inconsistent and partially due to my switching between a few different blend modes (usually subtract, exclude, or divide). The flicker at the end was done in photoshop by selecting random parts of the image and using the shear filter. I think I also put one of the audacity layers over top and set its mode to divide (which usually makes things really bright with the color combination i was using).
I hope this was helpful/made sense. I’ve been using photoshop daily for probably 15 years (and i’m not even that old, so a lot of that was during my formative years), so I tend to take a lot of things for granted as common knowledge. Please let me know if there’s anything I can further clarify!
Hi! I wanted to know how do you make your Glitch Art? Especially the one that involves Data Moshing.
I don’t do anything that I’ve heard referred to as data moshing, but I mostly use Photoshop and Processing. I also run the raw data of images or gifs through audacity with different audio effects and then re-compile the data as images again. I usually layer this back through the original image in Photoshop. If you’re more specific about which one you mean with the data moshing I can give you a more specific answer. Hope this was helpful!