I immediately regret my decision turned 1 today!
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@purist-thunderwrath
I immediately regret my decision turned 1 today!
ohhhhh
let me just tell you how fast ancient apparition went from being one of my least favorite characters to one of my favorites as i played him a lot
I haven't used this in a while. Simple list this time, though: My top 10 and bottom 5 heroes in Dota 2.
My Top 10 Heroes in Dota 2:
Folks, this list was NOT easy. There are just so many characters that I love playing too much. I mean, yes, this list is also all but devoid of strength heroes, for example, so that combined with the other list may make you think I hate strength heroes -- and that's just not true. Characters like Doom, Omniknight, Earthshaker, and definitely Legion Commander are tons of fun to play. My preferences just seem to end up lying with agility heroes a lot -- okay, fine, I don't really like Medusa that much. It's tough. There's a lot of characters I like -- I had to cut Gyrocopter because I forgot how good Phantom Lancer was. But this is a rough estimate of my ten favorites.
10. Disruptor
Oracle got nerfed hard on April 30, but there's still some great supports out there. Disruptor's an easy fave: he can restrain and silence the whole team with his Kinetic Field and Static Storm combo. Glimpse can send an enemy away to help an escape, undo an enemy escape, or even just kill an illusion. He rounds this set off with some good stats and a great nuke that also allows him to keep an eye on a retreating hero. Disruptor can pick up a nice chunk of gold, too; I usually end up with him carrying a bunch of healing aura items and Scepter. His Scepter buff gives him the monstrously powerful ability to mute enemies' items with Static Storm.
Glimpse alone should get him on this list, though. You can use it when an enemy teleports in and undo it completely. That is one of the biggest, yet also funniest, dick moves in the game.
9. Outworld Devourer
Outworld Devourer hit my list pretty quickly when I first played him. He looked really scary at first -- his autocast didn't do much, his Astral Imprisonment could be too much of a double-edged sword, and all around, he just seemed to get worse over time in the short AND long term. However, the thing that makes him great is, quite simply, Essence Aura. At level 4 Essence Aura, autocasting Arcane Orb means you will very rarely run out of mana. You can use your Astral Imprisonment ability to not only disjoint projectiles (like Storm Hammer!). His ult, though it requires you to build a lot of items, can absolutely shred some enemies. Pugna and Skywrath Mage, or a fed Silencer, are about the only heroes that can be safe from it. With Scepter, too, you can use it to take the entire enemy team out of combat for four seconds -- either allowing your guys to retreat or to prep -- plus you steal some Intelligence from each target. Very handy.
8. Phantom Lancer
Somehow I left this guy off the list at first and forgot that Gyrocopter, my original #8, wasn't quite as good as he looked in online games. Phantom Lancer is THE illusion hero. Left to his own devices, Phantom Lancer can turn into a hero who summons an entire team to help him -- with enough stats, his illusions can be very nasty all by themselves, and he can summon them with his lightning-fast right-clicks. An enemy who suffers against large groups or doesn't have something like Echo Slam to deal with them will easily get swept up in a wave of angry blue cats. For bonus fun, give him a Manta Style. Phantom Lancer is generally believed to have a bad early game, but his Spirit Lance ability can help you secure easy first kills -- it's surprisingly strong and slows the enemy a good deal. It's just that you can't cast it in rapid succession -- you need a partner who's really on the ball to get things done.
7. Witch Doctor
Sure, Maledict is mediocre, with many people in higher-level games not even taking it until they can't take anything else, but otherwise, Witch Doctor is great -- a stun that can knock over the whole team decently, a great area-of-effect regeneration ability, and of course, his ult, Death Ward, which lives up to its name, doing tons of damage to the opponent's team. It's channeled, meaning he CAN be knocked out of it, but even then, it's great. With such a solid kit, he only ever needs to bother with three things: Arcane Boots, Agahnim's Scepter, and Black King Bar, before he can wipe half the enemy team or more by himself -- not bad for a support. They don't call him "The Walking Fountain" for nothin'. What keeps him from getting any higher, though, is that he can, especially in the early goings, be kind of mana-hungry, which stops him being the absolute best he can be at all times.
6. Silencer
Pudge is one of the most famous heroes in the game. He has a passive that gives him bonus strength when heroes get killed near him. Silencer takes it a step further, though; he instead outright STEALS two intelligence from a target when he kills them or they die near him. Being an Intelligence hero with a powerful autocast that deals bonus pure damage based on his intelligence, Silencer can quickly turn into a particularly deadly fighter. With a good build and enough feed, he can even overcome his titanic weakness to Black King Bar! Silencer's carrying ability can easily get screwed over without, though. He's reliant a bit on luck, but with it, he's a real monster. His activated abilities are nothing to sneeze at, either -- burning mana and health with Curse of the Silent, slowing and silencing with Last Word, and, of course, the self-explanatory Global Silence.
5. Treant Protector
Treant Protector is a great support who can also be a good physical fighter if the need arises. But mostly, his best upside is that he can use Living Armor on an ally who's anywhere on the map. Being able to heal from anywhere is amazingly useful. His ult, too, can hold enemies for a good long time. With Scepter, it can even do damage or lock enemies almost anywhere on the map; it grants him Eyes in the Forest, which lets him turn any tree into a pseudo-Observer Ward. Treant Protector is a great asset to any team, even if he often doesn't hurt a lot of opponents. He can give himself or his allies long-lasting invisibility as long as they're near trees. With his flexibility, massive health pool, and massive range of effectiveness, Treant Protector is a top-of-the-line bodyguard, a welcome addition to any team.
4. Enigma
Enigma is a bit of a farm-dependent support, but he can farm like a pro with his Demonic Conversion -- which can turn most jungle creeps into allies. He can even do it with siege creeps, too. Enigma can farm and push tremendously, but his main skill may just be his gigantic contribution to teamfights. His Black Hole may just be one of the most powerful abilities in the game, dealing solid damage and holding the enemy for four seconds. His Midnight Pulse drains a percentage of the enemy's max health as pure damage. Combine these two for massive damage. Giving him Agahnim's Scepter causes him to deal Midnight Pulse damage over the duration of Black Hole. Even by himself he can destroy an entire team in four seconds flat; give him a good partner and you can all but guarantee it. Enigma is a truly terrifying force -- borderline self-sufficient in the early game if he's not stopped, with the ability to utterly crush enemy teams later on, especially with good items.
3. Bounty Hunter
Bounty Hunter is all about the one-hit kill, with his passive Jinada -- a guaranteed crit every few seconds that also adds a pretty good slow -- and Shadow Walk bonus damage. Unlike most other agility-based physical fighters, he stacks raw damage instead of attack speed or hefty agility, aiming to make a huge dent in the enemy to start off the encounter -- and with a bit of luck and the right tools, to end it at the same time. To get those "right tools," he comes with Track -- giving him and his team bonus gold on any hero kill. If your enemy's trying to teleport away, the Shuriken Toss can break it, or put major channeled spells like Epicenter and Freezing Field on cooldown, as well as hitting all nearby Tracked heroes.
Bounty Hunter is probably one of the glassiest heroes that a Divine Rapier is still a great choice on; with a level 4 Jinada crit it provides an additional 700+ damage! This doesn't even count all the other attack damage buffs Bounty Hunter has or the possibility of a Daedalus crit. Sure, he has a major, major weakness to detection, but if you can't off Bounty Hunter before he catches up to you, you'd better run. If you can.
2. Faceless Void
Is Faceless Void's ultimate, Chronosphere, the most well-known ability in the whole game? Very possibly -- and for good reason. It summons a bubble where time is frozen, but which Faceless Void can freely move around in and beat people up in. What Void doesn't come with on his own are the stats to really make the best of this. However, give him a Mask of Madness and level up his Time Lock ability and he'll tear down entire teams in the bubble. His other abilities are nothing to sneeze at, either -- only Time Walk isn't ridiculous; it's a pseudo-blink to a target location. If he passes through enemies, he slows them and their attacks a little. He comes with two passives, though -- the aforementioned Time Lock, giving him a chance to deliver a one-second stun and some extra damage with each attack (up to 25%!); and Backtrack, which lets him dodge ANY source of damage, again, with an up to 25% chance. Faceless Void needs some farm, but he's truly a nasty piece of work if you get him good items. Even without, his passives are among the most insanely good in the game.
1. Necrophos
In a game full of ridiculous, unbalanced bullshit, Necrophos' ultimate, Reaper's Scythe, has some of the cruelest gimmicks in the entire game. Characters killed by Reaper's Scythe take an extra thirty seconds to respawn. If you have Agahnim's Scepter, Necro kills people so hard that they can't even buy back in! It deals damage to the enemy based on how much health they've lost, making it a powerful finisher. However, it has a very long cooldown. Since so much rides on his ult, he'd better have some other stuff to back it up -- and he does. Death Pulse is spammable by the late game, dealing damage to enemies and healing allies in one fell swoop. He also carries the deadly Heartstopper Aura, which reduces nearby enemies' HP by a percentage of their total health per second. To keep him in the fight, he carries Sadist, a passive that lets him recover health and mana with kills. Necro is a prime target -- but with his abilities and a tanking item like Mekansm or Heart of Tarrasque, that may not be even remotely possible.
My Bottom 5 Heroes in Dota 2:
Okay, quick bit of introduction: this list was hard. This list was even harder than the top 10. I don't think I actually hate anyone except Wraith King. I took out heroes that I actively have a grudge against, like Bloodseeker -- who's a good character, if boring, but I'm sick of seeing because you fight one in pretty much every pub game by law -- so basically, this list ends up being more of a list of "what are the four heroes I most dislike the prospect of playing other than Wraith King, and also Wraith King." So, as the name implies, this isn't so much "worst" as, uh, "least best," I guess. I guess if any agility heroes would have made it, Bloodseeker would be the easiest first choice. I am sick to death of seeing that sack of shit. Playing as him isn't terribly exciting, either. And honestly, that could make him SO MUCH BETTER just by cutting the voice lines for Thirst proccing. Okay, it wouldn't kill how uninspiring it is, but it would make it tolerable. I guess Medusa isn't far off, either, because, like Ancient Apparition, she fulfills a role whose use I'm... not too sure of. She's not awful to play, either.
5. Ancient Apparition
Am I doing something wrong here? Ancient Apparition seems like he just can't get it going. He has cool abilities (hurr hurr), like Ice Blast, but I can't get him to actually put them to any real use because I don't get started fast enough and can't quite catch up with him.
From what I've heard, Ancient Apparition is a good mid, but he's so glassy that that's not something I'm really inspired to check into. I don't know if that'd be enough to knock him off this list, though, unless mid AA is just that good. Actually, it might be, since Ice Blast can be shot anywhere.
4. Magnus
I cringe playing Magnus. I cringe for all the lost potential on this guy. He feels like a lot of great ideas for great characters mashed together awkwardly, resulting in a guy with a cool ult and a neat buff, but that's it. Shockwave looks alright on paper, but its thin area of effect is uninspiring. Skewer, too. A charge? Cool. Sends you in the direction of where you click, and not to that point? See, maybe this is the result of playing a lot of Slark, Faceless Void, and characters with Blinks, but that is kind of a pain in the ass. And a cooldown of 30 seconds always? Look, I know it's a powerful offense move too (it drags enemies with it), but that sucks, since it's both initiation and escape move for you. What you end up with is a character with two good, if disparate moves, and two mediocre moves. It can make you feel like you're not very useful most of the time.
I get the feeling this guy gets played in competitive a lot, though, for some reason.
3. Ogre Magi
Ogre Magi's abilities are not bad, and he has a good health pool, but in addition to a bad design (I'm not just talking about the obvious -- his default club looks like a leg of ham with fire slapped haphazardly on the end), with his ultimate he begins to rely on luck. A luck-based character CAN work -- Chaos Knight doesn't COMPLETELY eat dirt -- but Ogre Magi doesn't feel useless without good luck -- and even with, he still can, since his multicast targets are randomized. His abilities are basiclly solid, though. But imagine briefly playing him without his ult -- he would fall off massively in the lategame. Since he is so luck-based, the urge to play him like this makes him horribly unlikeable unless you like gambling for some reason.
Also, his Unrefined Fireblast ability -- added with Agahnim's Scepter -- is hotkeyed to, in a massive fuck-you to the concept of muscle memory, D, as opposed to R or even something in that general vicinity like F, which makes your left-hand placement awkward as hell.
2. Puck
I hate playing as Puck so much. Basically, though Puck has some pretty incredible abilities, the player has to master the timing perfectly. And by "master," I mean "I Wanna Be the Guy-like precision is in play here." I hate the idea of playing I Wanna Be the Dota, so I hate the idea of playing as Puck. Puck is disgustingly frail, so there's no way to cover for that precision without good farming, which Puck isn't really that great at in my experience. At times it feels like the best thing you can do is just Phase Shift away for a bit. A lot.
I know Puck is pretty popular. However, the learning curve doesn't seem worth it. It's either do it right or become El Feedo, Dota's worst superhero ever.
1. Wraith King
Being a well-leveled Wraith King is great! With enough mana and a couple of strength-up items, you can just keep coming back from the dead over and over and be an annoying piece of crap! The problem is getting there. Playing as a low-level Wraith King is not fun. Your stun eats over half your mana pool early-game, making you pretty useless in protracted early-game fights if you're not lucky enough to end them fast; Vampiric Aura over-pushes the lane if you level it too early but isn’t that great if underleveled, making it mostly good for jungling; and the crit feels unreliable and uninspiring when it could be Blade Dance or a bash, especially with low attack speed. From a design perspective, Wraith King is dumb -- Skeleton King wasn't exactly the most creative thing, either, but Wraith King is just a big green Leoric with a tiny head. He's poorly realized in terms of model, with his hands looking especially bad. He has basically no personality except being smug and referencing an admittedly-still-pretty-funny memetic guide -- but him making those references is grating as hell. Wraith King is not fun to play until you reach the point where you start to ball out of control -- and you might never reach that point.
I think what I'm going to end up doing is that I'm going to play a round as every character, then rebuild these lists based on how I liked playing people.
picking random and getting rolled lone druid
"I need some goddamn money! I don’t want to share my money with Captain Purple and fuckin’ water pants!"
September 24
Tonight I played as: -Invoker (All Pick) (NEW) -Queen of Pain (All Pick) (NEW) -Riki (All Pick) (NEW) -Night Stalker (NEW) -Axe (NEW) -Razor (NEW) -Bane (NEW)
(unless otherwise stated, all games were offline Single Draft; anyone I haven’t rambled about is marked NEW, even if I’ve played them before)
Invoker is commonly known as one of the hardest heroes to play. He's definitely one of the weirdest, anyway, but he's also one of the most versatile. Instead of directly learning spells, he gains points in three "reagents" (Quas, Wex and Exort). He can equip three instances total of any of those at a time. Starting at level 2, he learns Invoke, which lets him acquire a spell based on what reagents are active at a time; he can hold up to two spare spells. For example, if you have three instances of Quas active, you can invoke a spell for them, then activate an instance of Wex and invoke another spell. If you were to take an instance of Exort and Invoke again, you would lose your first spell until you invoke it again. This means that Invoker is one of the most versatile characters. If you know what you're doing, he's not actually that hard to get rolling with, but juggling his abilities takes a LOT of practice -- more than I have, so I just ended up most of the time with his invisibility and buff spells invoked. Queen of Pain has a Blink ability built in, allowing you to position yourself easily and cheaply -- and you will probably need it a lot. Queen of Pain's nukes rely a little bit on positioning, but they're fairly good. On top of that, one of them is a fifteen-second-long slow/poison that deals damage every three seconds. It's pretty handy even early on. Sometimes, even if an enemy hero gets away through the slow, they'll die of poison damage a few seconds later, making for a pleasant surprise (for you, anyway). She also has a decent-ish, short-range nuke that hits the area around her, and a very powerful AoE nuke for her ult. In general, she has strong carry-ish leanings, she needs a lot of items and leveling to be at her best (her slow's range is pathetic early on), but she is very, very capable of steamrolling single enemies and teams alike. Be careful, though, as she does kind of need fast reactions at times to activate all of her abilities in rapid succession. Riki might be the simplest character to pick up in the game yet -- which is surprising since he's based on stealth. His most notable ability is his ultimate, Permanent Invisibility, which does exactly what it sounds like. After a fade time of three seconds (at first -- by the time you max the ability out it becomes one second), you go invisible, and do so every time it gets broken. This makes Riki sound truly terrifying, but this can be defeated by several cheap methods -- Dust of Appearance, Sentry Wards, or a Gem of True Sight. This is why he tends to not be widely picked in tournaments, but against bots and new players, he's great. He also has a smoke bomb that slows enemies and silences them as long as they're within its smoke cloud (using it doesn't break invisibility, which is great), a passive that gives him a damage boost when he attacks a target from behind, and Blink Strike, which allows him to leap to a target and attack them, conveniently, from behind. Riki's major downside is that he's a serious glass cannon; if he's detected, killing him is pretty easy, especially if he's alone. However, his passive scales with agility (and he's an agility hero!), meaning that if he can get a good amount of farming, his ability to shred enemies can snowball easily. Night Stalker, as you would expect, is at his best at night, especially if you level his "Hunter in the Night" passive. This means that the very earliest part of the game can be kind of rough up until night. Night Stalker is a little... weird. His early and late games are about equal, being affected more by the time of day than anything else. The main difference between late-game and early-game NS is that late-game NS can call the night almost whenever he wants with his ult, Darkness, which turns day to night for up to 80 seconds or extends nighttime by as long. He also carries a slow and a silence, both of which last longer at night (at night, his silence, Crippling Fear, at max level, is the second-longest-lasting in the game!). He's not the worst fighter during the day, but nor is he great. At night, though, he's a monstrous opponent. (He also makes a great fighting partner for Luna, who can also temporarily turn day to night.) Axe is a tank to the core. Most of his abilities are about starting fights. His passive delivers a counterattack to all nearby enemies if he gets hit -- it's good, but it requires him to take damage. One of his two non-ultimate activated abilities causes nearby enemies to attack him for a brief period while giving him an armor buff (a tremendous 40 points!) for the duration, while his other gives a debuff to a target which deals damage over time until they kill an enemy or until it fades away. Lastly, his ultimate deals minimal damage to a nearby enemy, but can instantly kill them if their HP is low enough -- which is a higher threshold than the ability's base damage. A successful instakill provides a buff to nearby teammates for a few seconds. Axe is a little unique in that he has a base health regeneration of nearly 4 points, to help alleviate the fact that he generally will NEED to take damage to be useful. He needs a lot of strengh items or max HP/regen-boosters, like Vanguard, to really be at his best. Razor is another hero that leans tanky. He is, however, an agility hero with mediocre agility growth (2 points per level). He leans a bit carry-ish but sort of serves as the "anti-carry," too. He can counter casters sligtly with his passive (which also provides a movement speed buff! with that and Phase Boots, Razor can serve as the ideal hero to chase down squishy casters.), temporarily drain attack damage with one of his abilities, and deal damage in an area around him (twice per cast) based on how far his enemies are from him with his nuke. Lastly, his ultimate damages enemies near him and drops their armor temporarily. Razor is overall pretty great, but scales questionably in the longest of games without an early advantage -- but with it, he can tear up enemy teams nicely. Furthermore, Agahnim's Scepter make his ult able to hit buildings, enable him to push even harder. Bane is a mid through and through, sitting somewhere between Nyx Assassin and Witch Doctor -- in that he's a powerful ganker and not great at everything else, and that he borderline-relies on his powerful, channeled ult to get his kills. Bane's ultimate, Fiend's Grip, deals, over its five-second duration, a LOT of damage and eats its target's mana (and can serve as a channeled stun). Getting him to a high level early on allows him to get a huge advantage, but unfortunately, he tends to fall off even at his best in the late game. Bane's stats are all equal by default, which is pretty neat in its own way. By the by, Riki is being reworked. His ultimate and Blink Strike are being swapped, meaning that yes, he can have Permanent Invisibility from level 1! Don't lose your shit yet, folks. The fade times are being changed from 3/2/1 seconds to 8/6/4/2 seconds. So yes by level 7 he can have, functionally, his second-level ult, but he won't get any better in that area. The expectation is probably a lot of evil cackling and steamrolling, while the reality will be spending a lot of time hidden in the trees, licking wounds and wondering just how long 8 seconds actually are. To make up for Blink Strike being his ult, it will deal more damage and have multiple charges that can be used before cooldown (lengthened, of course) kicks in.
September 23
Tonight I played as: -Lina (online All Pick) -Gyrocopter -Abaddon -Nyx Assassin -Witch Doctor
I may as well cover these two now.
September 22