Aight so these are my thoughts:
If they know whatās good for them, the admin team PROBABLY will not only release things that older/advanced members will care about. That means level caps on gathering, baldwin and maaaybe the coli (I find the last unlikely more because they would save that for the coli revamp). We know it is not adventure mode or the coli revamp from them telling us. Releasing bug fixes as a major surprise is not advisable, becauseĀ ābugā means it should have not happened to begin with.Ā āHey we finally ironed out the thing that we should have fixed in betaā is not something terribly good to lead with.
That said, they HAVE expressed some hyping, specifically in relation to the color wheel. They expressed that it would be more significant/impressive than the wheel expansion.
Lair organization and reformatting, such as tabs, better bio formatting and the ability to mask/hide offspring list
a site event tied with lore, such as a rampaging emperor or the return of the shade (possibly a communal boss that drops event currency per hit, which you can exchange for items? Or rewards based on damage output)
gathering revamp, potentially involving specialization of dragons, leveling and time managment mechanics, similar to baldwin but on a mass and more long-term scale
reworking of the marketplace to introduce shop NPCs, or a more interactive, lore-conscious interface
Interactive world exploration on ANY level.
the introduction of apparel-style accents/skins that can go over theline art and use itās own shading
fixing old features like achievements
TheĀ āhoe donāt do itā:
coli revamp or adventure mode (I actually really want both of these things, but I think itās not really cool to lie to the userbase. Still, my hype would probably overshadow my pissiness)
exclusivly: bug fixed, cap raises, gem items, gem sales, merchendise (I want this but donāt exploit your anniversery holiday for things people have to buy wtf)