GVC - User Input

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GVC - User Input
GVC Ash Clouds
More Tests.
GVC Ash Clouds
More Tests.
GVC Ash Cloud
rate = (s_distance) / (max_distance); velocity = (_max_velocity_ - _min_velocity_) * rate + _min_velocity_ max_weight = (_max_weight_ - _min_weight_) * rate + _min_weight_ base_velocity = (_max_velocity_ - _min_velocity_) * rate + _min_velocity_
GVC Clusters
More Tests.
GVC Clusters
Fixed Bug: 1: Weight Limits were not taking effect after the first cluster.
GVC (Clusters)
Everything has random interval.
GVC
More Tests With:
1. exp to weight calculations: (Parameters in the Params Box start with Circular) effect_coefficient = exp(-1.0f * user_input_influence_rate * s.traveled_dist) s.wb = user_input_wb * effect_coefficient s.wc = 1.0f - s.wb s.speed = wc * C_speed + wb * B_speed 2. Hops changed to Traveled dist. 3. The length variable is not getting updated properly, had to use the previous methodology of getting the curve length.
GVC
Added: 1. exp to weight calculations: (Parameters in the Params Box start with Circular) effect_coefficient = exp(-1.0f * user_input_influence_rate * s.traveled_dist) s.wb = user_input_wb * effect_coefficient s.wc = 1.0f - s.wb s.speed = wc * C_speed + wb * B_speed 2. Hops changed to Traveled dist. 3. The length variable is not getting updated properly, had to use the previous methodology of getting the curve length.
GVC
Tests: Hierarchical tree might be needed!
GVC
Fixed Bug.
GVC
Circular Scheme. Only using the Circular Scheme with same previous strategies.
GVT
Fixed Proportional Ctrl. Fixed Breaking Radian (Maybe needs a little more work).
GVC
Fixed Weighting Func.: effect_coefficient = (s.hops/10.0f) if effect_coefficient >= 1.0f then effect_coefficient = 1.0f Results in two sets: Poisson discs 10 & 5
GVC
Weighted base speed + central speed: Weight Function: weight_central = 0.9f * ( s.hops / 10.0f ) weight_base = 1.0f - weight_central s.speed = weight_central*central_speed + weight_base*base_speed Central speed: vel_factor = (pow(cent*2.0f,_division_power_)*-1.0) + 1.0; central_speed = dotProduct * s.guid_vec.velocity * vel_factor Base speed: As Previously Mentioned.
GVT
1. Graduall angle control: Bang Bang Control.
GVT
1. Head update 2. Head breaking enabled