A few words about the upcoming Olandy route!
First of all, want to quickly apologize for the relative quietness on my part as of late. I'm still in the middle of an international move right now and I'm officially on the final bureaucratic stage before I can physically pack up and complete the move. I've gotten quotes from moving companies, found a good service for Salvage's transport (which was a challenge in of itself) and now I'm just waiting for the final legal paperwork to process. Combined with my recent stint in hospital (my heart did something zany) and preparing for an upcoming merch campaign whose launch month was decided at the start of the year, you may see why I'm behind my own schedule. I can however confirm that work is still on-going... just slower than I'd like. However, I've taken this partial hiatus in production to think over the route and make sure it'll be as conceptually solid as I can make it.
One concern I'd like to address because I've seen it mentioned a few times is the fear that the route may veer into fan service territory in terms of characterization/scene content and I'm hoping I can put those fans at ease. I understand these concerns. The very concept of an Olandy route does seem kind of rife for this sort of thing. The thing is though, the idea for an Olandy route was a cut concept from DT's basegame, when I thinking of ways to double up characters in order to have more three-way dialogue scenes. Obviously, given that a whole route was cut from the game, this idea ended up in the same nether-sphere as the other potential route ideas, like the Fusco route.
Would Randy and Oliver completely work as partners? There's points for and against it. Do they have a strong/unique dynamic? Definitely. Randy is someone who looks to others for comfort/confidence and he's not good at dealing with things alone or without guidance. Oliver is confident in himself and very much a pack animal, who loves receiving validation/affection and feeling useful. This roughly explains why they veer towards each other even without considering stuff like romantic/behavioural compatibility.
As for the route itself, my main goal with their dynamic is to give an honest exploration of each character and to show a side of each not seen in their route, while also staying consistent to who they both are. It's important to note that this isn't just a Randy-Oliver route, but very much a Randy-Oliver-Gingi route. You shouldn't worry that the route will be sappier or more romantically heavy than the other routes as I'm actually including an option to play the route completely platonically and both options won't be too dissimilar outside of certain dialogue lines from both characters.
The key thing here is that I'm writing the route just like any other DT route and my main focus is having fun scenes where the characters talk about themselves in order to compare and contrast the differences/similarities between each character within the trio. There are scenes where Oliver is serious and confides in Gingi. There are scenes where we see Randy's insecurity/cowardice paint him in a bad light.
The DLC will also not replace either of their routes, and will instead aim to emphasis traits/history each character has that's kind of implied subtly in each of their routes, but not specifically outlined, to give you a more well-rounded view of each character. So, my goal is certainly not to flanderize but quite the opposite. I want to give a deeper view on each character that's consistent with previous characterization, but also explains further why each character is the way they are.
(And before you ask, yes, I do have a similar plan for Karen later on, but I have a very specific idea of where it makes sense to put it as it's a much more involved project than a simple DLC. It will definitely take longer to pull off. But, her day will come.)
So, yeah! Obviously Roger's route took care to display the datables in their cameos with the nuance they have in the basegame. From Randy's impurity (willingness to be part of a con), Oliver potentially freaking Gingi out and being unsure of himself upon meeting it, Karen cracking a spontaneous joke (and it not landing), etc. It's important to me that I don't flanderize these characters or reduce them to their outermost traits.
I'm still not 100% confident in the route draft, but that's a given. I never am. But, I can say, I'm really excited for people to see the character stuff I have in mind for Randy, Oliver + Gingi, particularly what's revealed about both in the heart to heart in the good ending. You have a rough idea of what to expect from the route as per previous routes and while this one won't be nearly as large as Roger's route, I still wanna make it the best experience it can be for you all. Thank you! :)