Hello everybody,
Today I would like to talk about the programation of the game and not the visuals. How we do ? Well, Daniel uses Cocosd2. He created a specific engine for the game which is capable to mix some specificites of a point and click (exploration, take some objects, give them to someone, etc.) and of a visual novel (dialogs, story, etc.).
The engine works with a .json editor. It’s…
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