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@rieldevblog
It’s raining
HAH! Took me a hot minute, but I got the simulator to work with meshes AND I generalized the system so it should work with models, shaders, whatever! Plus I made some parameters customizable through the Unity editor. Technical details and more videos under the cut!
Keep reading
Hoo boy, this had some bullshit in it, huh?
A CORRECTION
For the functions M(x) = (a+b+c+d)/4 - x and N(x) = a+b+c+d - 4*x, M almost never equals N except where x = (a+b+c+d)/4. So that thing I said about M being equal to N when x is non-zero is some bullshit. I don’t know how I convinced myself of it. Here, you can even calculate the difference:
M(x) - N(x) = -3*(a+b+c+d)/4 + 3*x
So to find when they are equal, you’d say
M(x) - N(x) = 0 = -3*(a+b+c+d)/4 + 3*x
=> 0 = -(a+b+c+d)/4 + x
=> (a+b+c+d)/4 = x when M(x) = N(x)
So yeah that was some bullshit that I said.
I also forgot some images. Here they are in their intended context:
I was looking at the results of the simulator in the editor, which, according to the profiler adds
a lot
of overhead.
Yeah. About half a second’s worth per frame with 10,000 cells.
Okay! Corrections done. Now to work on solid coupling.
HAH! Took me a hot minute, but I got the simulator to work with meshes AND I generalized the system so it should work with models, shaders, whatever! Plus I made some parameters customizable through the Unity editor. Technical details and more videos under the cut!
Very simple heightmap fluid simulation! It’s a super simple algorithm and the resolution is pretty low but you can still see ripples, reflections, and interference patterns (watch the corners). More videos and technical details under the cut.
Keep reading
Very simple heightmap fluid simulation! It’s a super simple algorithm and the resolution is pretty low but you can still see ripples, reflections, and interference patterns (watch the corners). More videos and technical details under the cut.
Welcome
Hi, I’m an okay programmer, you can call me Riel (pronounced “real”). I’m welcoming you as much as I’m welcoming myself. I’ll occasionally post some interesting simulation-y software stuff here.
I’ve spent a lot of time and effort making software things in the past but I’ve never shown anyone. Mostly because they weren’t very visual projects--I was, like, implementing data structures and making engines for things but never writing the visual or UI side. I didn’t think anyone would be interested in a bunch of code and a step-by-step console printout of Conway’s Game of Life.
But recently I had an idea. I won’t tell you exactly what it is because it may never materialize. Let it suffice to say that it would require a lot of simulation and working in 3D environments and other skills that I don’t have yet. But I want to explore the idea. So I downloaded Unity and started doing some research and hey, now I have some cool-looking visuals. They will be posted here, along with brief explanations. I hope it’s compelling.