I created this account mostly for following other random people that I like. I don't plan to do much here, but if you have any questions, feel free to ask me. Extra:
Huh, I thought the whole, American Kirby serious-face tradition was liked. People are saying they’re relieved the latest game has unchanged art now?
I mean, I guess this just shows how disconnected I am from Kirby. I thought it was cool the artwork was different here, but it’s not like I can talk, not having played one.
After watching youtube rewind, it comes to mind that we hadn’t seen We Are Number One either last year or this year. I doubt it’s that big, but it definitely was a fad for a while, and it really had an effect on the actor’s life.
The only things I recognized from this year’s rewind are Fidget Spinners (which was a fad even outside of youtube) and Shooting Stars, which I should’ve expected but wasn’t really thinking about.
The part with the graveyard was interesting, since that was probably in reference to dead memes.
Ever since the unveil and release of Super Mario Maker, I’ve seen a lot of people talk about what a 3D Mario Maker might look like, and while we’re probably not going to get one for one reason or another, I’d like to give my thoughts on what I’d like to see in a 3D Mario Maker
The main difference between 3D Mario and 2D Mario is that 3D Mario is about exploration- You’re given an area to play through and the idea is to interact with everything and look behind every corner to try to take everything in, or to just reach the objective and leave. Because of this, there’s no need of a timer in every level. In contrast to 2D Mario, where your only goal is to make it to the end.
For the overall workings of the game, I think that each person should be able to make one of three types of levels: A main level, a boss level, and a special level. A main level would consist of a world that I would probably equate to be as large, maybe a bit larger than Bob-omb Battlefield in SM64. Each level could have a maximum of either 5 or 8 stars, and probably a minimum of one star. This is probably too big for people to work with here, but if they could get away with making it, and Nintendo makes it simple enough, I think I could see people being able to pull this off. I think each main level should have a main area and a sub area, just like Super Mario Maker. It could consist of several different enclosed pipe areas, or one whole area that’s about half the size of the main level.
With worlds like this, people could make challenges that associate to each star, and people could collect these stars in any order they wish. And in order to “complete” the level, they would need to either collect all of the stars or collect at least three stars, whichever is fewer. And of course, people will be able to just leave the world without completing it if they don’t like it or find it too hard.
For online mode, I feel like an 8 level + boss level + special level campaign would be perfect. In order to reach the boss level, you need to complete each main level (the 1-3 star requirement), and then you can win what can be equated to being the Normal Mode in Super Mario Maker. If you’d like an extra challenge, you can collect all of the stars in each of the worlds, and beat the boss to unlock the special level. The special level can be an expert level if one wants, or it can be a bonus level that rewards you coins.
Another thing that’d be neat about this is being able to not only leave each level whenever you want- but also be able to go back to whatever level you’ve visited previously to collect things you’ve missed, which would be another huge difference between Super Mario Maker. So you could have something like a world map and you, as the player, could control how much of the game to complete, if not all of it.
When it comes to boss levels, I’m not really sure if it should be something of user design or if it should just be a default thing Nintendo makes to be the same for every campaign. Do we have randomized boss battles from 64/Galaxy? Do we have a completely new battle with Bowser that’s designed for just this game? Or can we have people take creatures and things from normal levels and try to make boss fights out of that? I’m not really sure, but I do still think there should be a boss level after you’ve completed the other levels in the campaign.
This isn’t to say that there can’t be bosses that we’ve seen in earlier Mario titles in the main levels. We can have koopalings (even though that’s never been a thing in 3D Mario), or some of the Galaxy/SM64 bosses as level clears. Maybe even a blooper or Petey from Super Mario Sunshine, since we haven’t seen enough of them in the game!
So I guess the next thing to cover would be the styles from Super Mario Maker. Would they make a return in this game? Well, personally, I think 3D Mario games are a lot different from how 2D Marios are generally structured. The original Super Mario Bros. was challenging, sure, but it had a simple style to it. Its mechanics are well understood and aren’t overly complicated. While later games in the series added to this, they all looked and played differently than SMB. Super Mario World had the Cape and Yoshi, SMB3 had the Tanooki and being able to carry objects, and NSMB had wall jumping. Super Mario Maker needed styles because the games were so different from one another.
This is not the case in 3D Mario. Most of the gameplay and platforming movement seen in Galaxy is very similar to SM64′s, with the exception of the Luma spin, which we could very easily add as a powerup rather than as a style. The biggest thing people would want to see is probably SM64 graphics for Mario, but I don’t think anyone would quite want the gameplay from it. And in Sunshine’s case, it had great platforming, but a jankiness to it that we probably don’t want to see come back either. So other than just to change the visuals, I don’t think any actual physics changes need to be placed in a 3D Mario Maker. They should all just be based on Galaxy, with Luma, Fludd, and the Cap power ups from SM64 being available either somewhere in the levels or by other means. There’s something else I’m skipping over here, but I’ll mention it more towards the end of the post.
So, what about designing the levels themselves? Well, this is probably the hard part. Super Mario Maker was nice in which we only had to work on a 2D Plane and only had to worry about beginning and end. But with a 3D Plane, we have so much to work with, and a lot of... empty space. Honestly, I’m not sure how people could go about designing levels, especially since the Switch moved away from the drawing screen the Wii U had, but I feel like if Nintendo did end up making a 3D Mario Maker, they’d find a way to do it that feels natural. But outside of making the levels themselves, I feel like the main thing would be to decide where you want to put stars, where you want enemies to be located, what neat physics you’d like (I said earlier there weren’t any changes in physics, and yet forgot that Galaxy’s whole thing was spheres and anti-gravity. Though I still argue it doesn’t need its own style for it) and what you want the challenges to be. It’d also be need to see secret passages, that might go to some otherwise unreachable part of the level or maybe even to another level, since you’ll be able to enter and leave levels whenever you want.
Another thing that’d be neat to incorporate into levels are special coins- like red coins, or maybe even regular coins, that you can use to buy things that are either for aesthetic, for completions sake, or possibly to unlock power ups in levels you’ve already visited. This way things like the Wing Cap or Fludd would be locked until you bought them or activated some switch for them in another area using coins you’ve found during your campaign.
Would there be lives in 3D Mario Maker? Maybe. But I think they should be tied to each individual level rather than carry through to each level. So if you die enough in one level, that would lead to a game over, but otherwise you can die a few times and not have to worry about them stopping you from being able to explore. But otherwise, a recent game has taught us that lives aren’t really all that important in a 3D Mario setting- exploring and having fun are! Maybe for the Boss and Special levels, but otherwise, they aren’t really needed.
Would Super Mario 3D Land and Super Mario 3D World be showcased in this game? I doubt it. Those two games still have the start to finish format that the 2D games had. There could be references, I suppose. I mean, the Cat suit using Galaxy physics? That’d be pretty neat. But they aren’t really needed, as 3D Land and 3D World aren’t really like 64, Sunshine, or Galaxy in terms of gameplay.
Which leads to the actual important game to note: Super Mario Odyssey.
I haven’t mentioned it at all in this post, or how its mechanics could be incorporated into a 3D Mario Maker, and my response to that would be... It shouldn’t.
What I want to focus on here is what a Mario Maker type of game can take away from its source, and what parts of the source games are still unique to themselves. Super Mario Maker isn’t a replacement for Super Mario Word, SMB3, or New Super Mario Bros. You can still go back and play those games, and while they’re similar, they’re still different games than what Super Mario Maker is.
With Super Mario 64, it’s old enough that its gameplay probably wouldn’t be replicated in a 3D Mario Maker game, and even if the game was remade- it has the overworld Castle, the warp paintings, and a few other things you can only experience in that game.
With Super Mario Sunshine, you had an actual story. A well as levels that changed every time you entered the world, and a jankiness that you’d only feel while playing that game.
Super Mario Galaxy, which the 3D Mario engine would probably be based on, has the most to lose- but one thing that Galaxy has is its atmosphere. Even if you do replicate the gravity physics and use spheres in your levels, it still wouldn’t be exactly what Galaxy was. It had a story, there were Yoshis, there was the observatory, among other things.
Odyssey is Mario’s biggest game yet, and while it’d make more sense to use the latest Mario engine in a 3D Mario Maker game, there’s one thing that Odyssey has that I think would really break either Mario Maker or Odyssey as a game. And that’s Cappy.
Odyssey had crazy vast levels, some cool music, neat boss fights with Bowser, and the AMAZING ability to capture various enemies in the game. Can you even imagine something like that in a 3D Mario Maker? Being able to capture Yoshi? Koopas? Bullet Bills? It’s a fantasy, for sure- because being able to capture enemies is what makes Odyssey so much different than the other 3D mario games in the series. It’s a much, much bigger change than just adding Fludd or adding Luma, or the Wing Cap. It’s an entirely different way to play the game. Enemies would have to be given hats to counter the Cappy throw, and levels would be designed SO much differently with Cappy in mind in comparison to just normal Mario. Like, if Odyssey was included in a 3D Mario Maker, I feel like it’d hurt what made Odyssey special. (Such as the 2D sections and the final boss thing that happens) Plus, like, Odyssey just came out. It’d be weird to see a Mario Maker like title for it so soon. If there is a 3D Mario game, I think it should be limited to just Galaxy and below. Most people want SM64 and Galaxy makers, and it’d give reason for Nintendo to add more content to Odyssey separately while having 3D Mario Maker being a thing.
Or, who knows, maybe Odyssey could have a level maker mode added to it and completely overthrow everything I said before.
Anyway, I’d say the biggest thing making a 3D Mario Maker difficult to make, outside of Odyssey, is just figuring out how to make the designing user friendly. I’d love to see it some day... but I think we’re more likely to get a Zelda maker before geting a 3D Mario Maker.
Now I’m determined to do that stupid jump rope minigame moon without using the scooter. Matpat got it on his second try and it’s just, why do I suck so much at this.
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Aaah what, I just saw a spoiler for Odyssey. Man, I was doing so good about that too.
I need to get through this game so that things aren’t spoilers anymore...
Also Bowser wtf even was that. What was that thing you just threw at me? This game has a lot of weird style-clashing things but THIS LOOKS LIKE IT BELONGS IN... well idk what it looks like it belongs in, but it looks too good for Mario. Even in comparison to the dinosaur which is already crazy realistic on its own.
It’s kind of disappointing that Toby’s Twitter is full of people complaining about the lack of a Nintendo release of Undertale.
I’m sure he has his reasons for not having a 3DS/Switch release. He’s also stated before that he wouldn’t be able to program the game himself, so it’s not even up to him if the game gets ported or not.
Having a Nintendo release would be neat, but pushing Toby about it isn’t cool.