-Bay, black snout and legs, short mane, dished face
(he has straight cut mane and a fly hat in later verions)
-Used to be extremely hard to work with, and that's why he was given to riddle by the other members, since they disliked his pre overblot personality.
-Warmed up to Riddle and now is an excellent horse for him to ride
Samson
-White (or gray ig, fake horse nerd), black mane, braided into one long braid to the side, slightly curly fringe
-Only white horse in the NRC stables
-Only listens to Silver and Epel, agitated and hard to work with otherwise
-Is actually new to NRC and hadn't adjusted to the environment, was scared (though id argue the text still described Samson to have a really angry and agitated expression that they then explained to be fear?)
-Once got rowdy during practice, Silver managed to calm Samson down but fell and twisted his ankle because of it.
-Sometimes wakes Silver up by nickering at him.
-"A true beauty of a white horse" (according to Silver)
-"Gallant, never flinches in front of hurdles" (according to Silver)
Tempest
-Black, black mane, braided into button braids and the forehead part styled into a thunder-like curl, roman nose
-"Distinguished and obedient" (according to Sebek)
-"Most fine and exemplary steed" (why does he talk like that)
-"Prince of horses"
Miss Raven, I got into Avatar lately and it make me wonder on you do you think on what kind of benders the guys are
Before I respond, please note that Twst and ATLA’s magic systems are very different. For the purposes of this ask, I will be operating under the following assumptions:
No magic at all; bending will take the place of magic.
We play by ATLA rules. That means only one element maximum per person (although there would be some variability with sub-elements); Malleus cannot be the Avatar himself.
Sub-elements (metalbending, sandbending, lightningbending, etc.) won’t be listed individually; I will only be focusing on the 4 core elements.
No spiritbending will be considered.
When determining these, I took into consideration the characters’ personalities, how they handle problems, and magic specialties from the Twst world. I also considered what each element in the ATLA world is associated with. Then I tried to find the best fit with all of these factors in mind.
These won’t be perfect, since we have so few options to sort into and the Twst characters weren’t really designed for the ATLA world.
There’s lots of characters included here, so I won’t be including individual explanations on the placements. A lot of them are self explanatory though, so I don’t think I necessarily have to.
Placements below the cut due to length!
Water
The element of change. Benders of this element tend to be adaptive and fluid like the art itself, changing the water’s state (solid, gas) and even changing oneself to better suit the environment. There is an emphasis placed in redirection, synergy, flow, and using the opponent’s energy against them. Their communities have held together by a deep sense of love and community. Rather than forcing one’s will, a waterbender shapes energy by guiding it.
Within waterbending, there’s healing and also manipulation of the water within other things (such as the water in plants or even the water in animals). Under the light of a full moon, skilled waterbenders can bloodbend.
Ruggie
Azul
Jade
Floyd
Kalim
Ortho
Lilia
Rielle
Neige
Earth
The element of substance. Benders tend to be stubborn, strong/tough, and unyielding, like big boulders. They are described as persistent and enduring, like the earth itself. The emphasis is on strength, having a solid stance, confronting opponents head-on, and control. An immovable force that won’t be swayed, they make the world bend to them, not the other way around.
Anything associated with the earth can fall under this category—refined earth (like metals), worn down granules of earth (like sand), wet earth (like mud), etc.
Deuce
Leona
Jack
Vil
Epel
Trein
Vargas
Ambrose
Fire
The element of power. Requires an intense emotional drive in order to drive the size of one’s flame. Benders have desire and will, as well as the energy and drive to achieve what they want. They impose their will upon the world through sheer power and determination. This element emphasizes fast, aggressive, and very direct offenses. Fire can quickly spiral out of control if not regulated and the bender is not disciplined.
Highly skilled firebenders can conjure and redirect lightning. There’s other sub-elements, such as combustionbending.
Grim
Riddle
Jamil
Idia
Malleus
Sebek
Rollo
Swing
Crewel
Air
The element of freedom. Benders are spiritual, peaceful, detached from worldly desires, and free-spirited. This style favors evasive maneuvers, circular movements, and avoiding direct confrontation. There is creativity, dynamism, and flexibility in their motions. Airbenders accommodate for the world and try to live in harmony with it while impacting it as little as they can.
It’s possible to use airbending to do things like float, shape clouds, etc.
I'm curious, has JPN TWST done a rerun of the Crowley card or did ENG TWST do it first?
I don’t recall Twst JP having a rerun of the Arcane Combat Drill with Crowley. Each staff member has only had this event run once. EN is rerunning this even before JP has, perhaps because EN is at a point where it’s running out of new content to put out? This would, for example, be the THIRD time EN is running the first and second Fairy Galas when JP has only run them twice.
Crowley’s banner (without its attached event) has rerun before on the JP server; I believe he was rollable during the 6th anniversary?