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@sense2001
⚠️ 𝚊𝚗𝚐𝚛𝚢 𝚙𝚞𝚜𝚜𝚢 ❗😾
tybalt capp facial feminization surgery
Did you know sims in this game are supposed to autonomously tease eachother for their bad memories just like how they congratulate their good ones? Unfortunately they broke the teasing feature in a patch at some point.
To be exact, the teasing was broken with Nightlife. It never worked anymore after as the error they introduced was never caught in any patch after that.
A while ago I have released a mod that fixes this as well as issues with the Congratulate interaction where Sims could congratulate each other on bad memories. Here’s the link. Look for “Stupid Congrats and Tease Begone!” :)
For anyone wondering what went wrong: Firstly, Maxis changed the Guardian BHAV in a way where the game would never recognise a memory to be negative because the wrong Temp value got checked.
And secondly, they also reworked a large table with all sorts of constants for each social interaction, likely switched some places around and accidentally gave Tease the “Kiss of the Vampire” values, which of course are all wrong (e.g. leading to Teasing increasing the Attraction Score, or unintentionally locking the interaction from children).
Source: https://www.reddit.com/r/sims2/s/cBkFpNtaa5
Sims 2 Custom Sound Tutorial
There's an easier way!
As I work on the recording booth for the Fame Mod, I have been making a lot of custom sounds. I followed two tutorials that do things slightly differently, one by Hexameter and one by Carrigon, and also made a silly mistake (thanks for pointing it out, @picknmixsims). All this combined to lead to a discovery; you don't need a HLS (UNK) or a Track Settings (TRKS) to make your sound package work.
A functioning sound package needs only:
One or more MP3/XA audio resources in group 0x0B8AB3CD. Their instance numbers must match the names you want to use to refer to your sounds in an object's Sound ID List (STR# 0x4132).
A single audio INI resource in group 0xADD550A7 (which looks to SimPE like an MP3) that tells the game your package contains sounds to index.
Here is the manual way to do it. This is not a tutorial for beginners. I'm going to assume you know your way around SimPE, when to commit and so on.
Tycutio Week is coming back!
From July 20st to July 26st, we will have the Tycutio Week 2026! Use the tag #tycutioweek2026 to participate!
What is this event?
It's a week to celebrate tycutio with art, fanfics, crafts, even the sims screenshots… Anything goes, as long you don't use generative AI.
There are three prompts for each day of the week, you can choose one or mix them! They are here to inspire you and see what people can come up with.
If you want to participate, you don't have to do anything besides post your work at the right day - although it's okay if you are late. Use the tag #tycutioweek for easy finding! You don't need to do every single day to participate.
Unlike events like mermay, inktober, etc., we suggest to make your works ahead of time and have it ready for the week.
I hope you participate! Any questions send me an ask!
no-simmers tycutio shippers are also invited :3
More Social Interactions Mod - Sims 2
Playing Sims 2 made me realize how limited social interactions were compared to other Sims titles. So after some tutorials, I made my very first mod: More Social Interactions!
Here are the list of interactions. Some are triggered by relationship dynamics so you won't see them all at once. There are no new animations, just more options for storytelling purposes.
Beg For Forgiveness
Compliment Outfit
Compliment Personality
Small Talk
Ask About Day
Deep Conversation
Good Night Kiss
Ask What Their Problem Is
Compliment Appearance
Talk About Music
Say "I Love You"
Hold Close
Argue About Parenting
Criticize WooHoo
Compliment Hair
Give Reassurance
Talk About Past
Argue About Money
Friendly "Say I Love You"
Talk About Weather
Big shoutout to picknmixsims, echo on MTS, and The Sims 2 Guru on YouTube for all of the help on pointing me in the right direction.
I don't *think* this should conflict with anything, I have almost 10 gigs of CC and mods and haven't run into any issues. I also don't have any coding/modding experience so, idk how much I can help if something goes wrong.
I may add more interactions in the future!
DOWNLOAD LINK
Winter date ❄️ (he's ok)
Sims 2 Fame WIPs
If you watch Tea Addict's Twitch streams (and if you don't, you should), you may have heard us mentioning a Fame mod in passing.
This is in the earliest of stages and is completely subject to my whims about what I feel like working on, but since I've posted WIP pictures in various places and because someone on Reddit asked, I'm sharing an update here, too.
Under the cut is a window into the chaos that is my WIP folder.
Sims 2 Object Limit Fix
Soooo... I didn't intend for two highly requested fixes for The Sims 2 to drop within the space of a week and a half, buuuut...
Here's where you can download an experimental patch to fix the so-called 'object limit'!
https://github.com/spockthewok/TS2ObjectLimitFix
(Ultimate Collection only at the moment, I'm afraid).
The good news is:
Both @lordcrumps and @teaaddictyt have tested it with stupidly large CC folders and report that it works.
There isn't a dissertation the length of Tolstoy's 'War and Peace' you need to read through to understand wtf is going on.
The crashing wasn't caused by some hardcoded object limit at all! (That I know of).
An explanation of the issue for programmers:
And for everyone else:
The code for the Build/Buy menu was missing basic checks to confirm that the data it was trying to do things with was actually valid. No, I'm not joking.
Basically, it appears that all of the objects you can buy in the game are stored in something you can think of as being like a big, long list, which grows in size with the more custom objects you have.
The only purpose of the code that this plugin patches is to sort the items in the list into some kind of order. This is done by assessing if the value of the previous item in the list is larger than that of the item currently being looked at, and swapping their position if this is true (also known as an insertion sort).
In short, the game wasn't asserting that the data it was about to compare for sorting was valid before accessing it, and then promptly blowing up when it tried to do so and discovered it wasn't.
I imagine that the odds of the game making an oopsie and dumping some funky data into the list increases with the number of objects it is having to process - this might be why this issue only presents itself to those using multiple GB of Build/Buy CC. It was much easier to patch the code encountering the bad data within the list than to try and hunt down the mysterious culprit putting the data in there to begin with, so this is all the information I have at the moment unfortunately.
Either way, one of the first things you're taught when learning to code is to ALWAYS check that the data you're operating on has been initialised (i.e. it holds some kind of value). I guess someone at Maxis must have skipped that lecture :D
Is the 255 objects per subcategory limit theory true?
The Downloads folder I was using for testing had ~672 objects in the Deco/Misc subcategory (Maxis objects included). With the patch, I can freely navigate throughout the entire subcategory with zero crashes, so I guess not?
What about the whole OBJD limit thing?
People have varying beliefs of what the limit on OBJDs might be, but HCDU reports my Downloads folder had an OBJD count of 20,787. Again, without the patch the game would crash when switching categories in the Build/Buy catalogue, with the patch, no crashing.
If you want to hear my opinion on whether such a limit exists, watch this video.
Do I even need this patch if I don't use much CC?
As it adds some fairly important crash-prevention checks to part of the Build/Buy menu's functionality, I'd probably recommend using it anyway, just to be safe - we all know how much this game loves to crash!
Aaaah! I'm still getting crashes with the patch!
I'm aware that a few of you CC addicts out there have Downloads folders larger than the total size of everything ever uploaded to the internet, so if you still experience crashing in Build/Buy mode with this patch, please take a look at the mod's GitHub page and send me over the information requested there. Fingers crossed that shouldn't happen, but if it does, I'll try my best to investigate :)
Anyway...
Will
(I wish I had looked at this for my dissertation, as it was literally only a day's work).
legit have not played or really thought about the sims in over a year and suddenly get the urge to check tumblr this morning and this is the first thing i see. am i like, spiritually connected to this game?
oh my GOD it's so on. downloading spree time
Spockthewok (aka Will Nixon) wrote a master's thesis on pink flashing, figured out the cause and potentially found the first genuine fix.
The fix itself (along with the thesis for those interested) can be found here:
A patch to fix the 'pink soup' bug in The Sims 2. Contribute to spockthewok/TS2MemCapRemover development by creating an account on GitHub.
Author of the mod discovered that memory-usage-related pink soup is a result of an intentional safety check in the game's code, rather than a mistake in calculating texture memory.
So his experimental mod for TS2 RPC launcher basically tells the game to stop freaking out and turning stuff pink when shaders' memory usage goes over certain threshold. NOTE: it may get rid of the pink, but the game will still crash if you exceed 4GB limit.
There are two mod options to choose from:
Version 1 is more radical, it completely removes the safety check. You'll (probably) find out the shader's memory limit has been exceeded when your game crashes.
Version 2 is supposed to allow some pink soup at around 3.5 GB memory usage, near the danger zone, so you have time to act - so obviously, this one sounds more sensible.
And while I remain convinced that pink soup can occur because of other shader-related issues or f*cked-up memory settings, not just this "failsafe", if your game suffers from pink soup it's definitely worth a try!
hi i love tycutio
okay I did a matching mercutio to my prev tybalt, I just couldn't leave him out
my headcanon is that he's so desperate for them to marry because he never did 💔
craving edgier toxicer freakier tycutio
new chapter in my tycutio series is out now! the final two chapters should be ready in not too long
some pictures from the video❤️❤️❤️
pssssst hey. hey. free and expansive database of folk and fairy tales. you can thank me later