⚠️disclaimer: if you see any advertisements or "sponsored" posts displayed amongst my posts on this blog, please note I'm not affiliated with any of it. That's how dumblr makes money these days, sorry 🥴
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# Buymode stuff
# Buildmode stuff
# Lights
# Plants
# Decor items
# Defaults
# Defaults - TS2 Clothing Tweaks
# Custom TS2 Clothing Tweaks
# Bodyshop stuff
# Tutorials
My SFS Folders :
🪴 Decor 🪑 Furniture 💡 Lights 🎨 Recolours
🔸Buildmode folder Buymode folder | Random / unreleased
Other: ⚙️ TS2 Defaults 👚CAS Defaults 🔹 All CAS stuff 👱🏽 Just hair
⚙️ Creator resources
All my old MTS2 uploads (if something's not there, it's on SFS already)
Popular WCIF & FAQ
👾 If you’re curious what other games I’m playing here's this almost empty side blog
❕ I create CC for The Sims 2 only. I don't do requests but I'm ok with CC suggestions / ideas (for TS2).
Ppl asking for 4t2 conversions will be blocked.
📣 Updates:
16.04.2026 - I've cleaned up various loose files / fixes I've uploaded at SFS. I was surprised to see people still keep downloading these for some reason. This is not necessary, I always update my main archives. These were meant only for people who downloaded the first version.
11.10.2025 - Updated Barbie heels: re-made gold snake and pink recolor - these files would misbehave in one person's game, but worked fine for others, so I have no clue what the issue was. Texture resources have new instances.
06.02.2025 - Fixed Move In and First Kiss scenes in my 'Less effects in cutscenes' mod. If you still have issues with some cutscenes please let me know.
30.01.2025 - I've added alternative download links to all my last year's posts.
07.01.2025
Photo frame overlay replacement now includes caption UI resources so there's no green. Added Box link.
14.11.2024
Alternative version of my Atomic Fireplace Default is available - I've added emissive map to make the burning logs more realistic - Download (SFS) (Standard Material Shader Edit is required). Corrected fireplace height so it doesn't bleed through the floor above.
04.11.2024
Edited Round Wall Lamp from G&B set, light settings switched from white to yellowish.
01.11.2024 05.11.2024 11.11.2024
Updated my edit of Trait Chemistry Mod, fixed Lua script issues so Alien TO, Facial hair TO work. A few more things fixed in upd. 2 & 3
Download (SFS) , (BOX)
03.10.2024
My ko-fi account's up.
30.06.2024
I've shared updated versions of ceiling lamps from my Lamp Collection - lamp canopies are not hidden in the ceiling anymore /Note to ppl playing on Mac: most of these edits are not mac-compatible.
25.06.2024
Fixed outdoor square shadows for my Wicker Lantern Set . Download (SFS)
21.05.2024
Fixed missing texture in 'TightDressMidiSlit' repo recolor number 10. Download (SFS)
07.05.2024
Finally fixed the Bar Surface OMSP I shared along Wedding Bar Default. Please note it's basically a new object but with the same GUID so if you have old version in the game, the objects placed on that one will disappear Download (SFS)
Updated NonSlip Bar Mat mesh included with Bar Decor Set, now it can be placed on all surfaces. Download (SFS)
08.04.2024 - Bar worktop OMSP was edited and now it doesn't block bar functions, I also added second (1 slot) bar OMSP for the lower shelf.
07.04.2024 - Edited Deco guitar floor stand - now it can be placed on surfaces without moveObjects cheat.
26.03.24 - Updated Toast Flute Default - now glasses are already half-full when Sims toast at the table.
11.03.24 - Fixed EM grey repo recolor 01 for 4t2 Dogsill Amari hair. Here's only the fixed file: (SFS), and here's all of it (SFS)
10.03.24 - Night time Decorative fireflies effect is now available - fireflies only show up at night.
09.03.24 - RDN Sleeping bag edit was made compatible with ACR.
27.02.24 - Another update of Bamboo Sconce (Tropical Lamp add-on). When I fixed the shadow I shared some half-assed version of it ?? Now it has warm light color, correct price and description. Download HERE (SFS)
30.11.23 - Updated LL Billie hair recolors, these are now enabled for all clothing categories
12.11.23 - I've updated witch hat & LL Luanne hair combo recolors so those should be now flagged as hats and disabled for Townies
11.11.23 - Updated Restored Car Paint Colors default, Added Finnish, Norwegian and Portuguese/ Brasilian-Portuguese translations
31.10.23 - Updated Bowling Alley defaults, all files are now separate. Added smoother bowling ball
14.07.23 - corrected shoe sound effects for my Long Dress recolours - changed it from heels to normal shoes
10.08.23 - Fixed blue shadow in Bamboo Sconce (Tropical Lamp add-on.
*If you use RPC you probably haven't experienced the blue shadow flashing but I recommend you update the sconce package anyway.
5 new recolors for cute nightie conversion shared recently by @lucilla-sims here. I attempted to make it look less s4 by replacing original lace with something more subtle ;) I also toned down fabric folds in the belly area.
hi, i love your new suitcases. i really want to use the modern default, but i've noticed that in my game the suitcases appear as the original mesh with the new hardshell textures on top of it (i hope that makes sense). do you know what might be causing this issue? i don't use any other default suitcase.
I've checked it and the GMDCs are missing, I let Gummi know, cuz they're hosting the file but I'm not sure when they'll update it, meanwhile I fixed it and uploaded it on my SFS
fixed Modern Suitcase Mod
(added missing GMDCs)
DOWNLOAD
If you want to use the modern suitcase version, please re-download!
Gummi has updated original archive, latest version has "_Fixed" suffix.
Here's my collab with wonderful @gummilutt - now we can have suitcase variety in the game! :D
🎨 Color Traits Mod:
BV Suitcase Default
Maxis Match OR Modern
Download: SFS Modern suitcase polycount: 1272
Updated: 31.05.2026 - fixed Modern Suitcase DR. Updated archive has "_Fixed" suffix.
⚠️This mod requires Color Traits created by Epi @episims AND Trait Globals by @picknmixsims to work!
As all color trait mods, it makes the suitcase appear in Sim's favourite color (one of 12), if color trait is present in Sim's inventory. Grey is the default shade. You can choose between original suitcase or hardshell suitcase.
🔺Conflicts:
Pets and toddlers on Vacation by @lamare-sims - Suitcase mod needs to load AFTER Lamare's mod (add "zzz" suffix prefix to the filename to make it load last).
BV suitcase texture replacements are not compatible with this. Also, modern default will clash with objects that use original Eaxis suitcase texture.
You may also be interested in decorative mini-sets based on suitcase mesh and textures:
Decorative Suitcases
Hardshell Suitcase & Maxis Match Suitcase
Download: SFS | BOX
Both meshes found in Buymode/General/Dressers, recolors are merged.
hello! i hope you dont mind me asking this, i just downloaded your fix of atomtanned's turn ons/offs for traits mod and i was wondering if you might tell me how/if its possible to turn the skills/hobby turn ons/offs etc. back to 5 from an 8 please? thank you! <3
Hi, yes, it's possible of course
Look for skill & "Hobby Enthusiasm" lines, select the line, then pop-up instruction wizard (small square button with hammer & wrench icon) and set Literal value back to 500.
Have you ever wondered why Bodyshop makes your PC work so hard?
BODYSHOP HAS NO FPS LIMIT
With limited frame rate, Bodyshop only puts a strain on PC when it loads CAS content. If your GPU fans go significantly faster the entire time you have Bodyshop open, then FPS is very likely way too high.
It's similar case for TS2 game - but FPS also depends on your system / PC /Laptop and the way you run TS2.
➤ To check FPS in the game, use a shortcut: Ctrl + Shift + S to bring up FPS HUD. FPS is displayed right in the upper left corner.
Tip: if FPS is changing too fast, take a few screenshots so you can read FPS from those
➤ If you set a limit to 60 FPS, that tells CPU/GPU to produce 60 game frames per second. This is the sensible number for TS2. Without FPS limit, your hardware is trying to put out frames as fast as it possibly can, heating up and using unnecessary amounts of energy.
The Sims 2 engine was not designed to run any higher than 100 FPS
➤ When you play The Sims 2 with TS2 RPC & borderless window, Windows Desktop Manager usually handles frame rates. Same for windowed TS2 Legacy edition. This is thanks to Vsync*, which forces desktop's default refresh rate on game window.
*In case of high-refresh gaming monitors / laptops, FPS limit imposed by Vsync may not be low enough for TS2.
*I showed a screenshot of my hood, but I recommend checking FPS in lot view, because in hood view, 'heavy' particle effects like clouds can dramatically slow down FPS even on a modern gaming GPU.
➤ On older gear, FPS may never go beyond ~70 even without the limit, but CPU / GPU still try hard to reach the unachievable frame rate.
Varying FPS numbers may be an indicator that the game is running uncapped, OR that the default frame rate is set too high for your system to handle.
➤ On modern gaming GPU, you'll have no problem telling the game runs uncapped - FPS in lot view usually oscillates between ~200 - 600.
➤ A few ways to set FPS limit:
Playing a game in windowed mode often solves high FPS issue. Unless you have a monitor with high refresh rate. But the general recommendation for old, uncapped DX9 games is: do not trust WDM, do not rely on Vsync, set a hard FPS limit.
If you use DXVK, you can set FPS cap in the DXVK config file, both for the game, and for Bodyshop (you pick the same 32-bit d3d9 version). *I've explained how I tweaked my DXVK's FPS in this post here.
If you don't use DXVK, and Windows Desktop Manager doesn't affect your game's FPS for some reason, or if you insist on playing fullscreen, you can set FPS limit for TS2 with driver-level GPU settings: Nvidia 3D program profile* / AMD adrenalin. Same applies to Bodyshop.
*Nvidia's global FPS cap may not work in fullscreen mode, often it's required to set FPS limit for TS2 exe specifically.
➤ In case of laptops using "Mux-less" or "Optimus" technology, the integrated Intel/AMD graphics card may be forcing FPS adjusted to screen refresh rate, ignoring Nvidia 3D profile's FPS limiter settings.
If so, you may need to use DXVK with FPS limit, or an external tool like Riva Tuner Statistics Server. RivaTuner apparently can make FPS feel smoother ;) It can be used along DXVK, too (but in that case you set limit with RTSS only, ofc).
TS2 game actually has the option to adjust screen refresh rate, it's in the middle of the graphic options tab. I was told that in the Legacy Edition, the Refresh Rate box is blank and permanently locked, meaning you cannot fix FPS inside the game menu.
I have Mr Dj's repack, and this box was always greyed out for me because I always used FPS cap. When I uncapped FPS, the refresh box became active, game allows me to switch between 59 and 60 mhz refresh options, but these do nothing. FPS stays at 80 for a while, then it goes uncapped.
Some say the Refresh Rate setting is broken in Legacy version, but ,more likely, it got disabled cuz it doesn't work anyway on modern systems.
Also, I need to clarify that TS2 Legacy edition has Vsync, unlike older versions, and it's on by default (so it doesn't rely on WDM to manage window refresh rate).
Old recolors will not work for this (anyone seen any?). There are these recolors by Michelle, semi-functional, just how it is in vanilla game. Please note the fix goes into CEP-Extra folder in Documents. The simplest way to fix this lamp would be to delete lightpattern subset from GMDC but I took a different route, removed lamp interior subset so the other one could work. That's why it looks less bright inside.
• Orbs Of Connectedness Ceiling Lamp [UNI]
Light fix & texture replacement (optional)
Also includes a fix for the Circle Of Light Friendship aka Groovy Floor Lamp.
Based on these. There's probably some other conversion out there already, but this is a modified mesh (original UVmapping doesn't support gradients).
Download: SFS | BOX
Polycount: 928. Recolors enabled for most outfit categories aside from PJs and Swimsuits (you can change it with Outfit Organiser). Binned as glasses, that means these are not layerable with jewelry accessories incorrectly using glasses Bin.
I've also shared glasses texture pack with a few extra colors, if you wish to make more or customise existing ones, it's here: SFS or BOX
Author of the mod discovered that memory-usage-related pink soup is a result of an intentional safety check in the game's code, rather than a mistake in calculating texture memory.
So his experimental mod for TS2 RPC launcher basically tells the game to stop freaking out and turning stuff pink when shaders' memory usage goes over certain threshold. NOTE: it may get rid of the pink, but the game will still crash if you exceed 4GB limit.
There are two mod options to choose from:
Version 1 is more radical, it completely removes the safety check. You'll (probably) find out the shader's memory limit has been exceeded when your game crashes.
Version 2 is supposed to allow some pink soup at around 3.5 GB memory usage, near the danger zone, so you have time to act - so obviously, this one sounds more sensible.
And while I remain convinced that pink soup can occur because of other shader-related issues or f*cked-up memory settings, not just this "failsafe", if your game suffers from pink soup it's definitely worth a try!
Another batch of recolors for "Sims Must Wash Hands" (NightLife EP), and a few for "Award For Excellence" (FreeTime EP)
📦Wall signs part 2
Download: SFS | BOX
I used Simlish fonts: Lengiza, Behemot, Noodle Caboodle
*This is for The Sims 2
Format is mostly DXT1 so these will look glitchy in SimPe.
For the frame above, I've included 'blank' textures without captions as creator resources.
Three recolors /signs/ use glow effect, but it only works if you have Extended Standard Material Shader Edit by @crispsandkerosene. I've also included alternative non-glowing options.
Recolors feature marble name plagues /lobby signs, toilet sign, safety signs (biohazard, bad dog, security camera warning).
Most texture resources in this batch have /more or less /sharpened mipmaps. I usually don't build mipmaps anymore, unless it's for small objects - it makes texture details more legible from the distance, especially with Reshade DXVK. In the pics, I had Reshade & DXVK on, you may even tell a slight difference between non-mipmapped texture vs. regular mipmaps built without filters (it's not such case without Reshade DXVK).
If you use SimPe DDS bulider to make mip-mapped textures, remember to switch off the unfortunate, blurry smoothen filter! For crisper mipmap details use sharpen: "sharpen soft"- it's the least harsh of the bunch. If you need more subtle/clean sharpen effect, GIMP's Kaiser filter will do a better job.
I do not recommend using sharpened mipmaps for larger objects with crisp patterns, it makes those too 'flickery'.
SimPe's Nvidia DDS builder also offers mipmap filters, but I find these are kinda useless. Kaiser doesn't sharpen texture, mipmaps are cleaner but the effect is very subtle.
Hi! I have run into a problem with one of the custom objects in my game and google is not very helpful, so maybe you could help or point me in the right direction? The object has recolors, but they don't show up in game. The object itself shown as not recolorable in game. I checked for conflicts, then checked MMAT, TXTM and TXTR. Everything looks normal, so I have no idea where else to look. Thank you in advance and I love your cc and tutorials! Their quality is top tier! ❤️
Hello,
this is unusual. Only thing that comes to mind: some older game releases have issues with merged recolors, when MMAT instances are identical. (Solution: select all MMATs in a package and click 'Unique Instances' option in 'Resource Actions' tab).
It happens with original TS2 objects, for example the drawing table reward - some game versions ignore certain CEP resources and so recolors don't show up (I shared a fix). Also, I had reports about my recolors for electric guitar default not showing up for some ppl, but IDK what's the issue there.
No idea why it would happen to a custom object and separate recolors. Even if you're sure there's no conflict, I suggest you change the GUID for the object and update one of the recolor MMATs, and see if that does anything.
No - my game works fine, not much crashing / pink soup
No, it made my game more unstable (I've tried dxvk 2.5+)
No, it made my game more unstable (I haven't tried dxvk 2.5+)
No, my system can't handle it
No. I haven't tried it yet (I often experience crashes / pink soup)
Yes, DXVK 2.0 - 2.4
Yes, DXVK 2.5 - 2.7+
Yes, DXVK 1.10 or older
Voting ended onMar 24
15,6% out of 166 respondents use DXVK. 65% answered their game runs fine and they don't need it.
▣ To check which DXVK version you have, look for the log file in your game exe folder (...._d3d9.log). Second line is the Release number.
▣ If your game is unstable on Windows but you don't know anything about DXVK, check out r/sims2help.
▣ DXVK 2.0+ is very different to DXVK 1.x. But also: DXVK 2.5 and following releases are very different to DXVK 2.4, primarily due to a complete rewrite of memory management code.
▣ GPU driver bugs might cause stability issues for 32-bit DXVK 2.5 or higher and Nvidia RTX 30/40 & especially RTX 50 (beware 576.02 driver). Solution is to try different driver version.
The most recent dxvk is 2.7.1. Remember that latest versions of DXVK have higher GPU driver requirements!
I've shared my DXVK config under the cut:
There's now a 'fix' for pink soup called TS2MemCapRemover (it requires TS2 RPC launcher or asi loader). So maybe try that first ;)
--------------------
First off, check your GraphicRules.sgr, seti textureMemory setting. The optimum is 2048 if you have 4GB+ VRAM.
For 2GB VRAM, 1900 may be a 'safer' amount than 2048.
You vaguely recall setting it to correct amount? You're getting crashes and/or pink soup? Check again.
If your game is very CC heavy, and you have 4GB+ VRAM, you could experiment with 3072 or 3328 but be aware it might make the game more unstable. 32-bit game simply cannot use more than 4096 MB.
----------
"TS2 Legacy" Graphic Rules file
The file does not contain seti textureMemory line at all. This works for TS2 Legacy and more recent 🏴☠️ releases (most of the time??), when the game automatically detects VRAM. but if you have older release, skipping seti textureMemory may be a bad idea.
If you are experiencing pink soup a lot, check your game -config-log.txt (it's located in Documents/EA games/The Sims 2/Logs).
If you see reported TextureMemory: is a small amount like 0MB, 32MB, 512MB, OR higher than 4096, you may need to correct your Graphic Rules file. If it's 4096, but you get pink soup on regular basis, consider lowering it to 2048.
*If game log doesn't report textureMemory at all, that (probably) means the game detected VRAM correctly, even though your graphic rules lacks the textureMemory line.
/I'm on MrDJ's repack. When I tried Legacy Graphic Rules, my game failed to detect any VRAM and was pink all-over./
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▣ DXVK.conf = DXVK configuration, a text file with .conf extension. You can create it with text editor like Notepad. It should be placed in your game exe folder (no matter if you're on Windows, or on Linux).
Below I've pasted the contents of my current dxvk config (BOX link). It's very basic, contains four popular, performance-friendly settings plus VRAM HUD.
Notes:
(read this if you wish to try my config file):
▣ The last line: dxvk.hud = memory allows you to track your game's VRAM usage. It is surely not something you'd like to have permanently enabled, so you can remove it. BUT if you have some giant hood or large lots, tons of CC - it's worth checking how much texture memory it actually takes up. Maybe you have some cleaning to do ;)
▣ d3d9.maxAvailableMemory feature was introduced with dxvk 1.10.2. Set it the same as seti textureMemory amount you had declared in your Graphic Rules. I set it to 'standard' 2048.
▣ maxFrameRate (FPS cap) works since dxvk 1.7. I've set my FPS to 58 to reduce latency, as my screen has 60mhz refresh rate. But even if your monitor can do 144mhz+, if you're experiencing game stability issues, you definitely need to set a limit. 60 FPS is reasonable. If you wish to set it higher, like 72 FPS, first check if your game can really do as much (during gameplay, enable FPS display with Shift + Ctrl + S).
Limiting FPS may not be required if you use TS2 RPC and play in borderless window, of if you have TS2 Legacy edition. But it's best you check your game's FPS.
Make sure you don't have multiple FPS caps. When you use DXVK it's recommended to set FPS limit with DXVK config, and not via driver-level settings, like Nvidia 3D profile / Nvidia profile inspector / AMD adrenalin.
▣ d3d9.presentInterval = 0 switches off dxvk's vertical sync (v-sync is not required in windowed mode). It's only performance-friendly if you use it along FPS limit.
-----------
▣ If you play TS2 in Fullscreen mode:
With lowered FPS and vertical sync off, you may experience screen tearing. To fix this you can either switch to windowed mode OR enable dxvk's v-sync (d3d9.presentInterval = 1 ), OR enable dxvk's 'mailbox' (available since DXVK 2.3+: dxvk.tearFree = True ). This method is superior to vertical sync but it puts a bit more pressure on VRAM.
/FYI, The Sims2 RPC's borderless mode is windowed mode./
Find out how to run TS2 in windowed mode here.
-----------
The settings below will work for DXVK 1.10.2 and following.
If you've set your DXVK config in the past, and moved to dxvk 2.0+, note that some options that worked for older releases became obsolete or irrelevant.
Comments inside config file should be preceded by # - DXVK will ignore them. Adding # in front of any setting will disable it.
#################my dxvk config #################
# maxAvailableMemory tells the game how much VRAM it has. You set it to whatever you've declared in your Graphic Rules' Seti TextureMemory
d3d9.maxAvailableMemory = 2048
#This sets Low Latency mode, limiting frame cue to 1 frame, improving mouse responsiveness. May cause a bit of lag on old GPUs
d3d9.maxFrameLatency = 1
#This sets FPS cap, meaning: it limits how many frames per second are produced by CPU / game engine.
d3d9.maxFrameRate = 58
#this makes sure vertical sync is off. Vsync is not required if you play in windowed mode, and might cause issues. Note that if you use this, FPS cap is obligatory.
d3d9.presentInterval = 0
#This displays your game VRAM usage on screen - remove the line to get rid of it.
Cloned from Functional Studio Microphone by @episims - contains the same singing animations customised by Epi (they used hand overlays by DeeDee and Sparklesim). Requires Apartment Life EP.
Recolors made with TXMT-recolouring technique, make use of envcube mask feature of @crispsandkerosene 's Extended Standard Material Shader, but it's not required ofc.