Pleasant scenes from an ominous island

pixel skylines
🩵 avery cochrane 🩵
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Xuebing Du

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2025 on Tumblr: Trends That Defined the Year
I'd rather be in outer space 🛸

Jar Jar Binks Fan Club
YOU ARE THE REASON
Game of Thrones Daily
macklin celebrini has autism

titsay
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$LAYYYTER
Sade Olutola
EXPECTATIONS
untitled
sheepfilms
taylor price
Cosimo Galluzzi

seen from Bahrain
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seen from Peru
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seen from Germany
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seen from United Kingdom
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@seven-meds
Pleasant scenes from an ominous island
Recorded Memory was an experiment that turned out well enough, but a video is necessary to understand it
can I see more of frolic pretty peas
Is Servant treated well :( they’ve charmed me so
You can watch the first third of the film Kinds of Kindness to get an idea of Servant's employed life.
One significant difference is that he is happily married to Meat Hole, a life choice that he made himself. They live together in a lovely shoreline cottage.
I know this question is a little trite but where do you get the inspirations for your designs for the ominous island?
Its not trite at all, you are essentially asking how to be creative, which is a taught rather than innate skill that requires deliberate cultivation.
Creativity is a form of problem solving born out of limitations. You need to be able to recognize what your limitations are, then consider your options for integrating them into your solution (consider the classic example of a coin being used in absence of a screwdriver). There are a number of limitations we are all working within when creating things in the game: low resolution textures, limited options for features, placement barriers. There are also common limitations you see players impose upon themselves though they aren't explicitly limitations that the game places on the player, like wanting a character to look acceptable at every angle and in every expressive animation.
A common limitation I've seen others mention is their inability to draw, but I've seen this this easily sidestepped with stamps and tracing. And I will mention that even skilled draughtsmen feel frustrated if they are used to dealing with particularly high resolution images due to their perceived lack of control over the smoothness of their drawing. This is a pixel based application and requires both an eye for simplification and the patience for meticulous cleaning of details (using the joycons and not a stylus) in order to be legible at the resolutions displayed in-game. So the ability to draw in itself is not something that effortlessly produces what the creator desires. Anecdotally, many pixel artists I've known can't "draw", their process is closer to cross-stitching, perler beading, or even building in Minecraft.
Outside of all of that you are in a sandbox where you are allowed to create essentially anything at all. There is no real guidance in the form of island items or game progression. Once again, creatively it is more akin to Minecraft than it is to Animal Crossing or The Sims -- you are literally in control of all the creation that happens within the specific "biome" of the island. This can lead to a lot of choice paralysis and aimlessness if you don't begin setting your own limitations to work around.
These limitations don't have to be draconian. A simple limitation is picking one feature from the mii maker and then building around it until you have something interesting. Personally, I utilize the island layout and object maker to impose thematic limitations, building up the island itself as a character and then creating miis that could live within it.
More residents of an ominous island (and glamour shots)
Some residents of an ominous island
Fetish magazines from an ominous island.
My mother, My master
A fake man interacting with real objects
You, who has constructed your own hyper-specific vocabulary in order to be understood: How do you interact with a world that seems to turn this skill against you?
If language is a game, I make them follow my rules.
If language is a poison, I poison them right back.
If language is emotion, I express myself in symbols.
If language is meaningless, I will not engage.
What are words?
Information capsules
Radioactive weapons
Rungs of a ladder
Walls in a maze
Links in a chain
Weird little needles
Which best describes the degree to which rape is present for you in narratives?
I avoid all stories about characters who have been raped.
I don't consider a character to have been raped unless prompted by the story.
I assume the characters in stories have been raped unless stated otherwise.
If a character is not raped within the story, I envision their future rape.
A 70 year old man came to see me. He asked me to lingeringly kiss the nape of his neck. He said that's all he wanted. I asked why. He said that when he was still a teenager, when Japan was still embroiled in the Pacific War, all of his friends kept being recruited. He too was up for enlistment. And the one thing that kept him going during the grueling training that they went through to prepare for battle was the kindness of one of his superiors, a boy seven years older than he, who had looked after him. Then, one day, this older boy asked him if he could come to his room. When he arrived, the older boy said "Tomorrow I'm being sent to the front. I may never return. I have one last thing to ask of you." He wanted to spend the night together. He hadn't wanted sex (in a narrow sense) as one might imagine. The boy had simply held him in his arms all night long, caressing his neck with his lips. The older boy never did return. And ever since, this old man had kept the memory of this night, and the warmth and touch of this boy's lips on his neck. Even as he grew older, even through his marriage, he had kept coming to boys like me, to relive this memory. Old man, were my lips warm like his?
-Akira the Hustler, A Whore Diary
Got to work on a heart so big it killed with @seven-meds
A world without Tittens (2010-2025).