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@sheepytina
Other sites to find me on
Youtube: youtube.com/@rexthesheep (currently inactive) Mastodon: @[email protected] Twitter: @RexTheSheep (not currently using twitter but it's there)
Scythe Slash ’D-Xhird’ SEGA Saturn
That's a good case. I've got one of those in my office
What drive letter does the 3rd floppy drive get?
I can give you four answers to this question. The short answer, the long answer, the historical answer, the actual answer, and the mythbusters recreate-the-myth answer.
short answer:
probably C:, if not D:, but could be anything up to Z:
long answer:
It depends entirely on which version of DOS this machine uses.
Originally DOS assigned all floppy drives first, then hard drives, then network drives. So a system with three floppy drives and one hard drive would get floppy drives A:, B:, C:, hard drive D:
DOS 5.0 (from 1991) changed it, and it now does the first two floppy drives, then the primary partition of hard drives, then all the extra partitions of hard drives, THEN floppy drives from 3 and up.
So a single hard drive machine (assuming it's not partitioned into multiple drives) with three floppy drives, will have floppy drives A:, B:, and D:, with hard drive C:.
historical answer:
It originally worked this way because DOS copied how CP/M did it, and CP/M just assigned the letters A-Z to all drives, without treating hard drives specially (especially because you probably didn't have a hard drive back then)
actual answer:
The floppy drive is A:. This machine only has one floppy drive.
This case has blanking plates for the 3.5" floppy drive bays that look like fake 3.5" floppy drives. I don't know why it does this, it's very weird and confusing, and in this picture they've installed neither of the possible 3.5" floppy drives, so both of those are fake, and only the 5.25" drive is real.
mythbusters recreate-the-myth answer:
I went into 86box and set up an IBM XT with three floppy drives, and installed DOS 3.3 and then DOS 5.0 on it:
Here in DOS 3.3, you can see that our floppy drives got numbered A:, B:, and C:, and the hard drive is D:
But when that same hardware is upgraded to DOS 5.00, the hard drive is C:, and the floppies are A:, B:, and D:
Did Windows think CD drives were special floppy disk drives then?
Early CD-ROM drives were even weirder: they were a kind of network share. You loaded two drivers, a vendor-specific device driver in CONFIG.SYS, and then MSCDEX (or equivalent) in AUTOEXEC.BAT.
This used the same drive-redirection mechanism introduced in DOS 3 for network shares, just instead of a TSR turning drive access into network communication, the MSCDEX/Driver combo would turn it into a CD-ROM drive access.
Prior to Windows 95, Windows didn't have any special CD-ROM handling, it just used the DOS drivers that were already loaded. Windows 95 had native CD-ROM drivers, so this wasn't needed.
original url http://www.geocities.com/TimesSquare/Ring/6413/
archived on 2009-04-27 18:20:46
Game Player’s Strategy Guide to Game Boy Games #2.4, August 1991 - ‘Altered Space’ cover.
'Sonic Robo-Blast 2 Christmas' (2000) by @SonicTeamJr An early version of the game, with separate levels. https://archive.org/details/srb2xmas
Pit Stop ‘Virtua Racing’ SEGA Mega Drive
Officially licensed 1996 Super Mario 64 collectible tin (originally filled with chocolates), from Japan.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
The video game history foundation has just finished scanning every copy of the neopets magazine and added it to their archive. Super cool!
It might be a little silly, but Neopets Magazine is an important slice of a different part of gaming culture.
During its four-year run, Neopets Magazine covered the latest news and strategies for the influential 2000s-era web game. It also had a lot of articles about Neopets merchandise and trading cards. In fact, it’s mostly ads for Neopets products. Or long articles about Neopets lore. At best, it is mostly an off-topic magazine. So why did we focus on this magazine of our archive? Simple: it’s about the game’s audience. Neopets was, arguably, the defining girl game of the 2000s. An entire microgeneration of girls got their start in the world of digital entertainment by raising virtual pets and playing Flash games to get Neopoints. [...] Notably, many of the magazine’s articles are about creativity and customization. There’s shades in here of the gameplay styles that have become more popular in the last decade with the rise of cozy games and farming sims. My favorite quirk of Neopets Magazine is in the audience survey that came with some issues. In one survey question, they asked whether readers bought this magazine at a clothing store! That would have reached a completely different audience than we usually associate with game magazines. Can you imagine PC Gamer being sold at a Charlotte Russe? The point is that Neopets The Official Magazine represents a different slice of gaming culture, one that we know matters to researchers and to our extended community.
8-Bit Cow Launch ‘Earthworm Jim’ SEGA Game Gear
Castlevania by Ayami Kojima (1997)
Friendly reminder as we get closer to the launch of the ModRetro M64. ModRetro is owned by Palmer Lucky, a self described “Radical Zionist” who fundraises for Donald Trump.
Palmer Lucky also has another company, called Anduril Industries, that manufactures and sells AI powered weapons and surveillance systems. ModRetro even sells Anduril branded gameboys that were made from the same metal that they use to manufacture attack drones.
Don’t buy this thing. A 200 dollar Nintendo 64 clone is not worth your soul.
The reason I’m bringing this up now is because there seems to be a new marketing push happening for this device. It’s all over my feed on TT and IG right now.
They seem to be pushing the fact that there are new Nintendo64 games being made for the M64. This is very misleading because any game that runs on the M64 will run on a real Nintendo 64.
There’s also been new games coming out for the Nintendo 64 for years. ModRetro didn’t make this happen. They’re just publishing a few games. The Nintendo 64 Homebrew scene has been thriving on its own.
PlayStation MAX #1, January ‘99 - preview of 'Earthworm Jim 3D’ on the PlayStation, which did not come out on the platform!
うらやましいPSPの新サービス ビデオメッセンジャー / ファミ通.com
Nintendo Magazine System Australia #60, Mar ‘98 - 'Earthworm Jim 3D’ Cover.
A thing about the lack of institutional continuity in indie video game development is that everybody is figuring everything out from first principles every single time, and if you've been around the block enough times you start to recognise common technical fuckups on sight. "Oh, this game's scrolling is all juddery because they anchored the camera directly to a physics object with no smoothing and their physics frame rate doesn't divide evenly into their screen frame rate – classic rookie mistake" sounds like it ought to be an unhinged thought to have, and yet.
Title Screen ‘Virtual Bart’ Super Nintendo