i don’t doubt for a second that this exists somewhere in some indie game or something, but i would love a game where the Helpful Tutorial Character is an npc you can talk back to in a variety of different ways, and it materially impacts you. if you’re nice and normal to your help fairy she’s nice and normal. but if you tell her to shut up partway through her explanation, she’ll push back and get mad at you for interrupting. if you tell her enough times, she really will shut up, but then she will refuse to help you at all, ever, for the rest of the game, unless you do something to apologize. like ‘oh so you’re a genius who knows everything already huh? got it. i’ll give you the silent treatment if you really want’
and like a rude gamer might think the basic controls are easy to master so who cares! no one needs to hear all this. but then you realize later on that you don’t understand the complexity of a lot of game mechanics. and you have to actively call her to ask her certain questions, but her willingness to answer is dependent on how appreciative you’ve been in the past. maybe she’ll even give you false info to screw you over
i think ideally the game should still be playable like this- it’s just info, and if you’d played before you’d know what to do or where to go, and otherwise you could figure it out yourself if you explored and experimented enough. but it should be harder in some way- it’s wasteful to try crafting something if you don’t know the recipe, it’s time consuming looking for a secret entrance without the code to get in, you forgot that crucial thing you learned seven chapters ago. but also maybe the Helpful Tutorial Character can also give you more than mere information in certain places. like you don’t get a helpful early-game item like a shield or a potion or whatever for free; you have to buy it yourself if you were rude. doable but much more annoying. someone hire me



















