to play sims 3 in 2009 as a child was to take one thousand million euphoric drugs
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@theartofmadeline
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@simbouquet
to play sims 3 in 2009 as a child was to take one thousand million euphoric drugs
Holas! te tiro una pregunta y me voy chau pescau: si pone OVERRIDE en mayúscula, qué quiere decir? en plan, soy dumb por entender que tiene que ir en la carpeta Overrides, o es que simplemente es el verbo informativo de lo que hace el mod?
Holi <3
Es más bien informativo, sí: yo lo suelo indicar en aquellos mods/cc que tan solo reemplazan directamente algún recurso original del juego. Realmente funcionan sin problema en cualquier carpeta que los coloques, así que todo depende de tu preferencia y de cómo organices tus mods :P
I love your get to know fix, but ErrorTrap keeps flagging this: "simbouquet . GetToKnowFix . Dictionaries . TraitCooldown+<>c__DisplayClass2_0" as an unhandled reference on sim descriptions, and it seems to be preventing ErrorTrap from cleaning those sims up. I put in the spaces between the periods so Tumblr would stop thinking it's a link.
Hiya <3
Noted, I'll have a look at it for future updates. Currently my own install of TS3 is borked and rl stuff is kicking my ass a bit and I haven't found the time or motivation to sit down and do all the troubleshooting, so I don't have much of an exact timeframe of when that'll come. 🥲
On the other hand, Error Trap typically just removes unhandled references like these since the game no longer needs to use that data. If those show up under "Dereferencing" in the script log, then that means it's gotten rid of the unneeded data and you should be generally safe to continue playing with the mod as normal.
Hi! I recently downloaded your Get to Know Fix + mod for TS3 but I can't seem to get it to work unfortunately.
The game loads all the way up to the screen where I can pick my save file and then crashes. Any idea what might be going wrong?
Thanks in advance and thank you for all your hard work! :)
Hi!! <3
Crashing during the main loading screen sounds like missing/outdated dependencies. I'd suggest trying to load the game on an empty mods folder with just Mono Patcher and GtKFix and seeing if the issue persists. Make sure you've got the latest versions for both as well, of course :D
hey! i downloaded your mod and I'm pretty sure one of the two compatibility files (not the normal one) makes the "fill pet bowl" option cost 200$ when it normally costs 10$, I'm sending this in hopes it gets fixed or that it gets acknowledged so people don't need to spend the time i did trying to find what was causing the issue
Hi love, since you didn't specify which mod I'm assuming it's Online Dating Sanity since that's the only mod I have with two compatibility packages.
None of my mods do anything remotely related to pet bowls so this issue won't be directly caused by them. Personally I've never encountered it at all and this is the first ever report I get of such a bug which is why it's not been acknowledged till now.
Either way, I've gone ahead and done some testing in a near-empty folder with just Online Dating Sanity, the two compatibility files and all of the pertaining dependencies (Mono Patcher for the main mod, Battery's Utility & Real Age and gamefreak130's Smartphone Dating for the compat packages) and I was able to confirm that all worked fine.
I've only managed to reproduce what you're describing by removing Smartphone Dating but keeping the compat file in place, which effectively means the game expects a mod that isn't actually there, and as such results in glitches like oddly colored mood bars and more obscure things like this pet food cost issue, which is really just another symptom rather than an issue caused by any specific mod in itself.
Make sure that if you're using the compatibility packages you also have the required mods and that they're up to date. It's also a good idea to test things out one mod at a time (i.e. just the mod you want to test + any dependencies), it's how I troubleshoot things myself in general; makes it way less confusing when pinpointing which mod is acting up and saves you time in the long run.
Hello, for some reason your online dating mod maxed out my sims lifespan and reset to whole town and was wondering if you know why it did that?
Hiya, the mod doesn’t touch life spans at all so it’s very unlikely to be causing that on its own.
If you want to rule out possible conflicts you can test on an empty folder with nothing but Online Dating Sanity and Mono Patcher and see if you still have this issue.
thank you!! I'll recheck all the mods, hope you have a good week
GL!! 🍀
hello, sorry if this was an already addressed issue, but do you perhaps have an idea as to why your mods don't work in my game? They seem really cool and I def wanted to use the online dating one, but no matter what I do whenever I put the mods in my game the mood bar turns black and the game starts freaking out, I've tried every combination of things, I even took out all my mods (except the required ones for yours to work) but it still does the same thing
once again sorry if this was an already addressed issue but I couldn't find anything about it on here or online (╥﹏╥)
Hii <3
There's not a lot of specifics I can infer from the ask itself but I can give you some general troubleshooting advice.
All of my mods are built against patch 1.67, so they're only guaranteed to work on either 1.67 or 1.69. Unfortunately I don't have access to any older patches to say for sure whether they'll cause any issues.
Typically an oddly colored mood meter means the game is missing something, i.e. a mod may be referencing another mod that isn't installed or is out of date. I would double check that all of the mods are up-to-date, especially if some of them have extra requirements to work and so on.
For mods that require Mono Patcher (Better Greet, Get to Know Fix, Nicer Vendors, Expanded Date Tooltip, and recently Online Dating Sanity), make sure you have MP updated to version 0.3.0. Out of all of them I think Online Dating Sanity is the more dependency-heavy one with the compatibility files, so if you also have Smartphone Dating or Real Age they should both be up to date as well; and of course make sure you don't have any compatibility files for mods that are not currently installed.
Generally I test all of my own stuff both on its own in an otherwise empty mods folder and in a "real" gameplay environment with all of my usual saves and other mods, but that specific glitch is something I haven't run into and am honestly not sure if I'm able to reproduce. Either way I hope some of this was useful to you!
TS3: Online Dating Sanity
This mod requires Seasons Expansion Pack and Lazy Duchess’ Mono Patcher Library to work!
This is a script mod that improves the basic aspects of the Online Dating system from Seasons, aiming to make it more helpful overall for Sims searching for love on the net. 💌
Wanna meet hot, actually single Sims in your area? Keep reading!
TS3: Tab Camera Tweaks
This is a tiny, simple mod that alters the behavior of the tab camera mode and makes some cosmetic changes when taking screenshots. 🎥
Update – 06/02/2026
I've gone back in and cleaned up the calendar object script for Expanded Date Tooltip following the quick tooltip fix from the other day.
Please redownload if interactions/tooltips don't show up when applying the calendar script to other objects. ❤️
Hi, I love your new mod Expanded Date Tooltip!Just wanted to know if there are any ways to make it available on the customized calendars? I've downloaded some beautiful calendar CCs, but I found that this mod only workable on pet calendars
Hi! Thank you, I'm really glad to hear that!
There are two ways you can change any object's script to make it work like the calendars from the mod:
Using The Transmogrifier by icarus_allsorts: - In Buy Mode, shift-ctrl-click the object you want to change. - Click Change Script. - In the text box, paste the following: Sims3.Gameplay.Objects.simbouquet.CalendarDeco - Now the object will have the same behavior and interactions as the mod's calendar.
Editing the object script in s3pe: - Back up the original CC object's package file in case you need to restore it. - Open the package file you want to edit. - Find the OBJK resource, then right-click and press Edit OBJK. - In the Script field, paste the following: Sims3.Gameplay.Objects.simbouquet.CalendarDeco - Save the package file to your Packages or Overrides folder. - Now in-game, every time you buy this object it will already have the custom script. If you've already placed it on a lot, you'll need to re-buy it so that it'll have the modded functionality.
Enjoy 🫶
Update – 05/02/2026
Day 0 patch, anyone? 🤦
Apologies, y'all. When I was working on getting the calendar tooltip to show up for Expanded Date Tooltip, I ran into a few issues I thought I'd fully fixed before release, but it turns out that some unrelated objects still got the date tooltip when they're not supposed to.
I've made some changes to the code, as I'm not sure I would've been able to completely fix the bug with the way it was initially written, and I've managed to preserve the object functionality as follows:
The calendar tooltip is now part of a custom script class, meaning that it'll now 100% only show up for objects that use that script.
The three Pets deco calendars' OBJK resource has been edited to use the custom calendar class instead.
Unfortunately, this means that existing calendars will need to be re-bought. If you uninstall the mod, you'll also have to re-buy the objects so that they can function with the original object script.
TLDR: If you already had Expanded Date Tooltip, please redownload it or your Tofunda Wagon may start telling you the date. 🙇
Update & New Mod – 04/02/2026
I've updated Eye Shader Tweaks to solve some small issues with the outdoor shaders:
Restored some of the shadows, otherwise the eyes could look too bright in the dark.
Adjusted size for sun/lighting source catchlights to be a bit smaller.
Fixed one of the shader files failing to load on game launch.
And I've released a new mod: Expanded Date Tooltip!
This one's been in the works for a while and I'm really proud of it. I hope those of you who play with uber-long life spans will enjoy it too!
It changes the vanilla "Week #, Day #" tooltip to show how many years your world has been running, along with the current week, day and total days played. It also lets you input a custom date, which I think will definitely prove useful for all your roleplaying and worldbuilding purposes.
As usual, detailed info and downloads are available in the main posts. 🤍
TS3: Expanded Date Tooltip
This mod requires Lazy Duchess’ Mono Patcher Library to work properly!
This script mod calculates the active world’s current Sim year, week, day and total days, and displays them in Live Mode.
I like playing long-running saves where my Sims have 2400-day life spans proportional to their 30-day years (yes, I can count on one hand how many of my Sims have aged up ever since I started my first save with this setup in 2021). At one point, mere weeks just weren’t enough to measure the passage of time, which got me starting to think about this mod years before Mono Patcher made it possible… and now it’s finally a reality. :)
Update – 30/01/2026
Get to Know Fix + is now updated with some fixes and logic improvements:
Fix for the dreaded Job Update errors that would happen when the mod couldn't find a suitable Sim to add learned traits. Plus in this version, if an error ever occurs, the mod will quietly write an XML file to Documents\Electronic Arts\The Sims 3 and continue about its business; the notification will only show if Debug Mode is enabled.
If Relationship Cap is enabled, the game will no longer spam EA relationship decay notifications when two Sims continue to socialize after having their relationship limited.
If Target Learn Traits is enabled, the Get to Know social test will now check whether both the initiator and the target have any traits to discover about the other when determining interaction availability. The vanilla game typically only tests one way, checking whether the initiator has any traits to discover about the target.
Minor adjustments to some flavor text in en-US, es-ES and es-MX.
simbouquet_Utils (formerly Interaction Injector) is now included as a separate package. Some of my mods will require it to inject interactions to certain hardcoded menus, like the relationship panel. More info in the Compatibility section of the main post.
Download in the original post! <3