The Aesthetic of Numbers
For the first time perhaps ever, I read a youtube comment that made me think. It was one a pathfinder 2e stream, and the commenter lamented about 5e players balking at both Pathfinder 2e (as it is more tactically demanding and crunchier), but also at the lightweight "narrativist" games such as your PbtAs, FATEs and the like.
The commenter posited that there's a certain appeal to numbers and strategy, as if mechanics and crunch legitimise a game -- but there's also the obvious opposite of turning players off. Players want a game with lots of numbers and mechanics (unlike narrativist games), but don't want it to be mechanically demanding or restrictive (unlike PF2e). And so, 5e.
In addition to this, I've been a bit shocked at how much "false maths" are in games. In Pathfinder 2e, monsters progress pretty much inline with PCs, gaining to-hit bonuses as players gain armour class bonuses, etc. Completely artificial increases like the weapon runes which give +1 bonuses to hit were added because players felt they were missing (and of course, the monster's AC was just dialed up to match that progression). Even in lighter weight games, such as Apocalypse Keys, I was a bit shocked to learn how little the token economy changes the rolls -- the difference between +1, +2 and +3 is actually very slim.
Ultimately the numbers themselves mean very little as they're deliberately kept in a very tight check, but there's an aesthetic to numbers that matters to gamers. I'm sure it's good game design, but it just seems dishonest and condescending. It does break my heart a little as someone who does not care to design for the aesthetics of numbers.











