Behind the Scenes Video and Team Evaluation
Team Evaluation: After our initial pitch/presentation in December, we were informed that the particular jokey tone we had gone for was not conducive with a professional environment, and that our humour was based heavily on inside jokes that our audience wouldn’t understand. Thinking about this, we did initially believe this may have been a generational issue and that what came off as an inside joke would instead be understood by a younger, more online audience of our own age (the popular humour of our generation is largely based on sarcasm, self deprecation, and absurd, surrealist themes). People our own age were our target audience, which was our reasoning for the approach we took, though now we absolutely see the potential issues with utilising that same sense of humour in a professional pitch as the company employees we may be pitching to are likely to be of an older generation to us. Looking back, we all agree that picking out jokes better suited to our audience is a skill in and of itself and will be imperative in future pitches to real companies.Understanding that, we were very grateful for the criticism, took it on board, and in our online presence since then we’ve kept to a more universal style of humour that hopefully appeals to a wider audience. Another issue brought up with us after the presentation was that our asset test video had failed to work during the presentation, and that we should have tested this beforehand. Before the presentation we had gone over our presentation on one of the team’s personal laptops and found no issues, leading us now to believe this was a driver issue with the university laptop the presentation was hosted on. We hadn’t tested the presentation on university-owned hardware and in hindsight we recognise that this was a huge oversight on our part and take full responsibility for it. In the future if we are pitching to a company, we understand it’s very important we test our presentation on whatever computer it will be utilising as best we can, be that our own laptops or the company’s own computers. In terms of our production, the pipeline worked well. Having everyone design their own characters meant that we could quickly produce a full cast that had unique designs. We had guidelines to make sure all the characters looked natural together on screen, however. Before recording, we researched the topic in depth and held ‘practice runs’ as a group so that the final result was as professional as possible. Asset production was split equally, and the animators collaborated to produce high quality, effective lip syncs to our recorded podcast. Everyone worked well in their roles, and we all enjoyed the production process and working together a lot. Our team helped each other, cooperated, and treated each other with respect and friendship at all times, and we think our enjoyment shows in the end result.












