i don't do bad sauce passes
Lint Roller? I Barely Know Her
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Today's Document
Cosmic Funnies
NASA
Cosimo Galluzzi

oozey mess

ellievsbear
PUT YOUR BEARD IN MY MOUTH

Kaledo Art
sheepfilms
styofa doing anything
taylor price
Aqua Utopia|海の底で記憶を紡ぐ

JBB: An Artblog!
KIROKAZE
art blog(derogatory)
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@sneezebabydla
~~~there is one audio file left that tumblr wouldn’t let me upload yet because there is an uploading limit for audio, that I will upload tomorrow~~~
object histories first iteration
Not sure if I want to make them intertwine much more, slightly more? Will be more objects I think, just wanted to get the ball rolling and also see if it makes more sense for the objects to be in one category (leisure, work/utility, heirloom, etc).
weekly response 12
I think the criticism PDF was a good lens through which to view the class and the final project—the ideas of critiques hurting the critics can be helpful when thinking about living life as a non-artist but I think art school has beat that sentiment away in art spaces. I’ve not found infinite errors where I’ve been in negative critique spaces, there is always an end. I can’t fully say I think it’s beautiful to look for the “moments of exhilaration in the artwork…and not shortcomings,” but I will agree that each critic is imperfect (well the way that classes are structured as you gain years at RISD shifts slightly, from the critic being the ultimate guide to just an opionated guide later on). I’m really into criticism existing to help us understand, and understanding it as “an act of contemplation,” not as “an act of production” which I consider very cold (but again have had programmed into myself).
I tried to translate the website Umbrales.mx into half-heard English words.
project proposal
I want to create an interactive series of webpages that tell narrative stories about a set of characters. There will be a main page that acts as the hallway of an apartment building where the user can click links to enter one of four rooms (separate webpages with SVGs of room interiors). In each room, the user can click on objects and pop-ups appear that contain part of narrative stories (each object may give information about another apartment occupant). I’m dealing with memory (painful or not) and the idea of looking at objects in your room or having someone else ask about an object in your room and being hit with a memory that pops up in your mind/feelings. My working title is “That’s From.” I feel partially inspired by Vladimir Nabokov’s Maryin its descriptions of a boarding room house, and objects in tenants’ rooms that migrated over the years from the owner’s room.
I used pop-ups in my previous piece that used my downloaded Facebook data, and have experience with Photoshop/Illustrator to make the SVGs but I’m not sure if I should try to use divs or something else so that the webpage can work on mobile, too (for the pop-ups to not have to be set in absolute locations on the page).
I don’t want to show my work in the combined class meeting.
Weekly response 10
I was struck in the digital book (interactive research) about how the author “acknowledge[s] the fact that some key contributions always remain unnamed,” and whether that was meant to be about the reader/user of the digital piece. I really wish the PDF hadn’t gone on so long about English being the master language with other languages “altered, debased, inferior” to it, unless it meant specifically within the coding world, as I hadn’t given thought to code being consistently in English before reading this piece.
weekly response 8
The concept of the media (in terms of website) being the thing that is consistent and its packaging/view station being the fluid piece to the experience I guess is just new media vs. old media in a nutshell, but is really a way of operating that I should’ve been utilizing for a while as an artist but haven’t been (really until this class). The looped book-as-website was a really clever way out of that box, and is an inspiration for how to (seemingly) eternalize/perpetuate objects.
weekly response 7
I agree with the 1999 UK conference speakers who endorsed the fact “that style and medium should never subsume content and message” and that “computer technology should be seen merely a means to an end, not an end in itself.” As an artist I do often feel torn between the three theoretical stances (or torn between having to interweave them), to an antagonizing degree. I found the Dixon text to be most helpful in its references of works to experience.
week 6
I feel like the overall tone of Data Will Help Us is supposed to be ominous but yes I do think that data could help us see how the world could be. At least similarly, in a production mindset studying RTW and its production (and its effect on copies/reproductions in fast fashion) helps me to be a more conscientious designer (designing for a different future world). [Learning about how many parties are involved in mass production, how many production shops have caught fire, how many seamstresses have been injured or killed due to lack of safety, how little these seamstresses get paid and how hard it is for them to access healthcare, how many hours they have to work to execute certain design decisions, etc.]
week 5
I think it’s very beautiful that Mez Breeze wants to explore/combust the exclusion that happens with binary. People that aren’t well versed in various code languages can still enjoy some aspects of her work (sort of still inclusive, then), while they still can’t grasp all of it. Her use of avatars to mess up clear “authorship” also seems like something that just happened naturally for my friends and I growing up (via gaming platforms, and also being able to create usernames and publish virtually anything we wanted), but is a sort of freedom I hadn’t previously seriously considered including in my written/academic practice.