My generator is working for all three basic card types so far (graphical fidelity nonwithstanding!). Leaders and bases will be interesting to add next. Does anyone know, are those included in your deck count of 50 cards?
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@sunshineftw
My generator is working for all three basic card types so far (graphical fidelity nonwithstanding!). Leaders and bases will be interesting to add next. Does anyone know, are those included in your deck count of 50 cards?
Not done with my Lorcana project by any means, but I have learned a lot of neat tricks the last few months that makes things like this much easier to do quickly
Progress
It's playable!* *Games can start and end, all card effects and most game features function as intended, and most importantly the game is amazingly fun!
This is what an achievement page would look like in my game, if I theoretically implemented one.
Hello, all! I've been a burnt out recently and development is at a standstill but I wanted to share a bit about the project I've been working on. This seems like a good place as any to monologue into the void, so here it is:
Breakdown: Lorcana Unofficial is a single-player desktop application for building and playing with a collection of digital Lorcana cards against AI opponents in challenges and campaigns. You begin the game with 30 cards of 2 different colors (total 60, your choice of colors) and can build with whatever cards you unlock afterward.
Features: Card Browser - This program originally started as a fun way to look up cards and get some analysis and fun facts about how those cards related in the pool of available options. You can search by name or other criteria to narrow things down to the perfect cards. Card lookups also feature a Collection Tracker, so you can tally how many of each variant you own in your physical collections.
Deck Builder - Card searching gets extra mileage here in the deck builder, where you can load and save combinations of your cards however you like. There are no restrictions on deck-building (amount, color, etc), and all decks you design are saved locally.
Card Shop & Currency - One of the most fun things about a TCG is opening booster packs. The card shop comes with this option, and also randomly rolls 4 cards that aren't currently present in your collection, to give you some control over your buying power (all currency is in-game currency, earned through playing the game!).
Campaigns & The Game - Lorcana seems to be designed with a story in mind, and I built my program with the goal of allowing players to follow those stories. To that end, each campaign has levels to follow with plenty of challenges for the player to pit their cards against. Everything is tracked and displayed automatically, letting you focus on the flow of the game rather than the intricacies of remembering every single rule. Go forth and become the best Illumineer you can be!
Scalability: The game intends to release new sets fairly consistently, and as such, the program is designed in a way that allows me to update cards and campaigns without interfering with existing save data. :)
Other: Thanks to being an indie dev and agent of chaos I could potentially add any card I wanted (imaginary or otherwise) to this system, allowing for absolutely zany AI challenges or broken options for the player to use. Just something to think about (I think about Sephiroth a lot, he's kind of Disney canon, right?). Special thanks to VintageCCG's card creator for already inspiring a wealth of amazing community ideas for this game.
If you made it this far, thank you so much for your time (and potentially your interest). Once the system is in a workable state (and enough content is released for it to be playable) I will be providing playtest times in the future, before a full release, and would love your feedback.
Amazing what you can do with 1200 lines of code and 1200 cups of coffee
Collab idea -
15 contributors each claim a unique combination of 1 or 2 of the 6 Lorcana ink colors, Pokemon Gym Leader style, creating a persona and designing decks around showcasing the chosen color(s).