۶!ৎ anon ask: Child Reader Player HCs! You know, I was wondering what sort of other cute voice lines she would have. Like the mini cutscenes where she gives Potions to War/strife would be cute or how she asks for help getting up. But what other voice lines would she have? Like Story, Balanced, and Challenging Mode, she would be knocked out but in Apocalyptic and Reckoning she could actually die like with tearful voice lines like, “Strife? War? Are you there? It…it hurts.” Or “Where are you..? I cant see you”
Let's just say that exploration is encouraged in order to find the plethora of hidden voice lines.
Some side quests can be missed entirely and therefore, lines are missed out on. But don't fret, unless given a cheat sheet, you can't be expected to find all of them in your first playthrough.
Indeed that depending on the mode, the voice lines will change a little. Story/balanced/challenging mode, the death sequence will be a quick fade to black and a small yelp or cried out, "Ooch!"
For apocalyptic/reckoning mode, the impact of your character's death and her voice lines can be heartbreaking. Don't play these modes if you don't wanna cry...
But there are plenty of voice lines of discover!
A cutscene where War is knocked down, very low in health, you run up to him and present him with a bottle of healing.
You:
Wawr! Here, drwink this!
He looks to you and takes it. When he drinks it, he recovers his health and continues to fight, often blocking an oncoming attack that's headed straight for you. Then the gameplay will resume.
War:
Nrrgh! Thank you, little one.
And some more camp dialogue after you've finished training, you can catch some passive dialogue of the following:
Strife:
Where did you learn THAT ability?
You:
Samael taught me!
War:
He... what?!
Strife:
Ah. Of course he did... *grumbling under his breath* I swear I'm going to kill him...
One of the idle dialogues that can appear as the camera slowly circles around your character.
You:
Hey, Wawr!
War:
Yes, little one?
You:
*giggling* knock knock...
War:
tch...
Strife:
Ahem! She said, "knock knock", War. You answer with...
War:
Hmph... who is there?
You:
It's just me! I wanted to come and give you a hug!
War:
Heh. I think I prefer this kind of humour over Strife's.
Exploring an old ruined temple, you travel around it until you find a hoist spot. You reach up for it in indication and hop on the balls of your feet.
You:
Up! Up!
War or Strife will automatically come to you and hoist you up to where you need to go.
When traversing through a bog area, if you run up to the bank of it, you may get dialogue like this.
War:
Careful, little one. That bog water is treacherously deep. We don't want you falling into it.
Strife:
Plus... it's kinda stinky. Ask War, it clings to his cloak for weeks.
You:
Ewie! Stinky! Okey, I'll keep away from it.
If you're in a snow/ice realm and you know the flame cloak ability, you can use it on War and Strife to get a little hidden dialogue.
You can just tell that your character's voice is smiling by the way she says it so happy and cheery. (I personally hear Marlene from ff7 whenever I imagine child reader talking.)
If you know the frost cloak spell and you use it on either of the Horsemen (especially on War), you can trigger this dialogue.
War:
Thank you, little one. You didn't have to do that for me.
You:
It's okey! I wanted to.
Another camp idle dialogue.
You:
I- I can't sleep... *sniffle* I miss my mama...
War:
Here, to me, little Y/N.
Hmm hm hm hmm hmmm... hm hm mmhmm...
۶!ৎ anon ask: Player Child HCs! S/O learning magic! Samael teaches her offensive basic magic like fireball, ice, wind, etc, in exchange for fulfilling more of his request! Dis teaches her support magic like healing, shield, increase attack or speed, etc the more chapters passed! All useful for battle and solving puzzles! At camp, S/O could be seen practicing magic like she was told to do like the good girl she is! She could even heal Strife/War, warm them with flames, cool them with ice, etc! Such a sweetie!
・ Just as the title suggests: no sharp weapons for you! Well... maybe you, Strife and War can keep that little secret between you three (if you choose to take the dagger, more on that later)
・ You don’t have Abyssal Armour per-say, but you do have some articles of clothing that can be attributed to an abyssal set.
・ Depending on what you favour more, though you can go for a more balanced build, there is a clear divide between weaponry and defense. (It is recommended that you try to build up your defense first since you'll be needing that because of your shallow health pool. Strife and War are your damage guys)
・ There are a number of ultimate weapons/artefacts you can collect through the game.
・ One such ultimate weapon is the dagger, Repentance, Strife took from Mammon's horde. Following the side quest-chain, "Bladed Legacies: Ultima" you will talk and interact with Strife who will eventually present you with a choice after Eden's conflict is resolved.
・ Strife, though still tormented by the memories of his past attached to the dagger, will offer it to you. Repentance holds a base level of 50 attack damage with an additional 5% bleed damage, 3% additional magic damage against demonic classed enemies and 5% stealth attack damage.
・ Repentance can be used as either a short blade that you wield with both hands or a single dagger that allows you to utilise magic in the other hand.
・ If you decline the dagger, Strife will let it rest in Eden where it belongs... in his past.
・ Soon after this and if you didn't choose the dagger, Strife will have a final "Bladed Legacies: Ultima" quest where you both explore a cave and find a special cloak that he gives to you in the stead of the dagger. The cloak, Cloakie, holds a base level of 50 armor defense with an additional 5% stealth, 3% magic resist and 5% defense parry.
・ Though depending on the player's personal preferences, these two ultimates are indeed very powerful and useful when it comes to later game content or harder difficulty modes.
۶!ৎ anon ask:
More HCs for Child Reader Player! During rest/camp events, I could see optional events like Training S/O, Hunting, or simple cute interactions like when War and Strife pet the hellhounds! Strife would absolutely smother S/O with love and helmet planted kisses and War would gently headpat her. S/O would show affection by like hugging their leg or offering random free items she found or even head patting them back! War would just give a smile back and Strife? He. Would. Die. Each. Time!
camp ambience: music track 1 , music track 2
During these sequences, you are free to roam the general campsite perimeter. If you reach this invisible surrounding wall, your character will either say she cannot go any further without War and Strife. Or one of the Horsemen will call you back and your character will automatically turn and begin to head back towards center camp.
There are many interactions you can engage with around camp.
Approach the COOK POT by the fire. "Hmmm..." You stand before the pot and ponder with a thinking, tapping finger. Pick what known recipe is already there in the menu. A following cutscene plays: a montage with you sitting beside [War/Strife] as they make the food. A short fade to black then shows the three of you seated on a log, enjoying your supper together. Another fade to black will exit the cutscene and buff notifications will appear.
In doing this interactive event during camp, some of the passive dialogue below can be encountered:
Strife:
*loud burp* Ough... 'scuse me.
War:
Brother, you'll teach her bad manners...
Strife:
What? I said excuse me. (mumbles) Jeez, give a guy a break...
You:
hehe he!
Approach MAYHEM and RUIN will allow you to pet and feed them. "Good horsies." In return, they will gently push your tummy with their snouts and snort at you, gently whining when you wave.
Also approaching the fire, you can REFLECT. This option lets you revisit your favourite cutscenes.
When you approach Strife/War, a quick fade to black will occur and the camera will shift into a back and forth POV. A dialogue hud will present itself for you to select whichever option you'd like to choose. Something like this…
◆ ➤ Can we train?
Can we hunt?
[Affectionate reach]
TRAIN with Strife/War will take you into a practice area set up in a different locale space through a quick black fade, but you can see the campfire in the distance. There are lanterns lit around to provide a visible perimeter around the practice area. Strife will stand off to the side and wait for you to interact with him.
TALK with Strife/War when you are ready to TRAIN, LEARN or LEAVE TRAINING.
When you LEARN with Strife, he can only teach you rogue-like abilities and lesser powers or spells.
When you LEARN from War, he can teach you warrior-like abilities and skills including some minor defence buffs that can help deflect damage.
There is a training dummy that you can also ATTACK. This can be used to measure and calculate the amount of damage you're doing.
Training with Strife/War will have you perform numerous sets of combos and training exercises. These will start off basic at an early level but the higher and stronger you become, the more difficult these training sequences will level with you.
Finishing a training session with Strife/War will grant you XP and increase your level.
Leaving the training area will take you back to main camp.
Can we train?
◆ ➤ Can we hunt?
[Affectionate reach]
HUNT with Strife/War will take you on a small expedition, giving you an objective to hunt. These are randomised depending on the realm’s area and what is available to hunt.
There are plenty of passive dialogue lines you can encounter when hunting with Strife/War.
You will learn how use the sneak mechanic that teaches you about the detection meter.
The more you go out hunting, you can unlock perks that can increase your success of remaining undetected, of encountering more rare creatures and the amount of ingredients you can harvest for food recipe, upgrades and sellable items.
When you have completed hunting your objective, a fade to black will bring you back to camp.
Can we train?
Can we hunt?
◆ ➤ [Affectionate reach]
These encounters are a cycle of randomised, affectionate scenes.
With Strife, some of the scenes can be of him picking you up and planting helmet kisses all over your face and you giggle.
Another is that he will hoist you up and toss you up in the air and catch you, chuckling with you squeal and giggle before he puts you down.
A third scene that plays is that he will kneel down and you will rise a hand up to ruffle his hair and pat his head to which he visibly slumps and allows his shoulders to relax, enjoying your gentle affection.
For War, the first out of many cycled scenes that will play out is that you will rush at him and hug his leg. In return his large gauntlet prosthetic will sort of wrap around you fondly.
The second scene that can trigger for War is that he will pick you up, unsure what you intend, only for you to wrap your arms around him and hug him.
A third scene that can play is that he will kneel down when you motion with a hand to him as though to tell him a quiet secret. You then offer an item to him and he gives you a thankful smile and nod.
And finally at the end and when you have finished with camp, you can approach the BEDROLL. A short cutscene will occur where Strife/War will let you to curl up against their chest, bidding you a goodnight.
۶!ৎ anon ask: Player Child HCs! Takes place in a different route if she stayed with Vulgrim this whole time. She could provide support potions that only restore a little health, boost up stats for a limited time, or even potions to throw at enemies for magic attacks. The more chapters completed, the more her stocks increase in quality. Strife and War temporarily taking her with them will have her give them potions at camp in exchange for materials instead of souls. Cute dialogue about her, Vulgrim, and Dis!~
・ So in taking a different route/a short questline, you would have a collector role. Vulgrim's little apprentice and assistant in the field.
・ Vulgrim instructs you to go out into the field under the Horsemen's protection to collect ingredients and relics for him.
・ Indeed that you carry an abundance of support potions and useful boons and abilities to aid your "bodyguards".
・ You also have a variety of potions and spells to use as a matter of defense and offense, but nothing as powerful as the Horsemens' weapons and strength. But you can provide protective boosts to their stats to keep them up in the fight.
・ You do take regular trips out with the Horsemen (cause otherwise... it's just void merchant simulator), and you get up to all sorts of adventures!
・ Now, you're the apprentice of the Soul Eater, correct but instead of souls, you bargain and trade for materials. You might collect a few just to keep Vulgrim happy but overall, you enjoy getting materials that you can then make stuff with that can help the Horsemen in their journey.
Some dialogue between you and the Horsemen during camp/open world exploration...
Strife:
So what? Did Vulgrim kidnap you or something?
You:
Oh no no nooooo! hehe! Uncle Vulgim and Auntie Dis found me. The world was weally scarwy out there.
War:
Are you comfortable being around them?
You:
Mhm! They take care of me. They my famwy. Auntie Dis is really nice, she tells me all fun storwies.
۶!ৎ anon ask: Player Child HCs! S/O learning magic! Samael teaches her offensive basic magic like fireball, ice, wind, etc, in exchange for fulfilling more of his request! Dis teaches her support magic like healing, shield, increase attack or speed, etc the more chapters passed! All useful for battle and solving puzzles! At camp, S/O could be seen practicing magic like she was told to do like the good girl she is! She could even heal Strife/War, warm them with flames, cool them with ice, etc! Such a sweetie!
۶!ৎ anon ask: In the Player Child Reader HCs, if learning magic was an option, which should theoretically be difficult for humans, War and Strife could leave her in the Void for the babysitters Vulgrim and Dis (and Samael).Vulgrim or more like Dis could teach her bits of magic so she could use for combat, healing, or to solve puzzles. Though it's beginner magic. With Samael,the more difficult requests you complete with him,the more he'll teach you more advanced magic. Magic he considers worthless for himself.
・ There are different levels of magic to learn and it depends on the build you're looking to achieve. Certain spells and abilities from different teachers actually work well in chained combos.
・ It is highly recommended/slightly mandatory that you do have a few base spells but they can be swapped out of your ability bar if you prefer to go with a crafter route.
・ Samael does teach certain elemental power spells such as fire, ice and lightning. These spells are the usual combo 3 abilities that you switch between.
・ The more spells you learn, the first two can be traded in - since their damage become redundant - and they will be combined into a newer, powerful ability. However this does require a bit of money or souls to pay for.
・ Vulgrim does sell the more boons and such rather than spells or anything. However, at around level 6-8, he will have an ability in which you can make your own makeshift serpent hole where an imp will appear and you can either stash your stuff with him if your inventory is full. Then once you're ready to sell, all you have to do is press "sell inventory stash" and it will automatically sell everything you put in it.
・ You can also purchase quick items like potions, one-use boons and treasure maps to save time from having to go back and prepare to delve into that dungeon
・ Dis can teach you some void magic and grants you the ability to double jump/slightly hover after you do. This can make getting up onto higher edge faces easier.
・ Dis also teaches defensive magic and healing abilities (since you can't learn that from the angels.)
・ With a build much like Strife in particular where you focus on speed and agility rather than giant numbers, many of Dis' spells and abilities will be an excellent match to create combos with.
・ Out in the open world, if you use your shield abilities (like frost cloak in a hot area or flame cloak in the cold), you'll get some interesting passive dialogue.
・ In camp, you can use the training area when you talk to Strife or War to practice on the dummy.
・ A new feature for an update that the devs are working on is a practice arena.
・ You will face off against foes and depending on what option you select in the beginning, you will have an opportunity to test your new abilities and combos against real foes instead of going out into the open world to find enemies. (perhaps you might fight against Wicked K himself?)
Your size is used to your advantage. Being so small, you are able to sneak past enemies (unless their level is higher than yours or they're a boss).
If you have enough skill points put into your stealth, you can also utilise your "Deft Mittens" ability - this ability will morph into "Deft Hands" and then "The Phantom Hand" the higher your level is and the more valuable loot you'll be able to pickpocket from higher level enemies.
You're also quick and have a short but 2 charge evasion sprint ability much like Strife. A very rogue-like build that utilises stealth and the element of surprise. You're armed with a single dagger that can eventually be upgraded to dual wielding through Strife's training.
When War and Strife near a small crawl space, they will beckon you over to have you travel through and reach whatever objective you must accomplish.
If you find a spot you can fit through but it's higher up and out of reach, you can call over either War or Strife to lift you up, your character delivering the voice line, "Uppie!" and you'll be hoisted up.
you have the cutest voice lines... hands down. FACTS.
If your health gets down to 1 point, there is a chance that either War or Strife will use an ability called "Guardian Wings" that flies them to your immediate aid to either block an attack combo or to grant you a healing potion if they have any.
If you lose all your health or are inflicted with a powerful debuff that compells you to be stunned or paralysed while very low on health, this can potentially trigger Chaos and Anarchy for several seconds. If the enemy is downed within a certain time frame, then you will be resurrected without needing to start from your last save point. If not, then you "pass out" and need to load from your last save.
A cute little mid-combat cutscene will occur if you have a healing potion and give it to Strife or War. Yes, you will want to stack up on potions just to see it because it's so cute.
Uhmmmm especially in the genesis type cutscenes -- you are the cutest ray of sunshine. Anything and everything you do is the fucking cutest thing.
You have a very shallow health pool and a weaker attack rate compared to your Horsemen counterparts. This means you will need to be very careful about your strategy going into fights. The more you rest at camp and train your abilities, the stronger you will become.
Eating food at camp grants you buffs.
Tool tip! remember to always search for treasure. Relics found in these chests can be traded into Vulgrim for health upgrades.
If you go to Dis, she can also upgrade your gear and potentially grant you buff if you complete little return quests for her.
Being human has its advantages. You have a passive "tinker" ability that's very weak to begin with but can be upgraded further on with your levelling and your story. This ability allows you to craft useful tools and gadgets.
Dialogue options with Strife and War when you're out and about on your adventures are worth the many playthroughs! You get choices (much like DS2) where you can ask them questions about your surroundings, battle advice and special banters can be triggered in certain places and areas and if you do the hidden misc questlines.
SPOILER HC! You can use the snow sphere given to you by Samael to use as a light source in dark areas. Go to Samael to upgrade this sphere and it can grant you a clairvoyant ability that can either lead you to higher level loot or if you're stuck, show you onto your current objective's path.
You have a little satchel/drawstring bag that has a default number of 5 inventory slots. These can be upgraded at higher levels by Dis OR you can partake in small misc quests by Strife who will teach you the passive ability to increase your inventory space.
You can also collect souls into your little bag that can give discounts for Strife's and War's upgrades on their armor and their abilities.
War can also teach you a few abilities the higher your level is and if you put skill points into your strength but by default, you're role is a close ranged rogue type.
You can choose whichever Horsemen you want to ride with and this gives you control over the movement. There are chase sequences where you can only evade oncoming attacks, but you can learn horseback combat that will allow you to either throw your dagger or cast a spell/ranged gadget.
You can pet and feed Ruin and Mayham. Cause if the developers didn't allow you to do that, then that's just cruel.
When travelling through swampy areas or anywhere that is too dangerous for you to traverse by yourself, you can engage War or Strife and they will carry you across.
・child!reader "Golden Treasures"
・child!reader "The Age Old Question"
・child!reader "Little One In Their Corner"
・child!reader "These Small Hands, These Little Wonders"
・child!reader "When The Filth Speaks For Itself"
・child!reader "How To Speak Demon"
・child!reader "Can My Soul Go Where You Go"
・child!reader "Don't Leave Me Behind"
・child!reader "These Little Eyes That See No Monsters"
? what if...
・child!reader "A Little Helper"
・child!reader "A Pretentious Door"