o ye who wield the sacred blade
One of the students has been hounding their peers to join their newest club, one where you “roleplay” a “hot myrmidon” on a quest to defeat a dragon, using dice to control the flow of combat. You may be familiar with tabletop versions of this game, but this student insists that “live action roleplaying” is the best way to do it, with costumes and props and all. Defeating a dragon? For some of you, that’s “been there, done that”! [Grants Sword +1]
@futurerequiem
“It’s… quite the replica,” Ingrid remarks upon seeing the “dragon slayer” blade placed on the desk before them. She and a few other students are gathered in a Golden Deer classroom for the purpose of learning this playing of roles, and despite the long lecture her senior with glasses had just given her Ingrid still feels quite out of her depth.
(Why were there so many numbers involved?)
“Not a replica,” the Golden Deer student tells her sternly. “It is the mythical sword and you are tasked with bringing it to the master knight in order to defeat Nefarious the Drake.”
“Mm,” Ingrid says, licking her lips and turning to Lucina – the only other person she really knows in the room, and only because they’ve shared classes before. “So Lucina –“
“No using real names!”
“Er, so, is it that I am this Sir Knight’s squire and she is tasked with slaying the Drake correct?”
Appeased, their senior in the Golden Deer nods and sits back down behind a resplendent screen bedecked in the various crests of the saints; Ingrid has little time to wonder if that was cleared by Seteth ahead of time and sits down in her own appointed seat.
“Roll the dice of fate, young squire,” the senior intones, and then turns to Lucina in kinda. “You as well Master Knight! The dice will decide if you can lift this sacred blade.”
Ingrid does not comment that said sacred blade is laying on the desk right before them and obediently shakes her container of dice, giving Lucina a side look as she does so.











