More mage facts while I further design LV advanced corrupted states for the mages...
Both belle and Agar’s horns act as ear protection, along serving as complex sensorial organs, as well as important magic channeling mediums. And damage to them can be notably painful, as they are directly connected to the brain, and the damage would be akin to spinal-chord nerve lascerations with lasting chronic pain. To remove them is to notably hinder their magic usage. Similarly, Gilrin’s eyebrow’s tentacle/whisker like appendages are also sensorial organs, and removal would be severaly painfull and traumatic.
Belle’s enraged state makes his body heat rise so high that in between some scales it begins to have a faint glow from how hot it is inside his body, which is at least hot enough to have a number of metals melt, interestingly enough, this doesn’t harm him as much as one would think, and depending on how much self control he has or how little, it may depend how much harm it may do touching him.
If shaved of all fur, one would catch some sort of patterning in Braigon’s fur developing, though this pattern is different from his aspect’s as well as far less consistent. This is because magic DNA in his soul can’t reproduce it, as well as due to LV damaging in general his organical DNA to the point his magic needs to step in and create artificial genes in some parts to keep his body running.
Thanneth’s fur has similar properties to her feathers in terms of water resistance, and their microscopic structure would reveal a texture that is more compatible with flight than the normal eye can see it being.
Thannor after making most of the changes no longer has the metalic shards on his hands, this due to his magic slowly disolving the metals into his body to be repurposed in the growth of fur. Which under special microscopes will reveal a metalic composition to it rather quickly.
Agar’s body will have a two different magnetic fields that will have any responsive metalic dust in the air cling to his body, as well as mess up with any compass nearby, bigger metalic objects interestingly enough don’t seem to be affected unless in contact with his body, then some electrical charges might be exchanged, and cause people to flinch or remain in the other body until they enter in contact with the ground.
Gilrin’s body, under UV light, reveals a different pattern on her body, as her hide will have fluorescent compositions within it. these patterns also vary in intensity and pulse depending on overall health, mood and magic levels.
Rhowën’s fur can adapt and change to mimic his enviorment through magical micro-discharges, meaning that if he doesn’t want to be noticed, the only way to tell whether he might be nearby is by the faint presence of his magic. Otherwise he will camouflage with ease in most visible spectrums. Coupled by how he has an habit of being very silent, this makes it hard to find him, as he has an habit to keep himself with as little scent as possible with magic as well, and only magic enhanced olfactory senses can spot him.

















