[Skill Tree]
//- Expanding on some of the stuff from earlier. Basing loosely on EO 1-3 style skill trees. Afina's brand of 'Alchemist' (botanist?) is more of a supporting class meant to inflict status ailments. Would be good to subclass with a healer or hunter/sniper-type class to supplement skills.
Didn't really bother with any level balancing since I'm just kind of dorking around with ideas.
Preferred Weapons: Daggers, Bows (guns in verses that use guns)
[Yggdrasil Affinity] [Mastery Skill] - Needed to learn other skills, increases effect of skills.
[Chemistry] - Necessary to create required consumable items for certain skills
[Basic Seed: Vine] - Randomly binds first row of enemy party
[BS Lv1] [Vine Wall] - Reduce damage from enemy attack for 3 turns
[BS Lv1] [Spore Mist] - Chance to poison enemy party
[YA Lv3] [BS Lv3] [Intermediate Seed: Blossom] [Passive] - Chance of stunning enemies at the start of battle.
[IS Lv2] [Restore] [Passive] - Chance of ailment healing at beginning of turn
[IS Lv3] [Add Stun] - Adds Stun property to target's weapon
[IS Lv3] [Add Sleep] - Adds Sleep property to target's weapon
[IS Lv3] [Add Poison] - Adds Poison property to target's weapon
[IS Lv5] [Black Pollen] - Inflicts Confusion
[YA Lv5] [IS Lv3] [Advance Seed: Growth] [Passive] - Increase max HP
[AS Lv1] [Create Homunculus] - Call a Homunculus to battle. Type dependent on consumed seed. (Chance for Homunculus to inflict ailment on attack increases with level)
[AS Lv2] [Rapid Growth] [Passive] - Increases chance of inflicting bind
[AS Lv4] [Regrowth] - Restore HP/MP upon enemy KO
[AS Lv4] [Corrupt Potion] - Consume healing item to inflict damage/ailment
[AS Lv6] [Infect Seed] - Kill target in 4 turns - Lvl up decrease MP cost
[AS Lv8] [Impale] - Massive damage to bound enemies














