I know there's the whole trend of making a model with the restrictions being 256 polys and a 256x256 texture, but I had to wonder just HOW much optimisation you could get away with. So here's a kobold with 128 polys exactly, and with the textures amounting to just over 64x64 with only grayscale. The entire thing makes use of vertex colours and shading so you can change colours on the fly!













