3D Mapping - Concept 01
I created this 3D mapping concept for a bunch of DJ friends of mine - as a proof of concept.
First things first, the simulation - the scenery with the measurements and the projector.
I then get the UV mapped geometry in 3D, displaying what I want them to display to later be filmed with a camera set at the exact position of the projector. From there I map onto the UV's whatever I need to do with object or animations to create the illusion of depth and new dynamic lighting setups. I use this camera to project what I need without any distortions.
Then, using the mapped surface, I can directly animate onto the geometry (surfaces, edges, etc) or put in false depth and other illustions projecting yet again from another 3D space.
I am doing this all in trueSpace for the proof of concept, but it would be awesome to somehow get this going in Unreal Engine output in real-time and then using Fabric Engine splice (later on in life) or it's blueprints to get to do some awesome projections. I should also start learning how to do procedural and particle animations in Blender, Softimage (my favorite with ICE) or really get my hands dirty with Fabric engine or Unreal.






