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3DRPG is a really cute and adorable little voxel pg game. If you like simple games that you can sit down and play straight away then you will enjoy this game ^_^
A fun little RPG game. Let me know if you want more!
3DRPG (2016)
Genre: Role-Playing Game Developer: Doomster Entertainment Price: £6.99, or currently £1.49 as part of the Bundlestars Tribes Bundle
Okay, lets get all the problems out of the way here and now, right from the start. 3DRPG is buggy and unpolished. Many of its design elements are quite primitive, and it relies far too heavily upon extremely random procedural generation in order to spawn towns and dungeons, which means that the game you get will generally be poorly balanced and devoid of any of the actual sense of location you’d find in an actual proper role-playing game. The game’s HUD is extremely poorly designed, and only shows the control layout for Xbox controllers, rather than a PC keyboard setup. Very few things in the game are well-explained, and a lot of them are hidden in help menus as opposed to actually being taught ingame to the player. Quite frankly, it probably should have been released as an early access game rather than as a finished product.
So, now we’ve gotten all the caveats out of the way? I really love this goddamned game. Maybe it’s because it scratches an itch for RPG grinding and progression gameplay loops without making me have to commit to some forty hour plot about badly dressed teenagers, or maybe it’s because it takes the ever escalating numbers and arsenal of skills you’d find in a traditional RPG but makes it much faster and a quite a lot more casual in its amassing of power. Either way, it had me captivated from start to finish despite the almost total lack of a plotline, tangible world, or fourth wall.
Actually, that lack of a plotline is sorted by a very simple framing device. You start the game as a deceased soul who somehow comes back to life. The Demon Burzur, amused by this turn of events, offers to let the player go if they complete a quest selected from a short list, with further options unlocked each time the player completes the game. In my case I chose to wreak vengeance upon my murderer and set off on a four-hour quest in order to track them down and stab them repeatedly through the chest, but you can also find someone else to take your place, or earn enough money to buy your way out, or any of a variety of other creative methods of emancipation from hell.
Once the player has left hell, they will find themselves in a randomly generated town in a randomly generated world. The further the player gets from this location in the game the more powerful the monsters will be, so it’s up to the player to accumulate experience points, amass a party of like-minded randomly generated individuals who are also inclined towards stabbing things, and to find, purchase or craft the weapons and armour needed to protect the aforementioned party from attacks and to give their stabbing power that much-needed pointyness. The player can recruit any NPC in the game, although some will only join the party once specific requirements have been met, and the player can only recruit one at the beginning and one more per every five levels of experience, with a total of four being active.
The combat system is far better developed than you’d expect too. It’s a turn-based combat system of the style seen in old Japanese RPGs, but with a couple of twists. When the player attacks, they unleash a short series of simple QTE-style button presses in three colours. Each enemy type is given a specific colour of attack to which they are weak, and when an combo attack uses that colour (I’m unsure as to whether these are supposed to be elements or simply arbitrary weaknesses) it counts for bonus damage. Whilst party members gain a choice of of these ever-lengthening combo attacks every few levels, they can also learn combos from other characters using an ingame mentoring system.
There’s also a crafting system, which involves collecting materials and taking over abandoned mineshafts, a food system which requires the player to hunt or fish regularly or purchase food in order to feed their party, and a small selection of random events that can befall our heroes. Also the entire game is built in a voxel style inspired by 3D Dot Heroes, and the music is very evocative of other entries in the genre (even going as far as to ape the Final Fantasy victory fanfare). The game wears its inspiration on its sleeve, and is quite frankly all the better for it.
3DRPG feels wonky and unfinished, and it’s also buggy and quite oddly designed in places, but it’s a game full of heart and soul made by a person who put genuine effort into building the underlying systems, and it has a surprisingly successful gameplay loop built around grinding and the escalation of power. Whilst I can’t recommend it to a fan of the tightly-designed story-heavy RPGs of old, it’s a fun diversion as a random RPG generator, and a game that punches far above it’s weight in scope and potential for further development.
How long did I play? - 4.6 hours Did I finish it? - Yes! Vengeance was mine! Would I play it again? - Yes, most definitely.
3DRPG Steam PC Review
3DRPG Steam PC Review
3DRPG is a game that sells itself with its voxel art style, but in terms of fun its flat, basic and empty. It’s ready to live and die by that voxel art style so much that its encompassed as generic name as it could. 3DRPG what’s it about? Its about 3D and RPG! It may look like another game with the same art style, but rather than playing like an adventure with real time combat and puzzles, 3DRPG…
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