In this quick tip short video, we will learn how to use the Expert mode inside 3DS Max and, at the same time, keep the Command Panel.
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In this quick tip short video, we will learn how to use the Expert mode inside 3DS Max and, at the same time, keep the Command Panel.
In this tutorial, we will learn about using the Attribute Holder modifier. This modifier serves as a container, and we will use it to instance some of the parameters that belong to some of the modifiers in the stack so that we can change them in one place. This is useful because it can save us a lot of time. With many modifiers in the stack, it's time-consuming to go down and enter the modifier to change the values. Sometimes we might even forget in which modifier the parameter that we are looking for. In addition, we will learn about the Animate option in the Edit Poly modifier.
In this tutorial, we'll model a simple chair, as requested by a viewer, we'll see one approach to model chairs like this. We'll also learn how to assign different material IDs to the polygons, allowing us to create a Multi/Sub-Object material with three distinct materials for the chair(without configuring the materials' properties, just colors). Additionally, as always, I'll include useful tips and information.
This tutorial will show you how to control the width, height, and length of objects that are not parametric, which means you don't have access to the spinners that determine these parameters. You'll also learn some additional tips on how to quickly play with values inside spinners and how to quickly change the pivot location.
Sometimes you need your transform gizmo to be oriented in a certain way, other than the typical orientations, to perform operations like Move, Rotate, and Scale. Starting from Max 2023 we have this nice tool called Snap Working Pivot Tool, that allows us to do that, and it comes with multiple options to help us create and manipulate the working pivot point. Also, in addition to that, it gives us the ability to extract a construction plane out of the created working pivot. This tool is useful in many areas, like transforming objects, rigging, animations, Smart Extrude, etc,... So watch the video until the end to learn about this tool and its various options.
In this tutorial, we will learn about the CreaseSet modifier. This modifier will allow you when using the OpenSubdiv modifier, to create sets from edges or vertices, and for each set, you can customize the level of smoothness/sharpness. We will also learn about the other parameters that can help us to work more efficiently with this modifier.
This is a second update for the Isolate By Material plugin. This update brings a huge increase in speed, especially in those scenes where you have a huge amount of groups and nested groups. What this plugin does is, you select a single object, then use the script to isolate all objects with the same material, and if the selected object has no material applied, it will warn you of that, if you click Yes you will isolate all objects with no materials applied to them, which is useful if you forgot to apply materials to some objects, the script will help you to discover that. Please read the text file to learn about how to install the script and how to use it.
When you add fillets and chamfers to your 2D shapes, then add modifiers and start modeling, if suddenly you decide to adjust these fillets and chamfers it will be a problem. In this video, we will learn how to keep things parametric by using the Spline Chamfer modifier. This modifier also works on Sub-Object selections as you will see in this video. You will learn all the modifier's parameters.