Reference the videos if you need a visual aid for my notes.
✦ Team A: 1:33 clear. Hybrid build, Crit Rate to 40-50% and the rest into DMG to Weakened.
First wave:
- Regular resonance and 1 active skill.
Second wave:
- Basic attacks -> Fury resonance.
- 1 parry outside of weakness.
- A couple of charged attacks to heal up before hitting Fury resonance. Need as much HP here to maximize damage for the next part.
- Fury resonance. No active skills. If things are looking good, you should be able to kill the golem just as weakness ends.
Third wave:
- Use active skill as soon as it spawns. If you can approximate where it spawns, you cap opt to charge your active skill for this.
- 2 parries outside of weakness. The fire golem can punch pretty fast - watch out for that.
- Once your HP is near full and you are at/ahead of 1:43 on the timer, use Fury resonance. Double active skill rotation. Use oath within weakness.
- If it's still breathing after all that, beat it up until it dies.
✦ Team B: 1:32 clear. Crit build is crucial for the way I did this fight.
First wave:
- You need to kill 2 enemies in order to spawn and additional 2 enemies.
- Once you're sure that you killed 2 enemies, circle back around to manual lock the newly-spawned shielded enemy as an anchor point for resonance.
- The faster you can clear this, the better. My benchmark was 2:15-2:20 on the timer.
Second wave:
- Resonance when it spawns. DO NOT rush to shieldbreak.
- When it generates a shield (white bar on enemy HP), keep attacking it until the shield depletes. Crits make this easier.
- After its shield has been depleted, and you have 3-4 bars of Potential (under your HP bar), use resonance to shieldbreak.
- During weakness, hold off on using support skill until the very end. You wanna time it so that Searing Slash fires off AFTER weakness ends, to delay the enemy from generating another shield right away, buying you just a bit more time to get some hits in to finish it off.
✦ Team C: Brute force 2/4. Crit build to take advantage of that sweet sweet Crit DMG buff fluctuation. 1:42 clear, but this was on a particularly lucky run, in most attempts I was closer to 1:30.
Went low for this because I was curious just how much I could push it! You can go really low! This is a good opportunity to unlock the SHC SMS for an LI that you haven't cleared SHC with yet. I was so happy to use Pilot in this!! Even if he did die a lot.
First and second wave:
- For the first wave, tap on where the middle mob will show up and quickly use resonance. Targeting the middle mob ensures that resonance hits all enemies.
- If resonance doesn't bring the Magma Knaves to the lower 1x HP or doesn't kill them outright, I reset the fight.
- If the Magma Knaves still have a sliver of HP, ignore them. They will self-destruct or get killed by Pilot's explosions.
- Active skill spam after this point.
- Pick up HP at the end of each wave to improve survivability.
Third wave:
- Active skill spam.
- Support skill to refresh the mark, but be careful that it doesn't put Caleb in a bad position. The damage is lethal.
- When the camera zooms out and the boss has a red circle right underneath it, that's your cue that it's about to do the spinning attack. Active skill into the spin (BE BRAVE), if you have it up and still need to fill a big damage gap, but quickly dash out of the spin afterwards so you don't get knocked around.
- Use oath, 1:34 at the latest, so that you can quickly hit resonance after oath to squeeze in a bit more damage.