Follow up to the "Death" ask yesterday, and I find myself reading about a decade-worth of official D&D adventures and...
D&D folks, this is not good. You have given these people money for this. To my utter shame, I have given people money for this, though I assiduously only buy used.
These are overwritten, have detail in all the wrong places, have paper-thin excuses for hooks, do not adhere to the stated resource economy, require you to flip between books to run, and notably ACTIVELY seek to be unusable at the table. I could not run these adventures from the book without actively cutting, restructuring, and rewriting most of this.
Is this the intended design? You buy an adventure so that you can write your own adventure loosely based on it? You're signing up for homework and paying for it?
Anyone got like a...good example of a D&D module that I could read over?









