7 Day Startup
Yesterday night, I've been suggested by my senior friend @nonth about a free entrepreneurship book namely 7 Day Startup by Dan Norris. It's free only this week, so grab it before you come back and continue reading below.
DISCLAIMER: I have no commission or whatsoever. Pure sharing intention to fellow game developers here.
I've finished 64% so far. Although the book is about entrepreneurship or more about software and web application development rather than game application itself, but there's a couple of things I think we can make great use of it.
Gravitating Towards Launch Date According to some limitations and conditions on author's side, he has to make it and launch the product with the hope to get revenue off the ground in very short amount of time. Thus his explanation pushes us towards the ready-to-offer product. Make thing with an end in mind. Hand and offer to customer at the end. Surely I love this point as from time to time I usually don't have that much solid faith that I have to push this product to an end handing to users (customers). I spend time doing things til the end without bound. That's bad!
Focusing On What's Only Necessary With the mindset from no.1, you will do only what's necessary to your product. You will skip the processes or features that don't add up value to the product at the end. Only after we iterate, things which are necessary will be added.
I think I will finish this book in a day or two from now.














