Letâs lay this to rest once and for all...
HOW TO CREATE A STRONG ARLAND!MC, by HAZEL, A FAN
ââWhen you were born...â ->Â âbring people under your spellâ = charisma.Â
âAs a young child...â ->Â âmuch too well behavedâ = Arland approval.Â
âIt wasn't all fun and games...â -> history.Â
âWhen you were ten...â ->Â ârallied your guardsâ = leadership.Â
âBy this point, your natural talents...â ->Â âspeechâ = eloquence.Â
âSome lessons you can only learn...â ->Â âPeople watchingâ = people.Â
âSpeaking of learning...â ->Â âunladylikeâ = etiquette.Â
âAt thirteen...â ->Â âspoke intelligentlyâ = intelligence.Â
âNot long after your fourteenth birthday...â ->Â âremained calmâ = poise.Â
âWhen you were 15...â ->Â âmay very well live or dieâ = politics.Â
If youâre careful about selecting your weaknesses (grace, beauty, even eloquence) you can start the game with almost 200 persuasion, almost 200 likability, 80 interpersonal insight, and 75 book smarts. With enough insight from the Welcome Feast, you can get seven invitations in week 1, throw a near-perfect event and get a perfect introduction, and even hunt some secrets.Â
Sheltered Princess is a stronger background than people give it credit for.Â