Evaluation Question Four
How did you use media technologies in the construction and research, planning and evaluation stages?
Link to the answer:
Evaluation Question Four // Video Script
Research and Planning
A key technology that was used throughout the planning and research stages of the music video was Google. This search engine helped me to conduct research into the music industry. This especially helped me to learn more about the theorists Andrew Goodwin and Laura Mulvey. I also used two of Google’s other websites to help me with the research and planning stages, the first of these being google Maps. This service helped massively with the location scouting aspect of the planning process. One location that Google Maps helped me find was our street location for the opening scene of the video. Going into the location scouting process, I knew that I wanted a long straight road that would give the drone a view towards the center of Bristol, without this software it would have required hours of driving around Bristol, trying to find a suitable location, but with Maps it only took about 20 minutes. The street view feature was also extremely useful for this stage as it allowed me to see the street in a first-person mode to make sure it wasn’t a main or busy road, and to also check that the type of housing was suitable for my desired representation of the area.
The next Google-owned website that was extremely useful in the planning and research stages was YouTube. This was the key to exploring existing music videos from my electro hop genre to not only evaluate some of them on my blog, but also to just get a better idea of the codes and conventions of the electro hop genre. It was also really useful when looking for videos to back up the theories that I was exploring.
In terms of presenting all of this information, I used programmes such as PowerPoint and Prezi. I usually used Prezi over PowerPoint when wanting to create a more detailed presentation as it allowed me to easily explore and present lots of different points and ideas in a clear fashion. Prezi also allowed me to add pictures and embed videos into the presentation, which was especially useful when analysing or making a point about a certain video.
Another website that was really useful for this stage, was Survey Monkey. This allowed me to easily construct, distribute, and collate responses to the audience questionnaire which was a key part of the research stage of this product. As well as this, Survey Monkey displayed the results really clearly in graphs and charts which made the presentation and analysis of these results much easier and clearer.
The next technology that I used in the planning and evaluation stages was Adobe Premiere. At this stage, it was used at a very basic level to edit together the focus groups, using simple cutting tools, adding titles and a gaussian blur effect to transition between the answers. This gave us a video version of the participants answers that we could further analyse.
Finally, I used Tumblr to post all of these different forms of research. This social media platform allowed me to easily embed all of the other forms of presentation that I had used to keep them all in one place and to easily add text to help explain each of the different posts. Not only did this neatly keep all of my work in chronological order, but I was also able to add hashtags to group the different posts to categorise them into their correct research, planning, production or evaluation or sections
Production
The technologies that I used for the production stages consisted largely of the cameras. My main camera for the duration of the process was a Panasonic Lumix LX15. This is a fixed lens camera but the fast Leica f/1.4-2.8 lens was extremely versatile throughout the production which resulted in the shots having a shallow depth of field when required and it also was able to handle low-light situations really well. The LX15 also gave me the option to switch into full manual mode, adjusting the frame rate, shutter speed, aperture and ISO independently to get the desired cinematic look and gave me the flexibility to adjust to changing light conditions easily. This included the option to shoot at 100fps while retaining a 1080p resolution to film the slow-motion shots that became a key feature that was used throughout the final music video. Additionally, I used a Nikon D3300 to take still shot of the production. This helped me build up a backlog of photos that would help me to visualize our ideas and show the construction of the product coming together. I also used four of these cameras in the creation of the 3D jitter effect in the church scene, these were paired with identical 18-55mm lenses and set up with the exact same settings to ensure they all captures an identical image but from different angles.
The final piece of technology that was used during the production stages of my product was a DJI Mavic Pro drone that was used to capture cinematic aerial footage and provided me with an effective establishing shot that helps to set the scene and introduce the characters perfectly. This gave me a huge amount of versatility with these shots, allowing to capture almost any angle of the subject with almost any form of movement. They were filmed in a RAW 4K format which not only captured a huge amount of information within the shot but would also give me much more flexibility when editing and colour grading the shot.
Post Production
I chose to undergo the first stage of the post production process of the main task using Adobe Premiere Pro. With lots of previous experience with using this software - from not only the Year 12 coursework, but also for lots of other personal projects – I felt very comfortable with the programme and using it to make the most of the footage that I has captured over the 3 filming days. I managed to make use of a whole range of the tools that this software provided for the rough edit. This included keyframing, transitions, and basic colour correction, as well as this, the programme made it really easy to cut all of the clips on the beat or to the right length, to synchronise clips to create effective match on actions, and to create the complex 3D jitter effect.
A lot of the more complex corrections and finishing touches were completed in Adobe After Effects, which included adding a colour correction to the whole video using a LUT and lots of other adjustments using the colour wheels, temperature sliders, exposure sliders and many more tools to create the desired effect. I also used After Effect’s warp stabiliser tool to stabilise any of the hand-held shots that weren’t as smooth as they could have been. This gave the video a much more professional feel, making some of the shots look like they were captured using high-end gimbals or Steadi Cams. As well as this, the static ‘TV on’ effect at the very start of the video was created on After Effects using a keyframed scale and exposure of some ‘TV snow’ footage and I also used the programme to add the masked title in the opening scene. This involved adding a Track Matte effect and keyframing the mask to the backs of the actors as they walk past, revealing the title.
Ancillary Texts
For the production of my ancillary text I set up the same four Nikon D3400s with 18-55mm lenses using a rig to get each of the lenses as close together as I could. I then used a remote shutter release to set off each of the cameras at the same time which I would used to create a 3D stereoscopic GIF of each of these pictures. For the pictures of other objects such as the candle or the statues of the angels, I was able to be behind the camera which allowed me to uses one camera to capture all four different perspectives. For this method, I used a Panasonic Lumix LX15 and set it to burst mode, this allowed me to capture the four pictures by slowly tracking the camera to the side of the subject and taking the pictures at regular intervals. I then opened the four pictures of each of the subjects in Photoshop and aligned the frames of all of these pictures from both methods centring them on one object, such as the glass in this picture. I then created a preset using a ‘film camera look’ overlay, adding a film grain and some authentic scratches to make the pictures look like realistic film camera pictures. This preset was then added to all of the frames from each of the different locations to give them all a consistent style. With this done, I opened the ‘Motion’ tab of Photoshop to create looping GIFs from the 4 different perspectives of each subject. I was really happy with the results and would be using the animated versions of the pictures for the online versions of the digipak and advert as well as online promotions on the artist’s website etc.
I then used still versions of all these pictures to create the advert and digipak, also on Photoshop. I started by creating the album cover, using text tools and a colour scheme that was sampled from different aspects of the image using the Colour Picker tool. I then kept the colour scheme consistent when creating the rest of the panels of the digipak and advert, using the same font and themes to produce a ‘house style’ throughout the products.
Evaluation
I also used these different technologies during the evaluation stages of this production. I used both Prezi and PowerPoint to present the evaluations of my products. These allowed me to clearly present the different sub-sections of each of the questions and once again embed videos and images to back up each point.
Additionally, I used my mobile phone as a Dictaphone which allowed me to voice over the director’s commentary video, letting me make comments over the top of our main task, outlining the reasons behind the creative choices made in the video. I then used Adobe Pro to edit the director’s commentary, as well as using it to edit this video.
The final technology that was key to the evaluation stage was YouTube, this was not only where the video was uploaded to and shared from, but also allowed viewers express their opinion on the video in the comment section. I was then able to use these comments to answer the third evaluation question regarding audience feedback.












