welcome to the official [????] blog of the at-some-point-up-coming game Love Loveless!! you'll also see it be referred to as "aavn", which stands for aroace/aromantic asexual visual novel.
the game is about the player, named sophie by default, and their journey through their own figurative hell as theyre pursued romantically by seven different people- buttercup, poppy, chicory, rose, camellia, daisy, and aster.
feel free to shoot questions to the inbox!!!! i loveee talking about these guys :]
art: @soupsnspoons
artfight: cntrftUbqty
toyhouse: soupsnspoons
tags + characters under the cut!!
Tags
txt: text posts
png: image posts
aavn: posts about the game itself
deving: game development posts
[name]: character tags; posts that include said character
Characters
Protagonist: Default name Sophie. Not particularly interested in the going-ons around them. Tired of everyone's shit. Not an asshole, just exhausted from dodging everyone's advances.
Buttercup: Protag's relatively recently made friend. Extremely relaxed and difficult to provoke. Incredibly interested in percussion and will constantly reference it. Protag believes there's something off here.
Poppy: Protag's childhood friend. Sweet and kind, but easily falls into a rage. Constantly changes lifestyle, but not for any specific reason. Mostly just trying to have fun.
Chicory: Moved in next door to Protag recently. Has caught the attention of many residents around with a skaterboy-esque charm. Very into anything with wheels; skateboards, rollerblades, heelys even.
Rose: Tries to act cool. Mostly fails. Somehow still has charisma. Incredibly violent but somehow not particularly set on the idea of intentionally hurting people.
Camellia: The Hot Girl. Serial complainer. World's number one hater. A lot smarter than most people assume.
Daisy: Anxiety-prone and extremely self-aware. Moved up from the south and trying to adjust.
Aster: A reclusive bookworm. A particular fan of horror and experimental novels. Kind of a dickhead.
ok so i do actually need plots with different sets of characters because my idea for the game is that like. as you progress through the story and your bonds with characters level up, if you go to the right places at the right times with the right bonds with the right people then you unlock like super secret scenes and story n such and man. you know what just happened. i need to create an Incident........... i need to create a Thing that happened the characters dont elaborate on until you form a strong enough bond.....