Reference sheet for Dr. Bunsen (The Chemist)
The Chemist
Cost: 500 Difficulty: ★★★☆☆ Health: 90 Walk Speed: 13 Sprint Speed: 26 Stamina: 100 Stamina Loss: 10/sec Stamina Gain: 20/sec Passives:
Catalyst Being close to danger fills you with excitement, but watching others in danger fills you with utter euphoria. When inside of the killer's terror radius, all of your abilities' cooldowns deplete 10% faster.
Luck of The Irish You know there is a reason why the man with the gun hasn't shot you yet, it's because you're a useful asset to him. When within a 100 stud radius of any player using Chance, they gain an extra 10% to get a positive result while committing luck-based actions. This ability does not stack with other players using The Chemist
Ability One: Vile Vials Some experiments can be fatal, but that is a risk one must take to reach perfection. The Chemist has access to three throwable potions/chemicals that cycle between one another and create an area of effect (puddle) on the ground wherever they are thrown. Direct hits to the survivor/killer that the vial is thrown at doubles its effects. The first potion that The Chemist is granted and will spawn with is "Invigoration potion" which is a concoction made by The Chemist to spice up action. The Invigoration Potion's effect is that it decreases all of the survivors' current cooldowns by 10 seconds if the AOE is entered by them, and increases the killer's current cooldowns by 5 seconds if the AOE is entered by them. The second chemical that The Chemist is granted is "Sulfuric Acid" which, upon entering the AOE, will affect only the killer with Slowness 1, cause the killer to have double-vision and will deal 5 damage per second to the killer and will remain dealing damage for 3 further seconds upon leaving the AOE. The final potion The Chemist is granted with is "Adrenaline Solution" which, upon entering the AOE, will affect only the survivor with Speed 1. The Chemist's bionic arm will also generate a laser preview of where the vial will land. Holding the ability button will wind up the throw and releasing it will throw the vial. The Chemist has a maximum of 5 seconds to wind-up before the ability stops entirely and goes on a cooldown for 10 seconds. Cooldown: 25 seconds (each)
Ability Two: Titanium Cranium You may enjoy watching your teammates suffer, but watching the one who is supposed to be bringing the suffering in pain brings you pure joy. After hitting yourself in the head twice with your fist, which lasts for 0.75 seconds and generates a metallic sound, The Chemist lunges forward and attempts to headbutt the killer, dealing 20 damage and stunning the killer for 2.5 seconds if landing, knocking them back as well as stunning yourself for 0.5 seconds after, forcing yourself into an animation where you grasp your head. Missing the attack leaves you vulnerable. Cooldown: 35 seconds
Ability Three: Indulgence The pain and suffering of those around you fills you with great pleasure, and you will not rest until more people get hurt. After a second-long wind-up animation where the injectors on your back pump adrenaline into you, The Chemist is inflicted with Speed 1 for 5 seconds as well as losing 8 stamina points per second. Additionally, any survivor who gets injured during this 5 second duration will transfer 25% of their lost health to you. A mapwide sound cue is heard upon this ability's usage. After the 5 second cooldown is over, The Chemist gets stunned for 1 second, as well as having his vision blurred for the same duration. (Additionally, for every survivor that gets killed during a match, this ability's speed boost gains 1 second) Cooldown: 45 seconds




















