Hey man--it's me again. I'm not sure if anyone's asked this yet--if so I apologize--but I love your rendering style and was wondering if you'd be willing to share some tips or your general approach to achieve the softness most of your renders have. I sense a little warm/cool action, but beyond that, it's a mystery. Either way thanks and cheers! -Alex
Thanks for asking. I'll explain what I'm trying to do, and you'll have some ideas how to accomplish it. When I draw, or paint, I apply a certain thinking/solution to the edges of my forms called "hide and seek". This is just something that I was taught, and it comes from traditional painting. I don't want my turned edges, the perimeters of my masses to be crispy sharp. Unfortunately, the one thing CG does really really well, is crispy sharp edges and outline and perimeters. So I work hard to manually blur edges, in Photoshop, picking and choosing what I want to rub out, depending on my composition. I can also use a ZBuffer render element to apply a controlled depth of field in Photoshop using "Lens Blur". I can even hand paint a grey scale mask, and use that for "Lens Blur". There are so many ways to skin this cat.












