did you know that this is a real thing that exists?

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did you know that this is a real thing that exists?
I'm told that the Wii version of Accent Core has full motion controller support, and the promotional materials show someone imitating Sol's Tyrant Rave with the remote and nunchuk to perform the move. Does the game actually have unique motions set for every OD and make an attempt to read them, or is it just a "help with your imagination" thing?
My experience with the Wii version of that game was not so imaginative, haha (and might've involved a few expletives).
I'm aware they simplified the controls but nothing so elaborate as that.
Here's a very brief listing of the simplified controls...
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Analog Stick: Move/Guard/Jump/Double-Jump/High Jump/Back-Dash/Dash/Air-Back-Dash/Airdash
D-Pad/Left: Punch (Alternately Swing Nunchuk/Wiimote Lightly)D-Pad/Down: Kick (Alternately Swing Nunchuk/Wiimote Heavily)***D-Pad/Up: Slash (Alternately Swing Nunchuk/Wiimote Lightly)D-Pad/Right: Heavy Slash (Alternately Swing Nunchuk/Wiimote Hard)
***This must've been hard for Millia and I-No players.
A-Button: Dust/Sweep/Jumping Knockdown/Psyche Burst (when used with D-Pad)Z-Button: Color Palette (press A on Slash/Reload sets for Gold/Black characters)B-Button: Force Break*** 1-Button: Taunt/Rakusyo2-Button: Respect/Fakeout Cancel
***changes depending on if you're in the air or not, requires 25% Tension obviously, and is highly situational.
Special Move 1: (Hold Z) + Flick Wiimote Special Move 2: (Hold Z) + Flick NunchukSpecial Move 3: (Hold C) + Flick WiimoteSpecial Move 4: (Hold C) + Flick Nunchuk
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I don't know if which above methods involve Overdrives, or if they don't it might be slightly different...like holding C+Z together or something. Anyway Overdrives cost 50% Tension either way...not to mention this simple mode setting does nothing to encourage FRCs, let alone Roman Cancels.
Anyone who played/owned this game would likely have been better off using the Classic Control settings...or investing in an Arcade Stick or a Dual Shock Controller Adapter at the very least.
Honestly, I'd stick with the PS2/PS3/PSP versions of the game if I were you. Thankfully even BlazBlue's simplified controls were better than this... Oh Nintendo, you and your weird otherworldy gimmicks...sigh.
Can someone tell me what the perks in XXAC+ do for the player?
I assume you are transitioning from either Guilty Gear XX #Reload or Slash (or perhaps Isuka)?
Well for starters, Accent Core PLUS fixes the problems the original Accent Core had with game-freezes and other major issues (though it still has a few problems in the PS3 version, the PS2 and PSP versions I personally highly recommend).
This link should give you the full extent of system changes.
HOWEVER...that said, you want to know the 'perks'?
I'm going to say, compared to earlier GG games, Throw Breaks (though not as telegraphed as BlazBlue's) are a critical tool to defending yourself in a mixup.
EX Mode saw an update to its roster that hadn't really changed since Slash, if at all, so that's a nice perk. Gold characters also got a few minor tweaks since Slash as well (to their benefit, not ours, haha!).
Accent Core Plus includes Kliff and Justice who haven't officially been seen (or seen much in the way of updates and changes) since #Reload...since AC+ grants them new Forcebreaks to play with.
Accent Core Plus is also the only game I know of where not only is Guilty Gear Generations Mode (GG Mode and GGX Mode) actually somewhat balanced compared to the other styles, but includes options in its "Extra Menu" mode that let you tweak aspects of the system, like Wall and Floor Bounces and Wallstick properties.
Last but not least of course, Accent Core Plus was the most recent Guilty Gear (aside from GG2: Overture) to feature a Story Mode. You'd do well to pick it up.
And despite a few issues with the PS3 version, I'd say pick that one up too, simply because it will eventually get patched with the planned fixes included with Accent Core Plus R (further expanding on Online Gameplay capabilities).
Still it may be a while before +R gets released, so you'll have to be patient and just enjoy the current system.
Poor Bridget just has all the worst luck when it comes to finding fellow entertainers...
first Sol..the Zappa and faust. now Eddie is attacking him ;A:
How to Unlock everything in Accent Core Plus!
I get this question a lot from newbies, so I figure this is the best place to put this bit of info:
------------------ BEAT SURVIVAL MODE ------------------ ...I'm not kidding, do this. It's far easier than Mission Mode, with less restrictions AND you get powerups besides. For every Darkside Daredevil you beat, that's one EX Mode unlocked. For every Gold Daredevil you beat, that's one Gold character you unlock. Simple, no? And even if you struggle a bit, the powerups more than help if you use Gold Axl's Time Traveller item.
Beating Survival Mode also nets you quite a few missing Gallery Artworks, plus I hear there's a trophy or two involved, so go at it!
------------------ BEAT MISSION MODE ------------------ This one's not as easy, but there's a way around it. If you successfully unlock every EX character from Survival Mode, you can use EX MISSION MODE (I mentioned this in an earlier guide). EX characters have better combo opportunities than others, and in some cases you'll need it in order to get a character's icon on a particular mission.
Real quick, let me explain how Missions work:
The better you do, the higher your Rank is on a particular mission. These are the ranks:
D > C > B > A > S > GG > GGX > GGXX.
Beating all 30 Missions unlocks EX Characters, GG Generations Mode, and Extra Menu.
Some Special Illustrations can only be unlocked when you achieve the GGXX rank for a certain allotment of missions (Worth noting that the ranks you get are related to how difficult you set the game's A.I. at. So you will get GGXX Rank at Maniac Difficulty much faster as a result, but you might not want to do that for all missions and characters. You might make it harder on yourself, so consider your skill level.) . Don't think too hard about it much, you only need to achieve the rank once per mission. For example, the best way to deal with Time-Up with May is to run away alot with Eddie. In addition, the easiest way to beat Gold Potemkin with Baiken is to use EX Baiken. I would go further in to combos for fighting Gold Potemkin, but there's guides elsewhere for that.
Beating any Gold Mission with 3 or more different characters unlocks that Gold Character.
------------------ KLIFF & JUSTICE ------------------ Beating 10 Missions in Mission Mode (or Completing his Story Mode) unlocks Kliff Undersn!!
Beating 20 Missions in Mission Mode (or Completing her Story Mode) unlocks Justice!!
------------------ BEAT ARCADE MODE ------------------ This one might be a no-brainer to some, but it's the easiest way to get GG Generations Mode Unlocked (GG Mode/GGX Mode) as well as Extra Menu and some Arcade Illustrations. You can unlock GG Generations Mode by getting 50-100% of the Art Gallery as well!
------------------ BEAT STORY MODE ------------------ This you'll need to do if you want to unlock certain GGXX #Reload/Slash Stages. Alternately, if you play through all Story Mode paths of a character, that unlocks their Gold/Black Modes (much easier now since most characters only have 2 paths, though some have requirements that you play other stories first).
------------------ TIME RELEASE ------------------ This is the only method of unlocking the Secret Interviews. I wouldn't put much thought in to it, and it's really not worth your time to worry about (or burning your PS3 out over), since there's already a transcript available.
Time Release is also an easier way to unlock Gold and EX Characters, along with everything else, but it's really annoying and takes a lot of playtime to achieve...you're better off learning combos than messing with this feature.
------------------ EXTRA MODES AND EXTRA MENU ------------------ Extra Menu is unlocked once nearly every other feature is unlocked (you don't need 100% Gallery to do this, you just need all Gold, all EX, and GG Generations Mode unlocked).
Beating all 30 Missions in Mission Mode will take care of that.
Unlocking all Gold Characters unlocks "Gold Mode" for the following modes: --Arcade Mode (You fight Gold Characters) --M.O.M. Mode (You fight Gold Characters, higher score!) --Survival Mode (Classic Survival Mode)
Unlocking all EX Characters unlocks "EX Mode" for the following modes: --Arcade Mode (You fight EX Characters) --M.O.M. Mode (You fight EX Characters) --Mission Mode (Makes some missions Easier)
EX Mode and Gold Mode combine in to "GOLD EX Mode" for the following modes: --Arcade Mode (You fight Gold EX Characters!!) --M.O.M. Mode (You fight Gold EX characters!!)
------------------ HOW DO I SELECT STUFF I UNLOCKED? ------------------ To pick Gold Characters, press the "Respect/Taunt" Button till you get Slash Colors, then hit "Dust".
To pick Darkside Characters, press the "Respect/Taunt" Button till you get #Reload Colors, then hit "Dust".
To pick EX Characters (which stacks with the above), press the "Start Button".
To pick GG Generations Modes (which stacks with the above), press "Start Button" then Left/Right. (In addition, "Heavy Slash + Dust" is Charge, "PKSH" is Instant Kill Attack in GG Mode, Instant Kill Attack can be Guard-Cancelled or combo'd in to at any time, Charge can cancel most moves as well).
To pick Classic Stages, hold the "Respect/Taunt" Button over a particular stage and the letters will turn Yellow. (Pressing R1/L1 picks Music, Pressing DOWN randomizes the stages).
To randomly pick a character, hover your Cursor over the Character Select Clock over the word "LIMIT".
To pick EX/Gold Modes in the main Menu (all Golds/EXs unlocked first!!), press and hold L1 or L2 respectively or both for Gold+EX.
To mess around in Extra Menu, go to Options. See my Survival Mode Guide for more details. Extra Menu resets itself if you enter any menu besides Versus Mode or Training Mode, so be careful.
Also pressing R1 or L1 lets you adjust either player's side of options (at least on the PSP version).
To perform "Rakusyo" (Easy Win), simply "Taunt" an enemy at the end of a Duel. This gives them 50% Tension at the start of the next Duel. (Also Tension Stacks in 3-on-3 Mode). "Respect" can be normal or special-cancelled, and is the only move you can do at the very END of a match.
To Select "Progressive Mode", hold X + Triangle just as the game starts (unnecessary now that this game is in HD but...if you have an older display monitor and Progressive cables it might be a cool idea to try.)
------------------ Final Notes... ------------------ Just have fun and take your time unlocking stuff. You're better off learning this game from the ground up, I assure you.
If you have questions, feel free to ask. Good luck on those trophies. Some are easy, some are hard...Double Edged Hell is a challenge and requires a bit of luck to achieve, but it is do-able with Sheer Heart Attack equipped.
M.O.M. Mode and Bonus Modes
M.O.M. Stands for "Medals of Millionaires" and is the equivalent of a Score Attack Mode. You'll be fighting A.I. on some of its hardest difficulties (and they block a lot so it's not easy to get hits in either).
M.O.M. is different from Arcade Mode since it doesn't go by rounds but you fight everyone (except Kliff+Justice), in 1 round for a total of 21 stages (22 if you fulfill the Order-Sol Boss requirement).
The way M.O.M. works is, in the bottom-center of the battle screen you have a Meter. Initially it starts at Level 1.
Level -1 - Nothing! (White) Level 0 - Health Boost Items (Possibly?) (White) Level 1 - Small Medal: 100 points (Pink Meter) <This is where you start!> Level 2 - Slightly Better Medal: 200 points Level 3 - Fat Medal: 500 points Level 4 - Slimmer Medal: 1100 points Level 5 - Large Medal Crest: 1500 points Level 6 - Extremely Large Gold Medal: 10,000 points (Red Meter) Level 7 - Bonus Drink Fever (Green Meter w/Drink Icon)
The meter begins to fill whenever you start a combo (or a string of combos that are close together), but will increase in leaps and bounds if you manage to land a Counter-hit, and jumps even more with each consecutive counter-hit (or a high damage hit).
If there's a gap between combos, whatever Level it's at it will begin to decrease on that particular Level down to the level below it (unless it's Level 6, then it goes back to 0). During this time there's a random percentage chance that you may get a Health Item every so often (usually from lengthy combos or counter-hits).
---Green Drinks (Green Shake?): +5% Health. ---Red Drinks (Cola?): +5% Health (Possibly +5% Tension as well?) ---Sandwiches: +15% Health.
Once you hit Level 6, there are several possible outcomes: ---The objective is to maintain Level 6 as long as possible (even if you have to string hits together via OTG "off the ground" combos) and collect whatever medals you can. ---If Level 6 starts to decrease, once the bar empties, it goes back to Level 0. You might still get some Health items, but it's not as likely that you would compared to a Fever Penalty. ---If you exceed Level 6 either by Counter-Hit or the Duel ending (the round is over and you win), you obtain what is known as a "Fever Penalty". Which reduces your Medal Meter down to 0. This may actually be a "good thing" because of the fact there's a high percentage chance of obtaining Health Up items when the meter is Level 0 (White). If you take too long, however, the meter might fall into Level "Minus 1" (-1) and you won't get much at all, so you gotta keep up the string of hits, counterhits, and combos!
"Bonus Drink Fever" ---If you do exceed Level 6 via a Counterhit, and the round isn't over yet, there's a percentage chance you might enter "Bonus Drink Fever". Be careful because sometimes you might get Bonus Drink Fever as a K.O. hit and won't get anything except "Fever Penalty" instead. ---During this mode, you get nothing but Health Drinks, but if you keep getting them and your HP is Maxed out, you get points anyway! ---If you manage to "Exceed" Bonus Drink Fever (via combos or most-likely a counterhit) your Gauge will revert to a near-full Level 6 Medal Meter and you'll get even more medals. (Sometimes though you might get hit with Fever Penalty anyway...)
EX Mode/Gold Mode/EX+Gold Mode: ---These are special modes you can select by Pressing and Holding the "Respect" and "Dust" buttons prior to starting gameplay, but in order to play these modes, you have to have already unlocked EX Mode and Gold Mode for every character. And I guarantee you they will be quite a challenge!
These three modes are also available in other modes: ---Arcade Mode (EX Mode/Gold/EX+Gold, good for practice/challenges) ---M.O.M. Mode (EX Mode/Gold/EX+Gold, harder than Arcade, but you have a better chance of getting a higher score versus Gold characters!) ---Mission Mode (EX Mode ONLY, optional to make certain missions easier) ---Survival Mode (Gold Mode ONLY, disables Items and Equips, the "original" survival mode!)
In addition, here's my Guide to Survival Mode!
Hope that helps you next time you play Accent Core Plus!
Do we know which of the endings in GGXXAC+ we're supposed to regard as canon and which are false? I remember reading somewhere that all of I-No's were false because she should still be on good terms with That Man, but wouldn't that mean that technically Sol has no canon ending, being that I-No was involved with both of his paths?
If you're referring to GG2 Overture's Interview, I have it right here.
Most of what we know is extrapolated from the Overture Material Data and the Butterfly and Her Gale Novel.
The rest of ACPlus' story is unconfirmed, yet classified as Gaiden, so the events could be tweaked in minor ways at a later date.
That doesn't mean that one ending is false and another is true or will be retconned...it just means that certain aspects of the story will be tweaked to better fit the next phase in the story, which I assume will take place after GG2 Overture.
Minor ACPlus XBox 360 Impressions
(This is info I gathered from various sources)
--Unlockables appear to have remained intact (therefore you can unlock most everything via Mission Mode / Survival).
--Online Play is barebones: ---No lobbies can be set up, but you can mark for yourself what match settings you want beforehand (i.e. ban Justice/Kliff/Golds/Blacks/EXs) ---No 3-on-3 play online, unfortunately (offline only). ---Online seems to be based on line stability, therefore it's best to connect with players closer to you. (Wi-Fi notwithstanding). So long as the connection is stable distance may not matter so long as it isn't outside of the continent you're on. It's probably not as stable as BlazBlue's netcode, but it should suffice at least until ACPlusR patch arrives.
--Still no Movelist in-game translations (my personal pet-peeve! >_< ), though I can provide that as needed.
--Progressive Mode seems to have been removed, most likely because the native display has already been set to as high a definition as it can go.
--If you need help with Survival Mode, I wrote a FAQ on my other site, good luck getting the Ultimate Double-Edged Hell Trophy!
One thing I want people to be aware of is that EX Mode characters have features that the current changes to ACPlusR are BASED off of, so don't write them off as bad so quickly without trying them out for yourself. The last EX Mode revision was in #Reload, so I think ARC System Works would appreciate it if someone played them at least a little, even if they are bannable currently. At the very least it's good prep for learning ACPlusR.
Bear in mind this is just info I gathered, I do NOT own Accent Core Plus for X-Box 360.