ACORN, HOW DID YOU GET IN MY T1960CT??!?!?
Oh wait, it's just the wonderful dwarf hamster + computer artwork by @simkaye
Seriously, that one on the bottom left looks just like Acorn.
seen from Greece
seen from Germany
seen from Greece
seen from Malaysia
seen from Greece
seen from Norway

seen from Germany

seen from Estonia
seen from China

seen from Malaysia

seen from Brazil

seen from United States
seen from Angola
seen from Mexico

seen from United States

seen from Canada
seen from Saudi Arabia

seen from Mexico
seen from United States
seen from Malaysia
ACORN, HOW DID YOU GET IN MY T1960CT??!?!?
Oh wait, it's just the wonderful dwarf hamster + computer artwork by @simkaye
Seriously, that one on the bottom left looks just like Acorn.
Elite 📅 1984 🖥 Acorn Archimedes, Acorn Electron, Amiga, Amstrad CPC, Apple II, Atari ST, BBC Microcomputer System, Commodore 64, DOS, MSX...
🇬🇧 Elite is a groundbreaking space trading and combat video game that emerged in the mid-1980s, captivating gamers with its expansive universe and innovative gameplay. Developed by David Braben and Ian Bell, Elite was first released in 1984 for the BBC Micro and Acorn Electron computers, later expanding to other platforms.
🚀 Elite was revolutionary for its time, offering players an open-ended experience set in a vast, procedurally generated galaxy. The game allowed players to pilot a spaceship through various star systems, engaging in trade, combat, and exploration. Elite's development was driven by its ambitious scope and technical achievements, leveraging procedural generation to create a seemingly infinite universe within the constraints of early computer hardware.
🌌 In Elite, players assume the role of a spaceship pilot navigating through a complex network of star systems, each with its own planets, space stations, and resources. The game featured realistic physics for space travel and combat, adding to its immersive appeal. Players could trade goods between star systems, mine asteroids for resources, and engage in dogfights with pirates or law enforcement.
🛰️ As players accumulated wealth and experience, they could upgrade their ships with better weapons, shields, and cargo holds. Elite introduced a reputation system that influenced how NPCs interacted with the player, offering a sense of depth and consequence to the gameplay.
🎮 Elite's success paved the way for the space simulation genre, inspiring a generation of game developers and spawning sequels and spiritual successors. The game's combination of exploration, combat, and trading became a hallmark of the genre, influencing titles like Wing Commander, Freelancer, and EVE Online.
🌠 In recent years, Elite Dangerous, a modern incarnation of the series developed by Frontier Developments, has garnered acclaim for its expansive gameplay and realistic depiction of space exploration. Elite Dangerous builds upon the foundation laid by the original Elite, offering players an even more immersive experience in a procedurally generated galaxy.
🌟 Elite remains a landmark in video game history, celebrated for its ambition, innovation, and enduring influence on the space simulation genre. For gamers looking to explore the vast reaches of space and engage in thrilling adventures, Elite remains a timeless classic worth experiencing. Fly safe, Commander!
A fun trip down memory lane, with a short (August 21-28) retro computing exhibition in Kingston-upon-Thames.
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Clock Signal 2024-05-27 - A latency-hating emulator of: the Acorn Electron and Archimedes, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1/2, Oric 1/Atmos, early PC compatibles, Sega Master System, Sinclair ZX80/81 and ZX Spectrum
UK 1985