“READY PLAYER ONE”
Ready Player one is a movie that portrays and represents the future world. The world be overpopulated and full of pollution because of climate change. The movie represents video games as a virtual reality for characterization and portrayal of the future because it will precisely depicts the bulk neglecting loyalty and faithfulness to save and protect the world because the people was been already addicted to the video games and in social media. They have become so addicted that renders to they don’t want to face the reality of the world. For a movie that preaches about the dangers of escapism and wasting your life playing video games, "Ready Player One" sure doesn't do a good job of painting a real world worth living in. Plugging in with Watts, we get to experience the Oasis, a wondrous, enticing world where it's possible to use the DeLorean to outrun a T-Rex, climb snowy mountains with Batman, or watch the Iron Giant go toe-to-toe with a robot Godzilla. It's a virtual delight that's worth the price of admission alone, and serves as a sharp contrast to the bleakness of our hero's real. It's not new for a piece about virtual reality to present such dichotomy, although the unevenness of the two worlds in "Ready Player One" can leave one scratching their digital heads. In the Oasis, death equals decades of your life lost, time one is never going to get back. Outside of it, people are killed off without consequences. In the Oasis, players get to develop feelings, form lasting friendships. Outside, love is forced through exposition, stripping confessions of any weight. The movie relates on what is happening to us today that how people play video games just to escape the reality.














