Heyyo I just had a q about whether it's better to have a game sample made in a short amount of time, or if having the components of a game that are strong samples is better? Eg animation, 3d models, strong digital art, game assets. Is it not better to show best work? Or does it not matter as long as you make a game on a game engine it will weigh more towards better grade? Ty ty
To the asker: apologies for not posting this answer sooner - it was drafted during the college faculty strike.
Definitely put your best foot forward! On the Sheridan website, you can see a sample of the admission and portfolio requirements that will more or less be similar to the one you will be sent after you apply for the program.
In the Portfolio & Rationale part, you’ll see different categories like game mods, design sketches, and art assets. I would recommend choosing the ones you are most comfortable and confident with, instead of forcing yourself to use a game engine you may have less experience with.
-Kristy
Show the work you consider to be the best representation of your abilities. For this purpose, it’s typically better to spend more time with the components you know are good rather than to hastily throw together something complicated or unfamiliar just to try to impress. I would aim for multiple strong pieces to showcase your variety of talents.
Also: there’s a link to the sample portfolio requirements PDF hosted on the Sheridan College website on our F.A.Q. page. It would be best to closely refer to the actual requirements when creating your application portfolio. Good luck!
M













