The Firmament: Some Basics
The Firmament is an endless void of aether. Within this void are numerous motes of rock, dirt, and other substances ranging in size from specks of dirt and rock no larger than a human to floating islands to planets, upon which creatures and sapient beings make their homes. Crisscrossing the Firmament are the Arcs, bands of intense energy that travelers use to voyage throughout the aether.
In many ways, the Firmament is at the center of all of Existence where multiple worlds connect to. As such, the Firmament teems with all manner of sapient species, and numerous cities and nations are melting pots of many different cultures and peoples.
Travel and trade is reliant upon the Arcs, which form the pathways upon which ships travel from one place to another. While it is possible for ships to voyage through the Aether itself without the Arcs, such travel would take months, years, even centuries. With the Arcs, these journeys take mere weeks at most, even though the exact path between any two given points won’t always be the same. Navigating the Arcs is as much an art as it is a science.
Regions of the Firmament
Most aetheric cartographers divide the known Firmament into five major regions based on the commonly-accepted cardinal directions:
- Aetheric Center: The location of the Great City and its immediate surroundings. There is no particular scientific, geographic, or political basis for making the Great City the center of the Firmament aside from the convenience of having a ready point of reference. Very heavily and densely populated, though the surrounding aether is surprisingly devoid of significant settlements aside from waystations for the massive amount of shipping traffic.
- Aetheric South: This region has the highest population in the Firmament and is arguably the most developed in terms of technological, economic, political, and military power. Home to several nations, kingdoms, empires, and merchant leagues. However, this power comes with a price, and the untamed aether around these countries are crawling with monsters of their own making in more ways than one.
- Aetheric East: Home of Verraxia, once the largest empire in the Firmament, now a shattered collection of feudal kingdoms and petty fiefdoms squabbling amongst each other for power and prestige. Most known for their knights striding across the battlefield in 15-foot-tall suits of mechanical armor known as ogre armor and a shared culture of chivalry, though the reality is typically less glamorous.
- Aetheric West: A comparatively sparsely-settled region, home to several nations ruled by dragon-gods. The kingdom of Aten is ruled by four ancient dragons, to whom many other dragons either claim familial ties or otherwise pay homage to.
- Aetheric North: A mostly unexplored region of the Firmament with comparatively few Arcs, inhibiting travel and exploration. Most maps show it as being a vast, empty space, but in truth there are many undiscovered mysteries to be found there. Most settlements there are economic ventures to exploit discovered resources.
Technically, there are also the Aetheric Zenith and the Aetheric Nadir above and below the Aetheric Plane, respectively, but most geographers do not consider them to be of any particular significance on their own. Generally, the Aetheric Nadir is more populated and sees more traffic than the Zenith, with the Aetheric East being the exception. Like the regional divisions of the Firmament, the Aetheric Plane and what is considered zenithward or nadirward is based largely on convenience and consensus, as there is no gravity out in the Aether.
Planes of Existence in the Firmament
In general, there are four primary planes of existence in the Firmament, though many more are known to exist:
- The Firmament: The material realm where all the action happens, at least according to those that live there.
- Volleri, the Dreamrealm: The plane where the minds of most sapient beings go when they sleep. Volleri is unsurprisingly a very strange and otherworldly place. While the landscape is notorious for changing between visits and even during the same visit if you aren't paying close attention to it, the realm overall has a fairly stable geography, with certain landmarks, settlements, and native cultures having remained largely the same for centuries, if not millennia. Moreso than the Firmament, Volleri is often said to be the true crossroads of all Existence, where beings from vastly different worlds can meet and interact with each other. While most visitors to Volleri travel there by the mere act of dreaming, there are portals that directly connect the waking world to the realm of dreams.
- Wells: More of a category than a single plane, Wells are extradimensional pockets in the Firmament that contain separate worlds where environmental conditions can be drastically different. Not all Wells are the same. Some are connected to the Firmament by a portal, some are more or less the same as the Firmament except that the region can only be entered from a particular direction, and others don't have a distinct border but more of a region where the two realies blend together. Most Wells have a finite size and distinct edges of their space, while others are seemingly infinite, or at least so large that their borders haven't been discovered yet.
- The Esgarion: The Esgarion is best described as a collection of artificial pocket planes created using Esgari, the underlying language of Existence. Though long and complex arrangements of Esgari sigils, entire worlds can be created, though in practice most Esgarion nodes are simply rooms that can be connected to each other via portals. While it is possible to travel directly into these nodes, most people simply use interfaces so that they remain in the Firmament. A lot simpler and cheaper that way.
- Other Planes of Existence: There are many other known planes that are not directly connected to the Firmament like Wells are. Travel to these planes can be accomplished by powerful magic, permanent gates, or other, more esoteric means. Most famous of these is the Soleri Pillar, an infinitely tall tower (well, not quite infinite, but that's a topic for another day) that pierces through several planes, including the Dreamrealm of Volleri.