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This is the development leading up to the science exhibition, demonstrating key features of the simple game of finding a location for our Mesolithic friends to live. Algorithums for the building of villages, agent navigation, scoring and leaderboard are all now done. All that remains is a small amount of fine tuning, so all looks good for gaming at the exhibition. See you there !
INSPIRED BY ICELAND. Agents on a Reaction Diffusion Model. Variance team. M.Arch GAD @ Bartlett. London
Title: P&A Lab
Category: #generativesystems #emergentbehaviour #formsgeneratedbycode #agent based model
Author: P&A Lab
Year: 2012
Url: http://pandalabccc.blogspot.com.es/
Description: Programming and Architecture Lab
We thought it would be good to show you an agent based computer model, created by Dr. Eugene Ch'ng, which the exhibit's game is being based upon. This movie shows a Mesolithic person walking around the North Sea landscape looking for resources (the agents thoughts are shown as pictograms) and eventually a place to call home. This agent uses artifical intelligence to find its own way around the landscape, however for the exhibit we'll be using your skills and imagination to survive.
This research is 2 years old.