Before I post the rest of the entries, I thought I’d take a quick second to shout out some designs that came very, very close to winning.
Exos, Vortex of Souls by @memnite-shyamalan
This card is cool. Really, really cool. There was a slight problem with it though. It didnt feel like a god. In a different contest, this might have taken the top spot. But we feel it didnt quite have the “God” factor.
The Neon God by @starch255
This is a fantastic design with a truly unique mechanic. The only thing that stopped you from taking one of the top slots was the syntax of the effect, which could be worded better. Great design though.
Aclazotz, the Eternal Night by @opalosprey
This card was a fantastic twist on the god style, and much like I mentioned for the other two cards in this post, nearly made it into the winners circle. My only problem with the card is I feel like it might need slight balancing tweeks. While active it’s a one-card win engine, depleting your opponents field and giving you back threats every single turn as long as your life total is higher than 10/20 (depending on your format) and if it’s offline, you’ve just paid 4 mana for a land that gives you BB every turn. And potentially gaining life. Seems a little too strong for its cost for me.
Thank you all for your amazing entries! I’ll post a master list of all entries in the coming days. Have a great weekend!
Sorry this took so long, my schedule has been BUSY lately.
Ula, God of Blood by @aethernalstars
This is another victim of the “Too many good entries” problem. I felt that Ula’s base power/toughness were far too high for a recurring 2-drop that could buff itself. As a 1/1 the card is still easily playable.
Quotaltzin, The Rain by @dabudder
I’m going to sound like a broken record throughout this entire post, but another great design that missed the bar due to the competition. Great stats, great god-limiter, and a nice twist on Hexproof makes a solid card that missed the mark by this much.
Urgon, Born of Technology by @dovin-baan
This card has a solid design, but this was one of many entries we got that didn't have the god... “Feel”. This seems like some kind of mirrodin/phyrexian construct.
Skolobis, God of Discovery by @fluffysheeplion
This card had promise, but a control beater that relies on your opponent to have a large number of nonland cards in their hand past turn 6 is asking a lot. With a few tweaks, this card could be really interesting.
Norin, God of Panic by @mardu-lesbian
I really wanted to like this design. I really did. I love Norin, I and absolutely love the flavour here, but I feel the once-per-stack chaotic nature lets it down a little.
The God in the Machine by @lucianofsamosata
Another victim of the “Too many entries” monster. My biggest problem with this card is that it reminded me of Brudiclad a little too much to make it stand out.
Emrakul the Silver Moon by @johnny-emm
If I’m paying 10 mana for a creature, just to find out I can’t attack with it unless my hand is empty, I’m probably not going to be having fun. I’m not sure why I would want the card to lose all card types, except for maybe dodging certain removal? Forcing my opponent to skip phases of their turn is a neat idea though. If this card is supposed to depict Emrakul sealed into Innistrads moon, I’d probably make her an Artifact Creature instead of an enchantment. Some good ideas here, they just need some polish.
Awe, the Godhead by @juggernaut-is-a-metalhead
All Hail the god of Control! I liked the base idea of this card, rewarding you for keeping your opponent in check, flashing this card in as a surprise, all great. But that activated ability is so powerful. The only other times we’ve seen abilities like that require you to tap either 7 merfolk to full counter, or to tap a wizard to make them pay 1. I’m just worried an ability with no limit like “nontoken” could cause it to spiral out of control. Solid design, just needs a little polish.
(I’m sorry if you dont see this straight away, but tumblr refused to let me tag you)
Agniel, the Crowned Flame by @hypexion
I 100% get what you were going for here, but your chosen god limiter let it down. The casting cost restriction is a nice idea, but in a standard set it probably wont effect how hard it is to summon, and in commander it makes casting it again with commander tax incredibly difficult, as red and white have trouble ramping and rely on colourless mana rocks to get around the tax.
Aside from that, I love that both her battle protection and field-wiping abilities are tied to her power, which is the kind of thing you’re likely to see get buffed in a boros coloured deck.
Flidais, Goddess of the Wilds by @i-am-the-one-who-wololoes
Flidais is her name, and Basics are her game! This card also fought hard to reach one of the top spots. A creature that rewards you for only using basic lands is a great idea, and having her feed you creatures as a reward is great. I also love your take on the gods being hard to keep down. Great design.
Yawgmoth, God of Phyrexia by @fractured-infinity
This card is insanely broken. If this card hits the field on turn four, your opponent will probably never have a creature stay on the field ever again. The -1/-1 ability is so easy to trigger, doesn't target, and deals it out in the form of counters, which can kill other indestructible creatures.
Pallara, Lady of Treachery by @koth-of-the-hammerpants
Another solid entry that just missed out. I feel that her abilities are a little undercosted, and her “Can’t attack or block” trigger might as well not be there for how easily you can trigger it.
Coxis of the Endless Tunnels by @grornt
Putting Haste on an Amonkhet-style god can make it feel bad to play if you can't get the condition to work the same turn you play it. The activated ability is rather expensive, considering you do have to sacrifice a creature for it just for +2/+0. Topping it off, this creature isn’t indestructible, meaning you can pay 9 mana and sacrifice a creature just to lose it to a kill spell or a bulky blocker.
Sigid, Ascended Gaurdian by @mydeergod-blog-blog
I love the idea, but this card just seems so... busy. While I like your unique god trigger, it seems to conflict with what the card wants to do. I tap one too many humans in the wrong way, or one too many humans regenerate, and suddenly I just have a vulnerable 2/4. Solid Idea, it just needed a cleaner execution.
Kolatzacot, the Sun’s Eclipse by @mistershinyobject
While I loved the idea of this card, if you manage to put three -1/-1 counters on your own creatures, then you have your opponent on a guaranteed 4-turn clock, and very little they can do will stop it.
Church of the Warlike God//Lokhtare, Sower of Ashes and Salt by @nine-effing-hells
While I love the idea and get what you were going for, there’s a major flaw in your design. That land is utterly broken and I never want to flip it. A triple-typed land that drains all players whenever I tap it in Mardu colours? The only time I’d ever consider flipping it is when my opponent is close to death.
Brauga, Fury’s Fervor by @shakeszx
This is another design I wanted to like, but came with a drawback that was just too heavy. This card could bounce itself on the turn you play it unless you have some way to guarantee damage to your opponent, and that never feels good.
Ardenvale, Lord of Loyalty by @reaperfromtheabyss
This card looks good, and I like your god trigger, but the card just seems a little... bland? This design didn't really take any risks, so it didn't really stick out when I was picking winners.
Dalara, Manifested Hope by @piecesofliquid
This card is so very, very busy. Four keywords on a 4-mana 4/6 flying indestructible that acts as a one-sided token-based coat of arms that gives lifelink and creates 4/4s with flying and vigilance... it’s too much. The card above did too little. This card is trying to do far too much.
Sigrús, Caller of Fallen Heroes by @teaxch
This card came so very close to being in a top spot. Solid design, great mechanics, it just missed the mark by that much.
Svyelun, Goddess of the Pearl Moon by @snugz
Another solid card that just came up short. Good design, it just didnt feel “God”-ish enough for me.
Morkagog, the Warmonger by @top-hat-von-rattle-bones
This solid tribal-based god was let down by a rather simple design that didnt act as more than a trumpet blast on a stick.Good design, if uninspired.
Major Arcana XXIII: The End by @tmstage
A good design let down by a bizarre new mechanic that just seems like exile but.. extra.