Shaw’s D&D Session
Akirrah an aasimar and The Duke a goblin find themselves prisoners of a minotaur camp they hear arguing among the minotaurs. Turns out the one who brought them there has been told to take them away get them to safety he agrees and they set out. They soon face a creature who only stares them down. They go around it. Akirrah having suggested they not attack what doesn't attack them. They are cornered by Githyanki who demand they get the trident of Poseidon knowing they are out numbered they agree. Orhanto however makes it clear they will give them a fake taking the real one for themselves. In town they are joined by Ront a half-orc who sales the prizes he receives to the town's greedy barkeep he hears what they are up to and can't help but go along. The Duke makes a few jokes as they venture out. They soon come to a near by cave. Inside The Duke reaches out to touch ooze on the wall which burns through his gloves. They decide to get out of dodge running and getting deeper into the cave as the ooze ends up behind them. They escape it coming to a huge door next to which is a door almost too small for a mouse. The Duke plays with the small door and as they knock at the bigger one something inside knocks back. They demand to know what is inside but it mocks them every time. Orhanto decides to break in he and Ront get the door open. Orhanto falls having had hairs somehow tied by something. They are greeted by a huge throne which The Duke runs and jumps into. The room has chests on either side and pixies flying about taunting them, but not in a menacing way. Seeing this they start to open the chests asking the pixies about it the pixies say it is not theirs. They open them anyway despite not knowing who's they are. Orhanto recruits one of the pixies to come along. They leave the room and head down the other side coming to a door that pushes open. On the wall in draconic is clues regarding the graves in the room belonging to the some "heroes" under the pile of tombs! tones they see a large chest. They decide the best and safest way to avoid danger is to solve the clues and put the tombstones where they belong. Akirrah and The Duke solve the puzzle while Ront and Orhanto talk to their new pixie friend. With the puzzle solved they open the chest. They take the weapons and choose not to explore instead running back to the throne room where the pixies fly about. Ront and Orhanto move the throne seeing the secret door below. Akirrah pulls the chain and they venture down. They hear voices and The Duke screams hello. Two gnolls walk in they attack but are crushed by magic used by Akirrah and The Duke and massively placed weapon shots from Orhanto and Ront. They find their way out and camp for the night. Ront manages to kill a bear for them to eat. They walk on seeing something scurry past. They decide to avoid it but two brain like creatures with legs that they find to be the strangest things drop from the trees landing on Orhanto and Ront. They manage to pull free but not before the other two jump into action. Once more magic from Akirrah and The Duke and hard blows from new weapons by Orhanto and Ront crush the attackers. They were not out of danger yet there was still a ways to go before the next small town.









