Third Edition Adventurer Homebrew Class & Amulet: Second Age
A recent personal project I’ve been undertaking has been what I’m calling “Doing the OSR in the Third Edition”. The concept is simple, B/X design principles (race as class, incorporating domain based play in the middle levels, a focus on dungeons leading to the wilderness leading to higher level play) but using the mechanics of third edition, which is in my opinion the best edition of the game.…








