THE SIXFOLD PACT
If the cultivation of a Pattern is alignment with the pillars of the world, it should be no surprise then that it tends to distinction and order. To structure and hierarchy, for all adherents of the Silver Tree must insist elsewise. To embrace the Sixfold Pact, therefore, is to reject the prison of category. It is to stand against the walls of heaven and deny the stone. To embrace the Sixfold Pact is to seek the dissolution of all that which divides and distinguishes, yet struggle always with adoration of the tyrant called I.
When you choose the Pact, any Pattern you had is lost. And how do you choose the pact?
Aine Rua says that when her village was raided and sacked by Imperial irregulars, when her wife was killed, when she found herself pressed in by leering mercenaries who tore at her clothes, she wished for the power to crush them all. And so she did.
Tall Tom says that when he was dying of famine and watched an imperial delegation leave his town with all the produce of their farms, he felt as if a voice spoke to him. Offered him revenge. He accepted.
Goldhorn speaks little of their initiation. They say that they stood on the cliffs of their homeland with their back to the sea, and their sword upraised before a band of sea raiders. And then they slew every last man and as they stood heaving choking breaths, sheathed in blood and rain, they felt something awaken. Something... approving.
When you take the Pact, you choose a Fomorian patron. Your progress is measured in Resonance, which is gained by acts which please your patron. Or perhaps please you. In a way, is there a difference? No one can agree if the Fomorians do exist, or did exist.
Balor of the Baleful Eye is the patron of excellence, martial prowess, judgement, and charisma. His Exemplars are marked by the burning eye. His Virtue is Excellence and his Ruin is Pride.
Indech King of Night is the patron of insight, artistry, guile, dreams, and strangeness. His Warlocks are marked by subtly eerie forms, dark eyes, movements that are just out of step with time. His Virtue is Grace and his Ruin is Indolence.
Conand of the Burning Tower is the patron of flame, craft, destruction, and revenge. His Ravagers are marked by great size and a horned brow. His Virtue is Justice and his Ruin is Vengeance.
Domnu Deep-Mother is the patron of tears, spite, curses, and betrayal. Her Witches are marked by emaciation, salt-rimed eyes, unnatural cold. Her Virtue is Clarity and her Vice is Despair.
Elatha the Throne of Want is the patron of seduction, beauty, desire, refinement, becoming. Their Cenobites are marked by beauty and physical malleability. Their Virtue is Temperance and their Ruin is Want.
Bres The Maker is the patron of industry, machines, systems, accounting. His Arbiters are marked by mechanisation. His Virtue is Control and his Ruin is Avarice.
HERE-AND-NOWHERE External Bua Sixfold Pact, Indech, One Turn, Transcendent Devil Art, Resonant
To be in two places at once is simple; it is impossible, and therefore never happened.
With this technique, the warlock creates a perfect duplicate of themselves of Eldritch energies. They must be unperceived by any other being to activate the technique. Once active, the duplicate operates autonomously but perfectly in line with the warlock's desires.
The effect ends when:
Either the duplicate or warlock uses a technique perceived by other beings
Either dies
When the first condition triggers, the warlock chooses which is real; this applies retroactively and the memories of both duplicate and warlock merge while one vanishes.
When the second condition triggers, the dead entity is revealed to have been the duplicate.
Masters can have up to three duplicates at a time based on their Circle Rank.
SHRIVING GAZE External Bua Sixfold Pact, Balorian, Sustained, Baleful
One eye--your third eye, if you have it--burns with the terrible revealing light of Balor. You can see through objects and people as easily as air. See right into someone's bones, right through a wooden wall. Curiously, lead blocks this power. Add your Resonance to Inuition rolls involving sight, and ignore Supernal Stealth effects.
Anyone subject to your gaze too often or too long sickens with a strange and incurable illness.















