@anaboost
It’s no more than a routine relief effort; a portfolio that Overwatch had undertaken after the physical and political debris of the Omnic Crisis had cleared and the organization settled into its new role as a peacekeeping force. Although the world is (relatively) at peace, humanity continues to tear itself apart: dragging innocent people and omnics alike into conflicts that they had never asked to be involved in. Angela’s never wholeheartedly approved of Overwatch’s methods at times---using weaponized forces, for instance, even at a supply distribution mission to a refugee camp---but it’s efforts like these that make her feel like she’s truly making a difference, that her decision to associate with the organization is worth the compromise in her pacifistic values.
She can hear another burst of explosions and gunfire, this time louder and closer to the camp than it was half an hour ago. Her brows crease with worry as she looks up from the feverish toddler she had been attending to. She and her medics had been briefed that the guerrilla fighters had agreed to give the refugees a wide berth. When it comes to it, they will fight, of course, to defend the victims that they had pledged to help, but avoidance of unnecessary bloodshed is always preferable.
The doctor finishes up her examination, assures the child’s mother that she will be alright after completing the prescribed course of antibiotics, and excuses herself to the side. The comms feed had gone disconcertingly silent an hour ago and she blames herself for being too occupied with her work to check in with them more frequently. It’s not that she doesn’t trust Ana Amari with her life---she does; but silence on their side can mean anything. What if the security team had run into trouble and hadn’t the time to call for backup or give a heads-up to the medics stationed at the camp?
With a dissatisfied sigh, she activates her earpiece. “That didn’t sound very reassuring, Captain Amari. Should we be worried?”












